From 3cb41ad0450794670b161cadcb15e3d614910efc Mon Sep 17 00:00:00 2001 From: Ombridride Date: Fri, 29 May 2015 01:04:20 +0200 Subject: [PATCH] Set "armor_heal" to 0 for technic armor --- mods/3d_armor/technic_armor/init.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/3d_armor/technic_armor/init.lua b/mods/3d_armor/technic_armor/init.lua index a48e8763..f08ecd91 100755 --- a/mods/3d_armor/technic_armor/init.lua +++ b/mods/3d_armor/technic_armor/init.lua @@ -1,9 +1,9 @@ if minetest.get_modpath("technic") then local stats = { brass = { name="Brass", armor=1.8, heal=0, use=650 }, - cast = { name="Cast Iron", armor=2.5, heal=8, use=200 }, - carbon = { name="Carbon Steel", armor=2.7, heal=10, use=100 }, - stainless = { name="Stainless Steel", armor=2.7, heal=10, use=75 }, + cast = { name="Cast Iron", armor=2.5, heal=0, use=200 }, + carbon = { name="Carbon Steel", armor=2.7, heal=0, use=100 }, + stainless = { name="Stainless Steel", armor=2.7, heal=0, use=75 }, } local mats = { brass="technic:brass_ingot", @@ -13,7 +13,7 @@ if minetest.get_modpath("technic") then } if minetest.get_modpath("moreores") then stats.tin = { name="Tin", armor=1.6, heal=0, use=750 } - stats.silver = { name="Silver", armor=1.8, heal=6, use=650 } + stats.silver = { name="Silver", armor=1.8, heal=0, use=650 } mats.tin = "moreores:tin_ingot" mats.silver = "moreores:silver_ingot" end