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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

Copying code of cactus' check in sprint

- Sprint mod now check if the player is near a cactus. If yes, it hurts
  him. However, the duration between two checking is about 0.1 seconds.
This commit is contained in:
LeMagnesium 2014-12-07 18:01:17 +01:00
parent c1f5523d9e
commit 3c10469c03
3 changed files with 44 additions and 12 deletions

View File

@ -1,18 +1,18 @@
# Reduces the amount of resources and fps used by snowfall. # Whether you are running a legacy minetest version (auto-detected).
lighter_snowfall = false legacy = false
# Enables smooth transition of biomes # Enables falling snow.
smooth_biomes = true enable_snowfall = true
# The minumum height a snow biome will generate.
min_height = 3
# Disable this to prevent sleds from being riden.
sleds = true
# Disable this to stop snow from being smoothed. # Disable this to stop snow from being smoothed.
smooth_snow = true smooth_snow = true
# Disable this to remove christmas saplings from being found. # Disable this to remove christmas saplings from being found.
christmas_content = true christmas_content = true
# Whether you are running a legacy minetest version (auto-detected). # The minumum height a snow biome will generate.
legacy = false min_height = 3
# Disable this to prevent sleds from being riden.
sleds = true
# Enables debug output. # Enables debug output.
debug = false debug = false
# Enables falling snow. # Reduces the amount of resources and fps used by snowfall.
enable_snowfall = true lighter_snowfall = false
# Enables smooth transition of biomes
smooth_biomes = true

View File

@ -40,7 +40,23 @@ minetest.register_globalstep(function(dtime)
--Loop through all connected players --Loop through all connected players
for playerName,playerInfo in pairs(players) do for playerName,playerInfo in pairs(players) do
local player = minetest.get_player_by_name(playerName) local player = minetest.get_player_by_name(playerName)
local pos = player:getpos()
if player ~= nil then if player ~= nil then
-- From playerplus :
-- am I near a cactus?
pos.y = pos.y + 0.1
local near = minetest.find_node_near(pos, 1, "default:cactus")
if near then
pos = near
-- am I touching the cactus? if so it hurts
for _,player in ipairs(minetest.get_objects_inside_radius(pos, 1.0)) do
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
end
end
end
--Check if they are pressing the e key --Check if they are pressing the e key
players[playerName]["epressed"] = player:get_player_control()["aux1"] players[playerName]["epressed"] = player:get_player_control()["aux1"]

View File

@ -40,7 +40,23 @@ minetest.register_globalstep(function(dtime)
--Loop through all connected players --Loop through all connected players
for playerName,playerInfo in pairs(players) do for playerName,playerInfo in pairs(players) do
local player = minetest.get_player_by_name(playerName) local player = minetest.get_player_by_name(playerName)
local pos = player:getpos()
if player ~= nil then if player ~= nil then
-- From playerplus :
-- am I near a cactus?
pos.y = pos.y + 0.1
local near = minetest.find_node_near(pos, 1, "default:cactus")
if near then
pos = near
-- am I touching the cactus? if so it hurts
for _,player in ipairs(minetest.get_objects_inside_radius(pos, 1.0)) do
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-1)
end
end
end
--Check if they are moving or not --Check if they are moving or not
players[playerName]["moving"] = player:get_player_control()["up"] players[playerName]["moving"] = player:get_player_control()["up"]