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Updated farming redo mod
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@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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Changelog:
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Changelog:
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1.12 - Player cannot place seeds in protected area, also growing speeds changed to match defaults
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1.11 - Added Straw Bale, streamlined growing abm a little, fixed melon rotation bug with screwdriver
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1.11 - Added Straw Bale, streamlined growing abm a little, fixed melon rotation bug with screwdriver
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1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map
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1.10 - Added Blueberry Bush and Blueberry Muffins, also Pumpkin/Melon easier to pick up, added check for unloaded map
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1.09 - Corn now uses single nodes instead of 1 ontop of the other, Ethanol recipe is more expensive (requires 5 corn) and some code cleanup.
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1.09 - Corn now uses single nodes instead of 1 ontop of the other, Ethanol recipe is more expensive (requires 5 corn) and some code cleanup.
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@ -93,6 +93,7 @@ minetest.register_node("farming:cocoa_1", {
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}
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}
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},
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},
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selection_box = {type = "fixed",fixed = {-0.27, -0.45, -0.27, 0.27, 0.45, 0.27},},
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selection_box = {type = "fixed",fixed = {-0.27, -0.45, -0.27, 0.27, 0.45, 0.27},},
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-- MODIFICATION MADE FOR MFF ^
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groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,growing=1},
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groups = {snappy=3,flammable=2,plant=1,not_in_creative_inventory=1,growing=1},
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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})
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})
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@ -1,7 +1,6 @@
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-- Hoe registration function
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-- Hoe registration function
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-- Register new hoes
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farming.register_hoe = function(name, def)
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farming.register_hoe = function(name, def)
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-- Check for : prefix (register new hoes in your mod's namespace)
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-- Check for : prefix (register new hoes in your mod's namespace)
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if name:sub(1,1) ~= ":" then
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if name:sub(1,1) ~= ":" then
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@ -1,5 +1,5 @@
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--[[
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--[[
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Minetest Farming Redo Mod 1.11 (20th Jan 2015)
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Minetest Farming Redo Mod 1.12 (1st March 2015)
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by TenPlus1
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by TenPlus1
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]]
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]]
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@ -60,12 +60,14 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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end
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end
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-- add the node and remove 1 item from the itemstack
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-- add the node and remove 1 item from the itemstack
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if not minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.add_node(pt.above, {name=plantname})
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minetest.add_node(pt.above, {name=plantname})
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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return itemstack
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return itemstack
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end
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end
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end
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-- Single ABM Handles Growing of All Plants
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-- Single ABM Handles Growing of All Plants
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@ -98,7 +100,7 @@ minetest.register_abm({
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pos.y = pos.y+1
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pos.y = pos.y+1
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-- check light
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-- check light
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if minetest.get_node_light(pos) <= 11 then return end
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if minetest.get_node_light(pos) < 13 then return end
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end
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end
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