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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-08 11:30:21 +01:00

update farming mod

This commit is contained in:
crabman77 2015-10-26 23:43:06 +01:00
parent f13e394c4d
commit 2fb116685c
45 changed files with 351 additions and 28 deletions

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@ -13,6 +13,9 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
Changelog: Changelog:
1.22 - Added grape bushes at high climates which can be cultivated into grape vines using trellis (9 sticks).
1.21 - Added auto-refill code for planting crops (thanks crabman77), also fixed a few bugs
1.20b- Tidied code, made api compatible with new 0.4.13 changes and changed to soil texture overlays
1.20 - NEW growing routine added that allows crops to grow while player is away doing other things (thanks prestidigitator) 1.20 - NEW growing routine added that allows crops to grow while player is away doing other things (thanks prestidigitator)
1.14 - Added Green Beans from Crops mod (thanks sofar), little bushels in the wild but need to be grown using beanpoles crafted with 4 sticks (2 either side) 1.14 - Added Green Beans from Crops mod (thanks sofar), little bushels in the wild but need to be grown using beanpoles crafted with 4 sticks (2 either side)
1.13 - Fixed seed double-placement glitch. Mapgen now uses 0.4.12+ for plant generation 1.13 - Fixed seed double-placement glitch. Mapgen now uses 0.4.12+ for plant generation

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@ -9,6 +9,7 @@ minetest.register_craftitem("farming:beans", {
inventory_image = "farming_beans.png", inventory_image = "farming_beans.png",
on_use = minetest.item_eat(1), on_use = minetest.item_eat(1),
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then return end
local nod = minetest.get_node_or_nil(pointed_thing.under) local nod = minetest.get_node_or_nil(pointed_thing.under)
if nod and nod.name == "farming:beanpole" then if nod and nod.name == "farming:beanpole" then
minetest.set_node(pointed_thing.under, {name="farming:beanpole_1"}) minetest.set_node(pointed_thing.under, {name="farming:beanpole_1"})
@ -17,9 +18,15 @@ minetest.register_craftitem("farming:beans", {
end end
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() itemstack:take_item()
if itemstack:get_count() == 0 then--MFF DEBUT crabman(26/08/2015) refill placed plant -- check for refill
minetest.after(0.20, farming.refill_plant, placer, "farming:beans", placer:get_wield_index()) if itemstack:get_count() == 0 then
end --MFF FIN minetest.after(0.20,
farming.refill_plant,
placer,
"farming:beans",
placer:get_wield_index()
)
end -- END refill
end end
return itemstack return itemstack
end end
@ -57,6 +64,7 @@ minetest.register_node("farming:beanpole", {
}, },
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then return end
local nod = minetest.get_node_or_nil(pointed_thing.under) local nod = minetest.get_node_or_nil(pointed_thing.under)
if nod and minetest.get_item_group(nod.name, "soil") < 2 then if nod and minetest.get_item_group(nod.name, "soil") < 2 then
return return
@ -85,6 +93,12 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
type = "fuel",
recipe = "farming:beanpole",
burntime = 10,
})
-- Define Green Bean growth stages -- Define Green Bean growth stages
minetest.register_node("farming:beanpole_1", { minetest.register_node("farming:beanpole_1", {

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@ -22,7 +22,7 @@ function place_cocoa(itemstack, placer, pointed_thing, plantname)
end end
-- add the node and remove 1 item from the itemstack -- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name = plantname}) minetest.set_node(pt.above, {name = plantname})
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() itemstack:take_item()
-- check for refill -- check for refill
@ -99,7 +99,7 @@ minetest.register_node("farming:cocoa_1", {
}, },
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.27, -0.45, -0.27, 0.27, 0.45, 0.27} fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
}, },
groups = { groups = {
snappy = 3, flammable = 2, plant = 1, growing = 1, snappy = 3, flammable = 2, plant = 1, growing = 1,

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@ -0,0 +1,295 @@
-- Grapes
minetest.register_craftitem("farming:grapes", {
description = "Grapes",
inventory_image = "farming_grapes.png",
on_use = minetest.item_eat(2),
on_place = function(itemstack, placer, pointed_thing)
if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then return end
local nod = minetest.get_node_or_nil(pointed_thing.under)
if nod and nod.name == "farming:trellis" then
minetest.set_node(pointed_thing.under, {name="farming:grapes_1"})
else
return
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
-- check for refill
if itemstack:get_count() == 0 then
minetest.after(0.20,
farming.refill_plant,
placer,
"farming:grapes",
placer:get_wield_index()
)
end -- END refill
end
return itemstack
end
})
-- Grapes can be used for violet dye
minetest.register_craft({
output = "dye:violet",
recipe = {
{'farming:grapes'},
}
})
-- Trellis
minetest.register_node("farming:trellis", {
description = "Trellis (place on soil before planting grapes)",
drawtype = "plantlike",
tiles = {"farming_trellis.png"},
inventory_image = "farming_trellis.png",
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:trellis'}, rarity = 1},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, attached_node = 1,
},
sounds = default.node_sound_leaves_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if minetest.is_protected(pointed_thing.above, placer:get_player_name()) then return end
local nod = minetest.get_node_or_nil(pointed_thing.under)
if nod and minetest.get_item_group(nod.name, "soil") < 2 then
return
end
local top = {
x = pointed_thing.above.x,
y = pointed_thing.above.y + 1,
z = pointed_thing.above.z
}
nod = minetest.get_node_or_nil(top)
if nod and nod.name ~= "air" then return end
minetest.set_node(pointed_thing.above, {name = "farming:trellis"})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
})
minetest.register_craft({
output = "farming:trellis",
recipe = {
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
}
})
minetest.register_craft({
type = "fuel",
recipe = "farming:trellis",
burntime = 15,
})
-- Define Grapes growth stages
minetest.register_node("farming:grapes_1", {
drawtype = "plantlike",
tiles = {"farming_grapes_1.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:trellis'}, rarity = 1},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 3, not_in_creative_inventory = 1,
attached_node = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:grapes_2", {
drawtype = "plantlike",
tiles = {"farming_grapes_2.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:trellis'}, rarity = 1},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:grapes_3", {
drawtype = "plantlike",
tiles = {"farming_grapes_3.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:trellis'}, rarity = 1},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:grapes_4", {
drawtype = "plantlike",
tiles = {"farming_grapes_4.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:trellis'}, rarity = 1},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:grapes_5", {
drawtype = "plantlike",
tiles = {"farming_grapes_5.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:trellis'}, rarity = 1},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:grapes_6", {
drawtype = "plantlike",
tiles = {"farming_grapes_6.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:trellis'}, rarity = 1},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("farming:grapes_7", {
drawtype = "plantlike",
tiles = {"farming_grapes_7.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:trellis'}, rarity = 1},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults(),
})
-- Last stage of growth does not have growing group so abm never checks these
minetest.register_node("farming:grapes_8", {
drawtype = "plantlike",
tiles = {"farming_grapes_8.png"},
visual_scale = 1.45,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:trellis'}, rarity = 1},
{items = {'farming:grapes 3'}, rarity = 1},
{items = {'farming:grapes 1'}, rarity = 2},
{items = {'farming:grapes 1'}, rarity = 3},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1
},
sounds = default.node_sound_leaves_defaults(),
})
-- Wild Grape Vine (this is what you find on the map)
minetest.register_node("farming:grapebush", {
drawtype = "plantlike",
tiles = {"farming_grapebush.png"},
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
{items = {'farming:grapes 1'}, rarity = 1},
{items = {'farming:grapes 1'}, rarity = 2},
{items = {'farming:grapes 1'}, rarity = 3},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory=1
},
sounds = default.node_sound_leaves_defaults(),
})

View File

@ -1,9 +1,9 @@
-- Override default grass and have it drop Wheat Seeds -- Override default grass and have it drop Wheat Seeds
for i=1,5 do for i = 1, 5 do
minetest.override_item("default:grass_"..i, { minetest.override_item("default:grass_" .. i, {
drop = { drop = {
max_items = 1, max_items = 1,
items = { items = {

View File

@ -76,7 +76,7 @@ function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
return return
end end
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local p = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
local above = minetest.get_node(p) local above = minetest.get_node(p)
-- return if any of the nodes is not registered -- return if any of the nodes is not registered

View File

@ -1,7 +1,8 @@
--[[ --[[
Minetest Farming Redo Mod 1.20 (5th July 2015) Minetest Farming Redo Mod 1.22 (26th October 2015)
by TenPlus1 by TenPlus1
NEW growing routine by prestidigitator NEW growing routine by prestidigitator
auto-refill by crabman77
]] ]]
farming = {} farming = {}
@ -64,6 +65,7 @@ dofile(farming.path.."/raspberry.lua")
dofile(farming.path.."/blueberry.lua") dofile(farming.path.."/blueberry.lua")
dofile(farming.path.."/rhubarb.lua") dofile(farming.path.."/rhubarb.lua")
dofile(farming.path.."/beanpole.lua") dofile(farming.path.."/beanpole.lua")
dofile(farming.path.."/grapes.lua")
dofile(farming.path.."/donut.lua") dofile(farming.path.."/donut.lua")
dofile(farming.path.."/mapgen.lua") dofile(farming.path.."/mapgen.lua")
dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility
@ -390,7 +392,7 @@ if farming.DEBUG then
end end
end end
--MFF DEBUT1 crabman(26/08/2015) refill placed plant -- refill placed plant by crabman (26/08/2015)
local can_refill_plant = { local can_refill_plant = {
["farming:blueberry_1"] = "farming:blueberries", ["farming:blueberry_1"] = "farming:blueberries",
["farming:carrot_1"] = "farming:carrot", ["farming:carrot_1"] = "farming:carrot",
@ -405,7 +407,7 @@ local can_refill_plant = {
["farming:rhubarb_1"] = "farming:rhubarb", ["farming:rhubarb_1"] = "farming:rhubarb",
["farming:tomato_1"] = "farming:tomato", ["farming:tomato_1"] = "farming:tomato",
["farming:wheat_1"] = "farming:seed_wheat" ["farming:wheat_1"] = "farming:seed_wheat"
} }
function farming.refill_plant(player, plantname, index) function farming.refill_plant(player, plantname, index)
local inv = player:get_inventory() local inv = player:get_inventory()
@ -420,7 +422,7 @@ function farming.refill_plant(player, plantname, index)
return return
end end
end end
end --MFF FIN1 end -- END refill
-- Place Seeds on Soil -- Place Seeds on Soil
@ -428,7 +430,7 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
local pt = pointed_thing local pt = pointed_thing
-- check if pointing at a node -- check if pointing at a node
if not pt and pt.type ~= "node" then if not pt or pt.type ~= "node" then
return return
end end
@ -449,18 +451,26 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
-- can I replace above node, and am I pointing at soil -- can I replace above node, and am I pointing at soil
if not minetest.registered_nodes[above.name].buildable_to if not minetest.registered_nodes[above.name].buildable_to
or minetest.get_item_group(under.name, "soil") < 2 or minetest.get_item_group(under.name, "soil") < 2
or minetest.get_item_group(above.name, "plant") ~= 0 then -- ADDED this line for multiple seed placement bug -- avoid multiple seed placement bug
or minetest.get_item_group(above.name, "plant") ~= 0 then
return return
end end
-- add the node and remove 1 item from the itemstack -- if not protected then add node and remove 1 item from the itemstack
if not minetest.is_protected(pt.above, placer:get_player_name()) then if not minetest.is_protected(pt.above, placer:get_player_name()) then
minetest.add_node(pt.above, {name=plantname}) minetest.set_node(pt.above, {name = plantname, param2 = 1})
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() itemstack:take_item()
if itemstack:get_count() == 0 and can_refill_plant[plantname] then--MFF DEBUT2 crabman(26/08/2015) refill placed plant -- check for refill
minetest.after(0.10, farming.refill_plant, placer, can_refill_plant[plantname], placer:get_wield_index()) if itemstack:get_count() == 0
end --MFF FIN2 and can_refill_plant[plantname] then
minetest.after(0.10,
farming.refill_plant,
placer,
can_refill_plant[plantname],
placer:get_wield_index()
)
end -- END refill
end end
return itemstack return itemstack
end end
@ -508,7 +518,7 @@ farming.register_plant = function(name, def)
}) })
-- Register growing steps -- Register growing steps
for i=1,def.steps do for i = 1, def.steps do
local drop = { local drop = {
items = { items = {
{items = {mname .. ":" .. pname}, rarity = 9 - i}, {items = {mname .. ":" .. pname}, rarity = 9 - i},
@ -532,7 +542,6 @@ farming.register_plant = function(name, def)
paramtype = "light", paramtype = "light",
walkable = false, walkable = false,
buildable_to = true, buildable_to = true,
is_ground_content = true,
drop = drop, drop = drop,
selection_box = farming.select, selection_box = farming.select,
groups = g, groups = g,

View File

@ -34,6 +34,7 @@ function farming.register_mgv6_decorations()
register_plant("rhubarb_3", 3, 15, "group:tree", 1) register_plant("rhubarb_3", 3, 15, "group:tree", 1)
register_plant("blueberry_4", 3, 10, "", -1) register_plant("blueberry_4", 3, 10, "", -1)
register_plant("beanbush", 18, 35, "", -1) register_plant("beanbush", 18, 35, "", -1)
register_plant("grapebush", 25, 45, "", -1)
end end
-- v7 maps have a beach so plants growing near water is limited to 6- high -- v7 maps have a beach so plants growing near water is limited to 6- high
@ -51,6 +52,7 @@ function farming.register_mgv7_decorations()
register_plant("rhubarb_3", 3, 15, "group:tree", 1) register_plant("rhubarb_3", 3, 15, "group:tree", 1)
register_plant("blueberry_4", 3, 10, "", -1) register_plant("blueberry_4", 3, 10, "", -1)
register_plant("beanbush", 18, 35, "", -1) register_plant("beanbush", 18, 35, "", -1)
register_plant("grapebush", 25, 45, "", -1)
end end
-- detect mapgen -- detect mapgen

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@ -1,23 +1,23 @@
-- normal soil -- normal soil
minetest.register_node("farming:soil", { minetest.register_node("farming:soil", {
description = "Soil", description = "Soil",
tiles = {"farming_soil.png", "default_dirt.png"}, tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
drop = "default:dirt", drop = "default:dirt",
groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2}, groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2},
sounds = default.node_sound_dirt_defaults(), sounds = default.node_sound_dirt_defaults(),
}) })
-- sand is not soil, change existing sand-soil to use normal soil
minetest.register_alias("farming:desert_sand_soil", "farming:soil")
-- wet soil -- wet soil
minetest.register_node("farming:soil_wet", { minetest.register_node("farming:soil_wet", {
description = "Wet Soil", description = "Wet Soil",
tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"}, tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
drop = "default:dirt", drop = "default:dirt",
groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3}, groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3},
sounds = default.node_sound_dirt_defaults(), sounds = default.node_sound_dirt_defaults(),
}) })
-- sand is not soil, change existing sand-soil to use normal soil
minetest.register_alias("farming:desert_sand_soil", "farming:soil")
minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet") minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet")
-- if water near soil then change to wet soil -- if water near soil then change to wet soil

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@ -79,7 +79,7 @@ minetest.register_craft({
minetest.register_craftitem("farming:bread", { minetest.register_craftitem("farming:bread", {
description = "Bread", description = "Bread",
inventory_image = "farming_bread.png", inventory_image = "farming_bread.png",
on_use = minetest.item_eat(4), on_use = minetest.item_eat(4), --MFF 4
}) })
minetest.register_craft({ minetest.register_craft({