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Updated minetestforfun_game, part 3
- Merged : Removed weird constants in default Add tree growing functions to game_api.txt
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@ -81,7 +81,7 @@ farming.register_plant(name, Plant definition)
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steps = 8, -- How many steps the plant has to grow, until it can be harvested
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^ Always provide a plant texture for ech step, format: modname_plantname_i.png (i = stepnumber)
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minlight = 13, -- Minimum light to grow
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maxlight = LIGHT_MAX -- Maximum light to grow
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maxlight = default.LIGHT_MAX -- Maximum light to grow
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}
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Stairs API
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@ -150,6 +150,11 @@ default.node_sound_wood_defaults()
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default.node_sound_leaves_defaults()
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default.node_sound_glass_defaults()
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Default constants
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-----------------
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default.LIGHT_MAX
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^ The maximum light level (see [Node definition] light_source)
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Player API
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----------
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The player API can register player models and update the player's appearence
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@ -274,4 +279,15 @@ minetest.register_craft({
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dye.basecolors
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^ Array containing the names of available base colors
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dye.excolors
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^ Array containing the names of the available extended colors
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^ Array containing the names of the available extended colors
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Trees
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-----
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default.grow_tree(pos, is_apple_tree)
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^ Grows a tree or apple tree at pos
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default.grow_jungle_tree(pos)
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^ Grows a jungletree at pos
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default.grow_pine_tree(pos)
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^ Grows a pinetree at pos
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@ -774,7 +774,7 @@ minetest.register_node("default:water_flowing", {
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animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6}
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},
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},
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alpha = WATER_ALPHA,
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alpha = 160,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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@ -786,7 +786,7 @@ minetest.register_node("default:water_flowing", {
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liquidtype = "flowing",
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liquid_alternative_flowing = "default:water_flowing",
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liquid_alternative_source = "default:water_source",
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liquid_viscosity = WATER_VISC,
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liquid_viscosity = 1,
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freezemelt = "default:snow",
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post_effect_color = {a = 120, r = 20, g = 60, b = 80},
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groups = {water= 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, freezes = 1, melt_around = 1},
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@ -807,7 +807,7 @@ minetest.register_node("default:water_source", {
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backface_culling = false,
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}
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},
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alpha = WATER_ALPHA,
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alpha = 160,
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paramtype = "light",
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walkable = false,
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pointable = false,
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@ -818,7 +818,7 @@ minetest.register_node("default:water_source", {
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liquidtype = "source",
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liquid_alternative_flowing = "default:water_flowing",
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liquid_alternative_source = "default:water_source",
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liquid_viscosity = WATER_VISC,
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liquid_viscosity = 1,
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freezemelt = "default:ice",
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post_effect_color = {a = 120, r = 20, g = 60, b = 80},
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groups = {water= 3, liquid = 3, puts_out_fire = 1, freezes = 1},
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@ -906,7 +906,7 @@ minetest.register_node("default:lava_flowing", {
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},
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paramtype = "light",
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paramtype2 = "flowingliquid",
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light_source = LIGHT_MAX,
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light_source = default.LIGHT_MAX - 1,
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walkable = false,
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pointable = false,
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diggable = false,
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@ -916,7 +916,7 @@ minetest.register_node("default:lava_flowing", {
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liquidtype = "flowing",
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liquid_alternative_flowing = "default:lava_flowing",
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liquid_alternative_source = "default:lava_source",
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liquid_viscosity = LAVA_VISC,
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 8,
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post_effect_color = {a = 220, r = 250, g = 70, b = 20},
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@ -939,7 +939,7 @@ minetest.register_node("default:lava_source", {
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}
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},
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paramtype = "light",
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light_source = LIGHT_MAX,
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light_source = default.LIGHT_MAX - 1,
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walkable = false,
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pointable = false,
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diggable = false,
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@ -949,7 +949,7 @@ minetest.register_node("default:lava_source", {
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liquidtype = "source",
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liquid_alternative_flowing = "default:lava_flowing",
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liquid_alternative_source = "default:lava_source",
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liquid_viscosity = LAVA_VISC,
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 8,
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post_effect_color = {a = 220, r = 250, g = 70, b = 20},
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@ -45,7 +45,7 @@ minetest.register_abm({
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minetest.log("action", "A jungle sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_jungletree(pos)
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default.grow_jungle_tree(pos)
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end
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})
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@ -60,7 +60,7 @@ minetest.register_abm({
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minetest.log("action", "A pine sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_pinetree(pos)
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default.grow_pine_tree(pos)
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end
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})
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@ -157,14 +157,14 @@ end
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-- Jungletree
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function default.grow_jungletree(pos, bad)
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function default.grow_jungle_tree(pos, bad)
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--[[
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NOTE: Jungletree-placing code is currently duplicated in the engine
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and in games that have saplings; both are deprecated but not
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replaced yet
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--]]
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if bad then
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error("Deprecated use of default.grow_jungletree")
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error("Deprecated use of default.grow_jungle_tree")
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end
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local x, y, z = pos.x, pos.y, pos.z
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@ -220,7 +220,7 @@ local function add_snow(data, vi, c_air, c_ignore, c_snow)
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end
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end
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function default.grow_pinetree(pos)
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function default.grow_pinet_ree(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local maxy = y + random(9, 13) -- Trunk top
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@ -340,4 +340,4 @@ function default.grow_pinetree(pos)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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end
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