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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 10:10:39 +01:00

Added soundset mod and its handlers into ambience

PR #20 by crabman77.
Branch : http://github.com/crabman77/minetest-minetestforfun-server/tree/soundset/
This commit is contained in:
LeMagnesium 2015-02-19 20:46:34 +01:00
commit 2d1da02c17
4 changed files with 149 additions and 26 deletions

View File

@ -1 +1,2 @@
default default
soundset

View File

@ -50,8 +50,8 @@ local music_volume = 0.3
---------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------
local ambiences local ambiences
local counter=0--***************** local counter=0--*****************
local SOUNDVOLUME = 1 --local SOUNDVOLUME = 1
local MUSICVOLUME = 1 --local MUSICVOLUME = 1
local sound_vol = 1 local sound_vol = 1
local last_x_pos = 0 local last_x_pos = 0
local last_y_pos = 0 local last_y_pos = 0
@ -492,10 +492,10 @@ local play_sound = function(player, list, number, is_music)
local gain = 1.0 local gain = 1.0
if list[number].gain ~= nil then if list[number].gain ~= nil then
if is_music then if is_music then
gain = list[number].gain*MUSICVOLUME gain = list[number].gain*sounds.get_gain(player_name, "music")
--minetest.chat_send_all("gain music: " .. gain ) --minetest.chat_send_all("gain music: " .. gain )
else else
gain = list[number].gain*SOUNDVOLUME gain = list[number].gain*sounds.get_gain(player_name, "ambience")
--minetest.chat_send_all("gain sound: " .. gain ) --minetest.chat_send_all("gain sound: " .. gain )
end end
end end
@ -521,7 +521,7 @@ local stop_sound = function(still_playing, player)
local list = cave local list = cave
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -531,7 +531,7 @@ local stop_sound = function(still_playing, player)
local list = cave_frequent local list = cave_frequent
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -541,7 +541,7 @@ local stop_sound = function(still_playing, player)
local list = swimming_frequent local list = swimming_frequent
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -551,7 +551,7 @@ local stop_sound = function(still_playing, player)
local list = beach local list = beach
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -561,7 +561,7 @@ local stop_sound = function(still_playing, player)
local list = beach_frequent local list = beach_frequent
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -571,7 +571,7 @@ local stop_sound = function(still_playing, player)
local list = desert local list = desert
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -581,7 +581,7 @@ local stop_sound = function(still_playing, player)
local list = desert_frequent local list = desert_frequent
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -591,7 +591,7 @@ local stop_sound = function(still_playing, player)
local list = night local list = night
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -601,7 +601,7 @@ local stop_sound = function(still_playing, player)
local list = night_frequent local list = night_frequent
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -611,7 +611,7 @@ local stop_sound = function(still_playing, player)
local list = day local list = day
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -621,7 +621,7 @@ local stop_sound = function(still_playing, player)
local list = day_frequent local list = day_frequent
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -631,7 +631,7 @@ local stop_sound = function(still_playing, player)
local list = music local list = music
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -641,7 +641,7 @@ local stop_sound = function(still_playing, player)
local list = flowing_water local list = flowing_water
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -651,7 +651,7 @@ local stop_sound = function(still_playing, player)
local list = flowing_water2 local list = flowing_water2
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -661,7 +661,7 @@ local stop_sound = function(still_playing, player)
local list = lava local list = lava
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -671,7 +671,7 @@ local stop_sound = function(still_playing, player)
local list = lava2 local list = lava2
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -681,7 +681,7 @@ local stop_sound = function(still_playing, player)
local list = water local list = water
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -691,7 +691,7 @@ local stop_sound = function(still_playing, player)
local list = water_surface local list = water_surface
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
played_on_start = false played_on_start = false
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
@ -702,7 +702,7 @@ local stop_sound = function(still_playing, player)
local list = water_frequent local list = water_frequent
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
-- minetest.chat_send_all("list.on_stop " .. list.on_stop ) -- minetest.chat_send_all("list.on_stop " .. list.on_stop )
played_on_start = false played_on_start = false
end end
@ -717,7 +717,7 @@ local stop_sound = function(still_playing, player)
-- minetest.chat_send_all("handler flying " ) -- minetest.chat_send_all("handler flying " )
if list.on_stop ~= nil then if list.on_stop ~= nil then
-- minetest.chat_send_all("onstop flying" ) -- minetest.chat_send_all("onstop flying" )
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
played_on_start = false played_on_start = false
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
@ -728,7 +728,7 @@ local stop_sound = function(still_playing, player)
local list = splashing_water local list = splashing_water
if list.handler[player_name] ~= nil then if list.handler[player_name] ~= nil then
if list.on_stop ~= nil then if list.on_stop ~= nil then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
end end
minetest.sound_stop(list.handler[player_name]) minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil list.handler[player_name] = nil
@ -757,7 +757,7 @@ minetest.register_globalstep(function(dtime)
-- end -- end
if ambience.on_start ~= nil and played_on_start == false then if ambience.on_start ~= nil and played_on_start == false then
played_on_start = true played_on_start = true
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player:get_player_name(), "ambience")})
end end
-- minetest.chat_send_all("ambience: " ..ambience ) -- minetest.chat_send_all("ambience: " ..ambience )
-- if ambience.on_start ~= nil and played_on_start_flying == false then -- if ambience.on_start ~= nil and played_on_start_flying == false then
@ -774,6 +774,7 @@ minetest.register_globalstep(function(dtime)
end end
end) end)
--[[
minetest.register_chatcommand("svol", { minetest.register_chatcommand("svol", {
params = "<svol>", params = "<svol>",
description = "set volume of sounds, default 1 normal volume.", description = "set volume of sounds, default 1 normal volume.",
@ -804,4 +805,5 @@ minetest.register_chatcommand("mvol", {
-- ambiences = get_ambience(player) -- ambiences = get_ambience(player)
minetest.chat_send_player(name, "Music volume set to " .. param .. ".") minetest.chat_send_player(name, "Music volume set to " .. param .. ".")
end, }) end, })
]]

114
mods/soundset/init.lua Normal file
View File

@ -0,0 +1,114 @@
minetest.log("action","[mod soundset] Loading...")
sounds = {}
sounds.file = minetest.get_worldpath() .. "/sounds_config.txt"
sounds.gaindefault = { ["music"] = 50, ["ambience"] = 50, ["mobs"] = 50, ["other"] = 50 }
sounds.gainplayers = {}
sounds.set_sound = function(name, param)
if param == "" then
minetest.chat_send_player(name, "/setsound <music|ambience|mobs|other> <number>")
return
end
local param_name, param_value = param:match("^(%S+)%s(%S+)$")
if param_name == nil or param_value == nil then
minetest.chat_send_player(name, "invalid param, /setsound <music|ambience|mobs|other> <number>")
minetest.log("action", "invalid param, see /setsound <music|ambience|mobs|other> <number>")
return
end
if param_name ~= "music" and param_name ~= "ambience" and param_name ~= "mobs" and param_name ~= "other" then
minetest.chat_send_player(name, "invalid param " .. param_name)
minetest.log("action", "invalid param, /setsound " .. param_name)
return
end
local value = tonumber(param_value)
if value == nil then
minetest.log("action", "invalid value, " ..param_value .. " must be number")
return
end
if value < 0 then
value = 0
elseif value > 100 then
value = 100
end
if sounds.gainplayers[name][param_name] == value then
minetest.chat_send_player(name, "ambience " .. param_name .. " already set to " .. value)
minetest.log("action", name ..", ambience " .. param_name .. " already set to " .. value)
return
end
sounds.gainplayers[name][param_name] = value
minetest.chat_send_player(name, "sound " .. param_name .. " set to " .. value)
minetest.log("action", name ..", sound " .. param_name .. " set to " .. value)
local input = io.open(sounds.file, "w")
if input then
input:write(minetest.serialize(sounds.gainplayers))
input:close()
else
minetest.log("action","echec d'ouverture (mode:w) de " .. sounds.file)
end
end
sounds.get_gain = function(name, sound_type)
if name == nil or name == "" then
return 1
end
local gain = sounds.gainplayers[name][sound_type]
if gain == nil then
return 1
end
return gain/50
end
local function load_sounds_config()
local file = io.open(sounds.file, "r")
if file then
sounds.gainplayers = minetest.deserialize(file:read("*all"))
file:close()
end
if sounds.gainplayers == nil then
sounds.gainplayers = {}
end
end
load_sounds_config()
minetest.register_chatcommand("setsound", {
params = "<music|ambience|mobs|other> <number>",
description = "set volume sound <music|ambience|mobs|other>",
privs = {},
func = sounds.set_sound,
})
minetest.register_chatcommand("getsound", {
params = "",
description = "print volume sound <music|ambience|mobs|other>",
privs = {},
func = function(name, param)
local conf = ""
for k, v in pairs(sounds.gainplayers[name]) do
conf = conf .. " " .. k .. ":" .. v
end
minetest.chat_send_player(name, "sounds conf " .. conf)
minetest.log("action","Player ".. name .. " sound conf " .. conf)
end
})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if sounds.gainplayers[name] == nil then
sounds.gainplayers[name] = sounds.gaindefault
end
end)
minetest.log("action","[mod soundset] Loaded")

6
mods/soundset/readme.txt Normal file
View File

@ -0,0 +1,6 @@
-= soundset-MOD for MINETEST =-
by LeMagnesium and crabman77
YOUR mod can use THIS mod to have a volume that's adjustable by the player(s)
0.1 - Initial Release