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Add zombie monsters, spawn in the Nether Forest
- They are very similar to the Dirt Monster, but they are more slower, has more heath, and less armor, they do the same amount of damage and give the same samount of coins - Remove the Stonemonster in the Nether Forest, remplaced by Zombies
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@ -51,7 +51,7 @@ mobs:register_mob("mobs:dirt_monster", {
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punch_start = 40, punch_end = 63,
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punch_start = 40, punch_end = 63,
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},
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},
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})
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})
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-- spawn on normal;grey dirt between 0 and 5 light, 1 in 7000 change, 1 dirt monster in area up to 31000 in height
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-- spawn on normal;grey dirt between -1 and 5 light, 1 in 7000 change, 1 dirt monster in area up to 31000 in height
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mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 5, -1, 9500, 1, 31000)
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mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 5, -1, 9500, 1, 31000)
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-- register spawn egg
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-- register spawn egg
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mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "default_dirt.png", 1)
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mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "default_dirt.png", 1)
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mods/mobs/models/mobs_zombie.x
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mods/mobs/models/mobs_zombie.x
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mods/mobs/sounds/mobs_zombie.1.ogg
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mods/mobs/sounds/mobs_zombie.1.ogg
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mods/mobs/sounds/mobs_zombie.2.ogg
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mods/mobs/sounds/mobs_zombie.2.ogg
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mods/mobs/sounds/mobs_zombie_attack.ogg
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mods/mobs/sounds/mobs_zombie_attack.ogg
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mods/mobs/sounds/mobs_zombie_death.ogg
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mods/mobs/sounds/mobs_zombie_death.ogg
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mods/mobs/sounds/mobs_zombie_hit.ogg
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mods/mobs/sounds/mobs_zombie_hit.ogg
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mods/mobs/textures/mobs_zombie.png
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mods/mobs/textures/mobs_zombie.png
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mods/mobs/textures/mobs_zombie_head.png
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mods/mobs/textures/mobs_zombie_head.png
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mods/mobs/zombie.lua
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mods/mobs/zombie.lua
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@ -0,0 +1,61 @@
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-- Zombie by BlockMen
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mobs:register_mob("mobs:zombie", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 6 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 6,
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-- health & armor
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hp_min = 30,
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hp_max = 40,
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armor = 100,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "mobs_zombie.x",
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textures = {
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{"mobs_zombie.png"},
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},
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visual_size = {x=3, y=2.6},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_zombie",
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damage = "mobs_zombie_hit",
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attack = "mobs_zombie_attack",
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death = "mobs_zombie_death",
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},
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-- speed and jump
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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floats = 0,
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view_range = 10,
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-- drops dirt and coins when dead
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drops = {
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{name = "maptools:copper_coin",
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chance = 2, min = 2, max = 8,},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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-- model animation
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animation = {
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speed_normal = 10, speed_run = 15,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 188,
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run_start = 168, run_end = 188,
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-- punch_start = 168, punch_end = 188,
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},
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})
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-- spawn in nether forest between -1 and 5 light, 1 in 6000 change, 1 zombie in area up to 31000 in height
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mobs:register_spawn("mobs:zombie", {"nether:dirt_top"}, 5, -1, 6000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:zombie", "Zombie", "mobs_zombie_head.png", 1)
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other_things/doors-de-davedevils.rar
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other_things/doors-de-davedevils.rar
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