diff --git a/minetestforfun_game/mods/highlandpools/README.txt b/minetestforfun_game/mods/highlandpools/README.txt deleted file mode 100755 index 0ac07ded..00000000 --- a/minetestforfun_game/mods/highlandpools/README.txt +++ /dev/null @@ -1,6 +0,0 @@ -highlandpools 0.1.1 by paramat -For latest stable Minetest back to 0.4.8 -Depends default -Licenses: code WTFPL - -For use with mapgens V6 or indev, adds pools to floatlands. \ No newline at end of file diff --git a/minetestforfun_game/mods/highlandpools/depends.txt b/minetestforfun_game/mods/highlandpools/depends.txt deleted file mode 100755 index 4ad96d51..00000000 --- a/minetestforfun_game/mods/highlandpools/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/minetestforfun_game/mods/highlandpools/init.lua b/minetestforfun_game/mods/highlandpools/init.lua deleted file mode 100755 index e863fcaa..00000000 --- a/minetestforfun_game/mods/highlandpools/init.lua +++ /dev/null @@ -1,263 +0,0 @@ --- highlandpools 0.1.1 by paramat --- For latest stable Minetest back to 0.4.8 --- Depends default --- Licenses: code WTFPL - --- Parameters - -local YMAX = 64 -- Maximum altitude for pools -local FLOW = 256 - --- Stuff - -highlandpools = {} - --- Functions - -minetest.register_abm({ - nodenames = {"default:grass_1","default:grass_2","default:grass_3","default:grass_4", - "default:grass_5","default:grass_6","default:grass_7","default:grass_8"}, - interval = 1, - chance = 1, - action = function(pos) - if minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z}).name == "default:water_source" - or minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z}).name == "default:water_flowing" then - minetest.remove_node(pos) - end - end, -}) - -function highlandpools_remtree(x, y, z, area, data) - local c_tree = minetest.get_content_id("default:tree") - local c_apple = minetest.get_content_id("default:apple") - local c_leaves = minetest.get_content_id("default:leaves") - local c_air = minetest.get_content_id("air") - for j = 1, 7 do - for i = -2, 2 do - for k = -2, 2 do - local vi = area:index(x+i, y+j, z+k) - if data[vi] == c_tree - or data[vi] == c_apple - or data[vi] == c_leaves then - data[vi] = c_air - end - end - end - end - for j = 1, 7 do - for i = -2, 2 do - for k = -2, 2 do - local vi = area:index(x+i, y-j, z+k) - if data[vi] == c_tree - or data[vi] == c_apple - or data[vi] == c_leaves then - data[vi] = c_air - end - end - end - end -end - --- On generated function - -minetest.register_on_generated(function(minp, maxp, seed) - local y0 = minp.y - if y0 < -32 or y0 > YMAX then - return - end - - local t1 = os.clock() - local x0 = minp.x - local z0 = minp.z - -- print ("[highlandpools] chunk ("..x0.." "..y0.." "..z0..")") - local x1 = maxp.x - local y1 = maxp.y - local z1 = maxp.z - local sidelen = x1 - x0 -- actually sidelen - 1 - - local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") - local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} - local data = vm:get_data() - - local c_air = minetest.get_content_id("air") - local c_ignore = minetest.get_content_id("ignore") - local c_watsour = minetest.get_content_id("default:water_source") - local c_grass = minetest.get_content_id("default:dirt_with_grass") - local c_tree = minetest.get_content_id("default:tree") - local c_apple = minetest.get_content_id("default:apple") - local c_leaves = minetest.get_content_id("default:leaves") - local c_dirt = minetest.get_content_id("default:dirt") - - for xcen = x0 + 8, x1 - 7, 8 do - for zcen = z0 + 8, z1 - 7, 8 do - local yasurf = false -- y of above surface node - for y = y1, 2, -1 do - local vi = area:index(xcen, y, zcen) - local c_node = data[vi] - if y == y1 and c_node ~= c_air then -- if top node solid - break - elseif c_node == c_watsour then - break - elseif c_node == c_grass then - yasurf = y --+ 1 - break - end - end - if yasurf then - local abort = false - for ser = 1, 80 do - local vi = area:index(xcen + ser, yasurf, zcen) - local c_node = data[vi] - if xcen + ser == x1 then - abort = true - elseif c_node ~= c_air - and c_node ~= c_tree - and c_node ~= c_leaves - and c_node ~= c_apple then - break - end - end - for ser = 1, 80 do - local vi = area:index(xcen - ser, yasurf, zcen) - local c_node = data[vi] - if xcen - ser == x0 then - abort = true - elseif c_node ~= c_air - and c_node ~= c_tree - and c_node ~= c_leaves - and c_node ~= c_apple then - break - end - end - for ser = 1, 80 do - local vi = area:index(xcen, yasurf, zcen + ser) - local c_node = data[vi] - if zcen + ser == z1 then - abort = true - elseif c_node ~= c_air - and c_node ~= c_tree - and c_node ~= c_leaves - and c_node ~= c_apple then - break - end - end - for ser = 1, 80 do - local vi = area:index(xcen, yasurf, zcen - ser) - local c_node = data[vi] - if zcen - ser == z0 then - abort = true - elseif c_node ~= c_air - and c_node ~= c_tree - and c_node ~= c_leaves - and c_node ~= c_apple then - break - end - end - if abort then - break - end - - local vi = area:index(xcen, yasurf, zcen) - data[vi] = c_watsour - local flab = false -- flow abort - for flow = 1, FLOW do - for z = z0, z1 do - for x = x0, x1 do - local vif = area:index(x, yasurf, z) - if data[vif] == c_watsour then - if x == x0 or x == x1 or z == z0 or z == z1 then - flab = true -- if water at chunk edge abort flow - break - else -- flow water - local vie = area:index(x + 1, yasurf, z) - local viw = area:index(x - 1, yasurf, z) - local vin = area:index(x, yasurf, z + 1) - local vis = area:index(x, yasurf, z - 1) - local vied = area:index(x + 1, yasurf-1, z) - local viwd = area:index(x - 1, yasurf-1, z) - local vind = area:index(x, yasurf-1, z + 1) - local visd = area:index(x, yasurf-1, z - 1) - if data[vie] == c_tree then - highlandpools_remtree(x + 1, yasurf, z, area, data) - data[vie] = c_watsour - elseif data[vie] == c_air - or data[vie] == c_apple - or data[vie] == c_leaves then - data[vie] = c_watsour - end - if data[viw] == c_tree then - highlandpools_remtree(x - 1, yasurf, z, area, data) - data[viw] = c_watsour - elseif data[viw] == c_air - or data[viw] == c_apple - or data[viw] == c_leaves then - data[viw] = c_watsour - end - if data[vin] == c_tree then - highlandpools_remtree(x, yasurf, z + 1, area, data) - data[vin] = c_watsour - elseif data[vin] == c_air - or data[vin] == c_apple - or data[vin] == c_leaves then - data[vin] = c_watsour - end - if data[vis] == c_tree then - highlandpools_remtree(x, yasurf, z - 1, area, data) - data[visd] = c_watsour - elseif data[vis] == c_air - or data[vis] == c_apple - or data[vis] == c_leaves then - data[vis] = c_watsour - end - end - end - end - if flab then - break - end - end - if flab then - break - end - end - if flab then -- erase water from this y level - for z = z0, z1 do - for x = x0, x1 do - local vi = area:index(x, yasurf, z) - if data[vi] == c_watsour then - data[vi] = c_air - end - end - end - else -- flow downwards add dirt - for z = z0, z1 do - for x = x0, x1 do - local vi = area:index(x, yasurf, z) - if data[vi] == c_watsour then - for y = yasurf - 1, y0, -1 do - local viu = area:index(x, y, z) - if data[viu] == c_air then - data[viu] = c_watsour - elseif data[viu] == c_grass then - data[viu] = c_dirt - break - else - break - end - end - end - end - end - end - end - end - end - - vm:set_data(data) - vm:set_lighting({day=0, night=0}) - vm:calc_lighting() - vm:write_to_map(data) - - local chugent = math.ceil((os.clock() - t1) * 1000) - -- print ("[highlandpools] time "..chugent.." ms") -end) diff --git a/minetestforfun_game/mods/highlandpools/license.txt b/minetestforfun_game/mods/highlandpools/license.txt deleted file mode 100755 index c73f8ae7..00000000 --- a/minetestforfun_game/mods/highlandpools/license.txt +++ /dev/null @@ -1,14 +0,0 @@ - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - Version 2, December 2004 - - Copyright (C) 2004 Sam Hocevar - - Everyone is permitted to copy and distribute verbatim or modified - copies of this license document, and changing it is allowed as long - as the name is changed. - - DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE - TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION - - 0. You just DO WHAT THE FUCK YOU WANT TO. - diff --git a/worlds/minetestforfun/news.txt b/worlds/minetestforfun/news.txt index 21f88348..2956cb11 100755 --- a/worlds/minetestforfun/news.txt +++ b/worlds/minetestforfun/news.txt @@ -4,6 +4,9 @@ News de FR - MinetestForFun (Survival - PVP - Hardcore) /!\ Le serveur étant devenu stable, les MAJs vont se rarifier pour un temps /!\ /!\ En effet, nous profitons de cette stabilitée pour préparer une grosse MAJ qui boulversera à jamais le gameplay de Minetest /!\ +---02/06/2015--- (Remerciements : Obani, Mg) +Suppression du mod "highlandpools" (trop de bugs qui rendent son effet sur le biome moche) + ---01/06/2015--- (Remerciements : Mg, Obani, Ataron) MAJ de "beginner_chest" (changement de position du tout premier coffre pour le mettre dans le nouveau spawn) MAJ de "highlandpools" (réduction des cubes tranformés en eau)