Updated minetestforfun_game, part 3

- Merged :
	Removed weird constants in default
	Add tree growing functions to game_api.txt
This commit is contained in:
LeMagnesium 2015-03-03 16:04:42 +01:00
parent c4c6e9fe44
commit 3ae94073c4
3 changed files with 32 additions and 16 deletions

View File

@ -81,7 +81,7 @@ farming.register_plant(name, Plant definition)
steps = 8, -- How many steps the plant has to grow, until it can be harvested
^ Always provide a plant texture for ech step, format: modname_plantname_i.png (i = stepnumber)
minlight = 13, -- Minimum light to grow
maxlight = LIGHT_MAX -- Maximum light to grow
maxlight = default.LIGHT_MAX -- Maximum light to grow
}
Stairs API
@ -150,6 +150,11 @@ default.node_sound_wood_defaults()
default.node_sound_leaves_defaults()
default.node_sound_glass_defaults()
Default constants
-----------------
default.LIGHT_MAX
^ The maximum light level (see [Node definition] light_source)
Player API
----------
The player API can register player models and update the player's appearence
@ -274,4 +279,15 @@ minetest.register_craft({
dye.basecolors
^ Array containing the names of available base colors
dye.excolors
^ Array containing the names of the available extended colors
^ Array containing the names of the available extended colors
Trees
-----
default.grow_tree(pos, is_apple_tree)
^ Grows a tree or apple tree at pos
default.grow_jungle_tree(pos)
^ Grows a jungletree at pos
default.grow_pine_tree(pos)
^ Grows a pinetree at pos

View File

@ -774,7 +774,7 @@ minetest.register_node("default:water_flowing", {
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
},
},
alpha = WATER_ALPHA,
alpha = 160,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
@ -786,7 +786,7 @@ minetest.register_node("default:water_flowing", {
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
liquid_viscosity = 1,
freezemelt = "default:snow",
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1},
@ -807,7 +807,7 @@ minetest.register_node("default:water_source", {
backface_culling = false,
}
},
alpha = WATER_ALPHA,
alpha = 160,
paramtype = "light",
walkable = false,
pointable = false,
@ -818,7 +818,7 @@ minetest.register_node("default:water_source", {
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = WATER_VISC,
liquid_viscosity = 1,
freezemelt = "default:ice",
post_effect_color = {a = 120, r = 20, g = 60, b = 80},
groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1},
@ -906,7 +906,7 @@ minetest.register_node("default:lava_flowing", {
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = LIGHT_MAX,
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
@ -916,7 +916,7 @@ minetest.register_node("default:lava_flowing", {
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = LAVA_VISC,
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 8,
post_effect_color = {a = 220, r = 250, g = 70, b = 20},
@ -939,7 +939,7 @@ minetest.register_node("default:lava_source", {
}
},
paramtype = "light",
light_source = LIGHT_MAX,
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
@ -949,7 +949,7 @@ minetest.register_node("default:lava_source", {
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = LAVA_VISC,
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 8,
post_effect_color = {a = 220, r = 250, g = 70, b = 20},

View File

@ -45,7 +45,7 @@ minetest.register_abm({
minetest.log("action", "A jungle sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_jungletree(pos)
default.grow_jungle_tree(pos)
end
})
@ -60,7 +60,7 @@ minetest.register_abm({
minetest.log("action", "A pine sapling grows into a tree at "..
minetest.pos_to_string(pos))
default.grow_pinetree(pos)
default.grow_pine_tree(pos)
end
})
@ -157,14 +157,14 @@ end
-- Jungletree
function default.grow_jungletree(pos, bad)
function default.grow_jungle_tree(pos, bad)
--[[
NOTE: Jungletree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
replaced yet
--]]
if bad then
error("Deprecated use of default.grow_jungletree")
error("Deprecated use of default.grow_jungle_tree")
end
local x, y, z = pos.x, pos.y, pos.z
@ -220,7 +220,7 @@ local function add_snow(data, vi, c_air, c_ignore, c_snow)
end
end
function default.grow_pinetree(pos)
function default.grow_pinet_ree(pos)
local x, y, z = pos.x, pos.y, pos.z
local maxy = y + random(9, 13) -- Trunk top
@ -340,4 +340,4 @@ function default.grow_pinetree(pos)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
end