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https://github.com/sys4-fr/server-nalc.git
synced 2024-11-19 16:50:31 +01:00
fix bobber and worms removed when on_place
fix wrong condition cause remove bobber and worms when on_place if several player connected
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c5ad8e22a1
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@ -242,19 +242,23 @@ local FISHING_BOBBER_ENTITY={
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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end
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local remove_entity = true
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range then
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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})
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self.object:remove()
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if dist < self.view_range then
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remove_entity = false
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break
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end
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end
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if remove_entity then
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
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self.object:remove()
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end
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if self.object:get_hp() > 310 then
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local find_fish = minetest.get_objects_inside_radius({x=pos.x,y=pos.y+0.5,z=pos.z}, 1)
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@ -172,18 +172,21 @@ local FISHING_BOBBER_ENTITY_SHARK={
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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end
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local remove_entity = true
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range then
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minetest.sound_play("fishing_bobber1", {
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pos = self.object:getpos(),
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gain = 0.5,
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})
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self.object:remove()
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if dist < self.view_range then
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remove_entity = false
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break
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end
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end
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if remove_entity then
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
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self.object:remove()
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end
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local do_env_damage = function(self)
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self.object:set_hp(self.object:get_hp()-self.water_damage)
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if self.object:get_hp() == 600 then
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@ -63,15 +63,6 @@ minetest.register_entity("fishing:bait_worm_entity", {
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local n = minetest.env:get_node({x=pos.x,y=pos.y-0.3,z=pos.z})
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-- despawn when no player in range
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range then
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self.object:remove()
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end
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end
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-- move in world
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local look_whats_up = function(self)
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self.object:set_hp(self.object:get_hp()-self.damage_over_time) -- creature is getting older
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