mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-16 07:20:31 +01:00
Updated plantlife : added sunflowers
- Added sunflowers' models and textures
This commit is contained in:
parent
93b83cff8d
commit
2f9656f359
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@ -1,3 +1,4 @@
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Sunflower model and textures by kaeza (CC-BY-SA 3.0).
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For the code, Ironzorg's textures, and everything else: WTFPL
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@ -157,6 +157,7 @@ for i, bush_name in ipairs(bushes_classic.bushes) do
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"bushes_basket.png"
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},
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paramtype = "light",
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paramtype2 = "facedir",
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on_use = minetest.item_eat(18),
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groups = { dig_immediate = 3 },
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})
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@ -206,6 +207,7 @@ minetest.register_node(":bushes:basket_empty", {
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mesh = "bushes_basket_empty.obj",
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tiles = { "bushes_basket.png" },
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paramtype = "light",
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paramtype2 = "facedir",
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groups = { dig_immediate = 3 },
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})
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@ -12,6 +12,8 @@ local lilies_max_count = 320
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local lilies_rarity = 33
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local seaweed_max_count = 320
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local seaweed_rarity = 33
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local sunflowers_max_count = 10
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local sunflowers_rarity = 25
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-- register the various rotations of waterlilies
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@ -267,6 +269,36 @@ for i in ipairs(flowers_list) do
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minetest.register_alias("flowers:flower_"..flower.."_pot", "flowers:potted_"..flower)
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end
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local box = {
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type="fixed",
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fixed = { { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } },
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}
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minetest.register_node(":flowers:sunflower", {
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description = "Sunflower",
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drawtype = "mesh",
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paramtype = "light",
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paramtype2 = "facedir",
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inventory_image = "flowers_sunflower_inv.png",
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mesh = "flowers_sunflower.obj",
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tiles = { "flowers_sunflower.png" },
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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groups = { dig_immediate=3, flora=1, flammable=3 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = box,
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collision_box = box,
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})
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minetest.override_item("flowers:sunflower", {drop = {
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max_items = 1,
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items = {
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{items = {"farming:seed_wheat"}, rarity = 8},
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{items = {"flowers:sunflower"}},
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}
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}})
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local extra_aliases = {
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"waterlily",
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"waterlily_225",
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@ -381,6 +413,20 @@ plantslib:register_generate_plant({
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},
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flowers_plus.grow_seaweed
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)
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plantslib:register_generate_plant({
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surface = {"default:dirt_with_grass"},
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avoid_nodes = { "flowers:sunflower" },
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max_count = sunflowers_max_count,
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rarity = sunflowers_rarity,
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min_elevation = 0,
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plantlife_limit = -0.9,
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temp_max = 0.53,
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random_facedir = {0,3},
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},
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"flowers:sunflower"
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)
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-- spawn ABM registrations
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plantslib:spawn_on_surfaces({
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@ -446,6 +492,21 @@ plantslib:spawn_on_surfaces({
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facedir = 1
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})
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plantslib:spawn_on_surfaces({
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spawn_delay = SPAWN_DELAY*2,
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spawn_plants = {"flowers:sunflower"},
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spawn_chance = SPAWN_CHANCE*2,
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spawn_surfaces = {"default:dirt_with_grass"},
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avoid_nodes = {"group:flower"},
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seed_diff = flowers_seed_diff,
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light_min = 11,
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light_max = 14,
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min_elevation = 0,
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plantlife_limit = -0.9,
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temp_max = 0.53,
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random_facedir = {0,3}
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})
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-- crafting recipes!
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minetest.register_craftitem(":flowers:flower_pot", {
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@ -472,5 +533,6 @@ minetest.register_alias("flowers:flower_cotton_pot", "flowers:potted_dandelion_w
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minetest.register_alias("flowers:potted_cotton_plant", "flowers:potted_dandelion_white")
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minetest.register_alias("flowers:cotton", "farming:string")
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minetest.register_alias("flowers:cotton_wad", "farming:string")
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minetest.register_alias("sunflower:sunflower", "flowers:sunflower")
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print(S("[Flowers] Loaded."))
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@ -0,0 +1,73 @@
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# Blender v2.70 (sub 0) OBJ File: 'sunflower.blend'
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# www.blender.org
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mtllib sunflower_sunflower.mtl
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o Cube
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v -0.015625 -0.500000 0.028125
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v -0.015625 -0.500000 -0.028125
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v 0.028125 -0.500000 -0.028125
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v 0.028125 -0.500000 0.028125
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v -0.015625 0.790890 0.028125
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v -0.015625 0.689140 -0.028125
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v 0.028125 0.689140 -0.028125
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v 0.028125 0.790890 0.028125
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v 0.250000 0.533494 -0.125000
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v -0.250000 0.533494 -0.125000
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v 0.250000 0.966506 0.125000
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v -0.250000 0.966506 0.125000
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v 0.267063 0.373606 -0.088749
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v 0.044375 0.303464 -0.141576
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v 0.239202 0.473737 0.108253
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v -0.008452 0.378817 0.108253
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v 0.017721 0.016639 -0.112053
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v -0.231280 0.110242 -0.115181
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v -0.030356 -0.036246 0.146223
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v -0.252831 0.028885 0.088910
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v 0.062500 0.641747 -0.057917
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v -0.106953 0.097386 -0.113617
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v -0.006318 -0.053008 0.024707
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v 0.118968 0.360674 0.006909
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v 0.116101 0.452031 0.108253
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v 0.017962 0.298392 -0.019504
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v 0.145794 0.358736 -0.115163
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v 0.240237 0.375544 0.033323
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v -0.224509 0.021356 -0.032606
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v -0.131273 0.023638 0.117567
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v -0.102951 0.016109 -0.003950
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vt 0.750000 0.875000
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vt 0.625000 0.875000
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vt 0.625000 0.750000
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vt 0.750000 0.750000
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vt 0.750000 1.000000
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vt 0.625000 1.000000
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vt 0.625000 0.500000
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vt 0.500000 0.500000
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vt 0.500000 1.000000
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vt 0.000100 0.500100
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vt 0.499900 0.500100
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vt 0.499900 0.999900
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vt 0.000100 0.999900
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vt 0.250000 0.250000
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vt 0.500000 0.250000
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vt 0.250000 0.500000
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vt 0.000000 0.250000
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vt 0.000000 0.000000
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vt 0.250000 0.000000
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vt 0.000000 0.500000
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vt 0.500000 0.000000
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usemtl Sunflower
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s off
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f 1/1 2/2 3/3 4/4
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f 5/5 8/6 7/2 6/1
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f 1/7 5/8 6/9 2/6
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f 2/7 6/6 7/9 3/8
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f 3/7 7/8 8/9 4/6
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f 5/7 1/8 4/9 8/6
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f 9/10 10/11 12/12 11/13
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f 24/14 26/15 16/8 25/16
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f 31/14 29/17 20/18 30/19
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f 17/8 22/16 31/14 23/15
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f 22/16 18/20 29/17 31/14
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f 27/19 14/21 26/15 24/14
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f 13/18 27/19 24/14 28/17
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f 23/15 31/14 30/19 19/21
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f 28/17 24/14 25/16 15/20
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After Width: | Height: | Size: 811 B |
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After Width: | Height: | Size: 378 B |
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@ -121,7 +121,7 @@ minetest.register_abm({
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local soil = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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if (soil.name == "farming:soil_wet" or string.find(soil.name, "homedecor:flower_pot_"))
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and minetest.get_node_light(pos, nil) < 8 then
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minetest.add_node({x=pos.x,y=pos.y,z=pos.z}, {name="mushroom:brown"})
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minetest.set_node({x=pos.x,y=pos.y,z=pos.z}, {name="mushroom:brown"})
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end
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end
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})
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@ -135,7 +135,7 @@ minetest.register_abm({
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local soil = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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if (soil.name == "farming:soil_wet" or string.find(soil.name, "homedecor:flower_pot_"))
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and minetest.get_node_light(pos, nil) < 8 then
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minetest.add_node({x=pos.x,y=pos.y,z=pos.z}, {name="mushroom:red"})
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minetest.set_node({x=pos.x,y=pos.y,z=pos.z}, {name="mushroom:red"})
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end
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end
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})
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@ -179,9 +179,9 @@ minetest.register_abm({
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and minetest.find_node_near(pos, 1, trees_list)
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and minetest.find_node_near(pos, 3, "default:water_source") then
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if math.random(0, 1) == 0 then
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minetest.add_node(top_pos, {name="mushroom:brown_natural"})
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minetest.set_node(top_pos, {name="mushroom:brown_natural"})
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else
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minetest.add_node(top_pos, {name="mushroom:red_natural"})
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minetest.set_node(top_pos, {name="mushroom:red_natural"})
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end
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end
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end
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@ -197,9 +197,9 @@ minetest.register_abm({
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if minetest.get_node(top_pos).name == "air" and minetest.get_node_light(top_pos, nil) < 8
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and minetest.find_node_near(pos, 1, {"default:water_source"}) then
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if math.random(0,1) == 0 then
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minetest.add_node(top_pos, {name="mushroom:brown_natural"})
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minetest.set_node(top_pos, {name="mushroom:brown_natural"})
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else
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minetest.add_node(top_pos, {name="mushroom:red_natural"})
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minetest.set_node(top_pos, {name="mushroom:red_natural"})
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end
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end
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end
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@ -230,7 +230,7 @@ minetest.register_abm({
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or newsoil.name == "default:dirt"
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or string.match(newsoil.name, woodsoil_str))
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and minetest.find_node_near(newpos, 3, "default:water_source") then
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minetest.add_node(newpos, {name=node.name})
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minetest.set_node(newpos, {name=node.name})
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end
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end
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end
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@ -259,4 +259,3 @@ dofile(minetest.get_modpath("mushroom").."/crafting.lua")
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dofile(minetest.get_modpath("mushroom").."/compat.lua")
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print("[Mushrooms] loaded.")
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@ -8,5 +8,6 @@ vines.recipes['shears'] = {
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{'', 'default:steel_ingot', ''},
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{'group:stick', 'group:wood', 'default:steel_ingot'},
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{'', '', 'group:stick'}
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-- MODIFICATION MADE FOR MFF ^ (Mg|2/4/15)
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}
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