mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-06-28 14:16:06 +02:00
Update Worldedit
This commit is contained in:
@ -1,70 +1,52 @@
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worldedit = worldedit or {}
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local minetest = minetest -- local copy of global
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-- Copies and modifies positions `pos1` and `pos2` so that each component of
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-- `pos1` is less than or equal to the corresponding component of `pos2`.
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-- Returns the new positions.
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worldedit.sort_pos = function(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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end
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if pos1.y > pos2.y then
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pos2.y, pos1.y = pos1.y, pos2.y
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end
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if pos1.z > pos2.z then
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pos2.z, pos1.z = pos1.z, pos2.z
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end
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return pos1, pos2
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end
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-- Executes `code` as a Lua chunk in the global namespace,
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-- returning an error if the code fails, or nil otherwise.
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worldedit.lua = function(code)
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local func, err = loadstring(code)
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if not func then -- Syntax error
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return err
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end
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local good, err = pcall(operation)
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if not good then -- Runtime error
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return err
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end
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return nil
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end
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-- Executes `code` as a Lua chunk in the global namespace with the variable
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-- pos available, for each node in a region defined by positions `pos1` and
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-- `pos2`, returning an error if the code fails, or nil otherwise
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worldedit.luatransform = function(pos1, pos2, code)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local factory, err = loadstring("return function(pos) " .. code .. " end")
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if not factory then -- Syntax error
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return err
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end
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local func = factory()
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-- Keep area loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local good, err = pcall(func, pos)
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if not good then -- Runtime error
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return err
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return nil
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end
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--- Lua code execution functions.
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-- @module worldedit.code
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--- Executes `code` as a Lua chunk in the global namespace.
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-- @return An error message if the code fails, or nil on success.
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function worldedit.lua(code)
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local func, err = loadstring(code)
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if not func then -- Syntax error
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return err
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end
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local good, err = pcall(func)
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if not good then -- Runtime error
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return err
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end
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return nil
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end
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--- Executes `code` as a Lua chunk in the global namespace with the variable
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-- pos available, for each node in a region defined by positions `pos1` and
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-- `pos2`.
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-- @return An error message if the code fails, or nil on success.
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function worldedit.luatransform(pos1, pos2, code)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local factory, err = loadstring("return function(pos) " .. code .. " end")
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if not factory then -- Syntax error
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return err
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end
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local func = factory()
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worldedit.keep_loaded(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local good, err = pcall(func, pos)
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if not good then -- Runtime error
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return err
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return nil
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end
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114
mods/WorldEdit/worldedit/common.lua
Executable file
114
mods/WorldEdit/worldedit/common.lua
Executable file
@ -0,0 +1,114 @@
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--- Common functions [INTERNAL]. All of these functions are internal!
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-- @module worldedit.common
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--- Copies and modifies positions `pos1` and `pos2` so that each component of
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-- `pos1` is less than or equal to the corresponding component of `pos2`.
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-- Returns the new positions.
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function worldedit.sort_pos(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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end
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if pos1.y > pos2.y then
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pos2.y, pos1.y = pos1.y, pos2.y
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end
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if pos1.z > pos2.z then
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pos2.z, pos1.z = pos1.z, pos2.z
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end
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return pos1, pos2
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end
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--- Determines the volume of the region defined by positions `pos1` and `pos2`.
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-- @return The volume.
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function worldedit.volume(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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return (pos2.x - pos1.x + 1) *
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(pos2.y - pos1.y + 1) *
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(pos2.z - pos1.z + 1)
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end
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--- Gets other axes given an axis.
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-- @raise Axis must be x, y, or z!
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function worldedit.get_axis_others(axis)
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if axis == "x" then
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return "y", "z"
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elseif axis == "y" then
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return "x", "z"
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elseif axis == "z" then
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return "x", "y"
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else
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error("Axis must be x, y, or z!")
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end
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end
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function worldedit.keep_loaded(pos1, pos2)
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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end
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local mh = {}
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worldedit.manip_helpers = mh
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--- Generates an empty VoxelManip data table for an area.
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-- @return The empty data table.
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function mh.get_empty_data(area)
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-- Fill emerged area with ignore so that blocks in the area that are
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-- only partially modified aren't overwriten.
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local data = {}
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local c_ignore = minetest.get_content_id("ignore")
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for i = 1, worldedit.volume(area.MinEdge, area.MaxEdge) do
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data[i] = c_ignore
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end
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return data
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end
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function mh.init(pos1, pos2)
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local manip = minetest.get_voxel_manip()
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local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
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local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
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return manip, area
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end
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function mh.init_radius(pos, radius)
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local pos1 = vector.subtract(pos, radius)
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local pos2 = vector.add(pos, radius)
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return mh.init(pos1, pos2)
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end
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function mh.init_axis_radius(base_pos, axis, radius)
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return mh.init_axis_radius_length(base_pos, axis, radius, radius)
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end
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function mh.init_axis_radius_length(base_pos, axis, radius, length)
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local other1, other2 = worldedit.get_axis_others(axis)
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local pos1 = {
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[axis] = base_pos[axis],
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[other1] = base_pos[other1] - radius,
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[other2] = base_pos[other2] - radius
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}
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local pos2 = {
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[axis] = base_pos[axis] + length,
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[other1] = base_pos[other1] + radius,
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[other2] = base_pos[other2] + radius
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}
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return mh.init(pos1, pos2)
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end
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function mh.finish(manip, data)
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-- Update map
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manip:set_data(data)
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manip:write_to_map()
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manip:update_map()
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end
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@ -1,23 +1,74 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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worldedit.allocate_old = worldedit.allocate
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worldedit.deserialize_old = worldedit.deserialize
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worldedit.metasave = function(pos1, pos2, filename)
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local file, err = io.open(filename, "wb")
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if err then return 0 end
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local data, count = worldedit.serialize(pos1, pos2)
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file:write(data)
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file:close()
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return count
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end
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worldedit.metaload = function(originpos, filename)
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filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
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local file, err = io.open(filename, "wb")
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if err then return 0 end
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local data = file:read("*a")
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return worldedit.deserialize(originpos, data)
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end
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worldedit.scale = function(pos1, pos2, factor)
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return worldedit.stretch(pos1, pos2, factor, factor, factor)
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end
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--- Compatibility functions.
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-- @module worldedit.compatibility
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local function deprecated(new_func)
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local info = debug.getinfo(1, "n")
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local msg = "worldedit." .. info.name .. "() is deprecated."
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if new_func then
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msg = msg .. " Use worldedit." .. new_func .. "() instead."
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end
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minetest.log("deprecated", msg)
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end
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worldedit.allocate_old = worldedit.allocate
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worldedit.deserialize_old = worldedit.deserialize
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function worldedit.metasave(pos1, pos2, filename)
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deprecated("save")
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local file, err = io.open(filename, "wb")
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if err then return 0 end
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local data, count = worldedit.serialize(pos1, pos2)
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file:write(data)
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file:close()
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return count
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end
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function worldedit.metaload(originpos, filename)
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deprecated("load")
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filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
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local file, err = io.open(filename, "wb")
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if err then return 0 end
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local data = file:read("*a")
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return worldedit.deserialize(originpos, data)
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end
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function worldedit.scale(pos1, pos2, factor)
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deprecated("stretch")
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return worldedit.stretch(pos1, pos2, factor, factor, factor)
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end
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function worldedit.valueversion(value)
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deprecated("read_header")
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local version = worldedit.read_header(value)
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if not version or version > worldedit.LATEST_SERIALIZATION_VERSION then
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return 0
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end
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return version
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end
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function worldedit.replaceinverse(pos1, pos2, search_node, replace_node)
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deprecated("replace")
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return worldedit.replace(pos1, pos2, search_node, replace_node, true)
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end
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function worldedit.clearobjects(...)
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deprecated("clear_objects")
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return worldedit.clear_objects(...)
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end
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function worldedit.hollow_sphere(pos, radius, node_name)
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deprecated("sphere")
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return worldedit.sphere(pos, radius, node_name, true)
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end
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function worldedit.hollow_dome(pos, radius, node_name)
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deprecated("dome")
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return worldedit.dome(pos, radius, node_name, true)
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end
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function worldedit.hollow_cylinder(pos, axis, length, radius, node_name)
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deprecated("cylinder")
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return worldedit.cylinder(pos, axis, length, radius, node_name, true)
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end
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@ -1,25 +1,44 @@
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worldedit = worldedit or {}
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worldedit.version = {major=1, minor=0}
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worldedit.version_string = "1.0"
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assert(minetest.get_voxel_manip, string.rep(">", 300) .. "HEY YOU! YES, YOU OVER THERE. THIS VERSION OF WORLDEDIT REQUIRES MINETEST 0.4.8 OR LATER! YOU HAVE AN OLD VERSION." .. string.rep("<", 300))
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local path = minetest.get_modpath(minetest.get_current_modname())
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local loadmodule = function(path)
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local file = io.open(path)
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if not file then
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return
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end
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file:close()
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return dofile(path)
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end
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loadmodule(path .. "/manipulations.lua")
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loadmodule(path .. "/primitives.lua")
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loadmodule(path .. "/visualization.lua")
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loadmodule(path .. "/serialization.lua")
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loadmodule(path .. "/code.lua")
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loadmodule(path .. "/compatibility.lua")
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print("[MOD] WorldEdit loaded!")
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--- Worldedit.
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-- @module worldedit
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-- @release 1.1
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-- @copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
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-- @license GNU Affero General Public License version 3 (AGPLv3)
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-- @author sfan5
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-- @author Anthony Zang (Uberi/Temperest)
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-- @author Bret O'Donnel (cornernote)
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-- @author ShadowNinja
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worldedit = {}
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worldedit.version = {1, 1, major=1, minor=1}
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worldedit.version_string = table.concat(worldedit.version, ".")
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if not minetest.get_voxel_manip then
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local err_msg = "This version of WorldEdit requires Minetest 0.4.8 or later! You have an old version."
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minetest.log("error", string.rep("#", 128))
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minetest.log("error", err_msg)
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minetest.log("error", string.rep("#", 128))
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error(err_msg)
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end
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local path = minetest.get_modpath(minetest.get_current_modname())
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local function load_module(path)
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local file = io.open(path)
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if not file then return end
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file:close()
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return dofile(path)
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end
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dofile(path .. "/common.lua")
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load_module(path .. "/manipulations.lua")
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load_module(path .. "/primitives.lua")
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load_module(path .. "/visualization.lua")
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load_module(path .. "/serialization.lua")
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load_module(path .. "/code.lua")
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load_module(path .. "/compatibility.lua")
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if minetest.setting_getbool("log_mods") then
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print("[WorldEdit] Loaded!")
|
||||
end
|
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||||
|
File diff suppressed because it is too large
Load Diff
@ -1,470 +1,273 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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||||
--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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||||
worldedit.hollow_sphere = function(pos, radius, nodename)
|
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--set up voxel manipulator
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||||
local manip = minetest.get_voxel_manip()
|
||||
local pos1 = {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}
|
||||
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
|
||||
--fill emerged area with ignore
|
||||
local nodes = {}
|
||||
local ignore = minetest.get_content_id("ignore")
|
||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
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nodes[i] = ignore
|
||||
end
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||||
|
||||
--fill selected area with node
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
|
||||
local zstride, ystride = area.zstride, area.ystride
|
||||
local count = 0
|
||||
for z = -radius, radius do
|
||||
local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
|
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for y = -radius, radius do
|
||||
local newy = newz + (y + offsety) * ystride
|
||||
for x = -radius, radius do
|
||||
local squared = x * x + y * y + z * z
|
||||
if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
|
||||
local i = newy + (x + offsetx)
|
||||
nodes[i] = node_id
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
||||
worldedit.sphere = function(pos, radius, nodename)
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local pos1 = {x=pos.x - radius, y=pos.y - radius, z=pos.z - radius}
|
||||
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
|
||||
--fill emerged area with ignore
|
||||
local nodes = {}
|
||||
local ignore = minetest.get_content_id("ignore")
|
||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
||||
nodes[i] = ignore
|
||||
end
|
||||
|
||||
--fill selected area with node
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local max_radius = radius * (radius + 1)
|
||||
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
|
||||
local zstride, ystride = area.zstride, area.ystride
|
||||
local count = 0
|
||||
for z = -radius, radius do
|
||||
local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
|
||||
for y = -radius, radius do
|
||||
local newy = newz + (y + offsety) * ystride
|
||||
for x = -radius, radius do
|
||||
if x * x + y * y + z * z <= max_radius then --position is inside sphere
|
||||
local i = newy + (x + offsetx)
|
||||
nodes[i] = node_id
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
||||
worldedit.hollow_dome = function(pos, radius, nodename)
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local pos1 = {x=pos.x - radius, y=pos.y, z=pos.z - radius}
|
||||
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
|
||||
--fill emerged area with ignore
|
||||
local nodes = {}
|
||||
local ignore = minetest.get_content_id("ignore")
|
||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
||||
nodes[i] = ignore
|
||||
end
|
||||
|
||||
local miny, maxy = 0, radius
|
||||
if radius < 0 then
|
||||
radius = -radius
|
||||
miny, maxy = -radius, 0
|
||||
end
|
||||
|
||||
--fill selected area with node
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
|
||||
local zstride, ystride = area.zstride, area.ystride
|
||||
local count = 0
|
||||
for z = -radius, radius do
|
||||
local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
|
||||
for y = miny, maxy do
|
||||
local newy = newz + (y + offsety) * ystride
|
||||
for x = -radius, radius do
|
||||
local squared = x * x + y * y + z * z
|
||||
if squared >= min_radius and squared <= max_radius then --position is on surface of sphere
|
||||
local i = newy + (x + offsetx)
|
||||
nodes[i] = node_id
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
|
||||
worldedit.dome = function(pos, radius, nodename)
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local pos1 = {x=pos.x - radius, y=pos.y, z=pos.z - radius}
|
||||
local pos2 = {x=pos.x + radius, y=pos.y + radius, z=pos.z + radius}
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
|
||||
--fill emerged area with ignore
|
||||
local nodes = {}
|
||||
local ignore = minetest.get_content_id("ignore")
|
||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
||||
nodes[i] = ignore
|
||||
end
|
||||
|
||||
local miny, maxy = 0, radius
|
||||
if radius < 0 then
|
||||
radius = -radius
|
||||
miny, maxy = -radius, 0
|
||||
end
|
||||
|
||||
--fill selected area with node
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local max_radius = radius * (radius + 1)
|
||||
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
|
||||
local zstride, ystride = area.zstride, area.ystride
|
||||
local count = 0
|
||||
for z = -radius, radius do
|
||||
local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
|
||||
for y = miny, maxy do
|
||||
local newy = newz + (y + offsety) * ystride
|
||||
for x = -radius, radius do
|
||||
if x * x + y * y + z * z <= max_radius then --position is inside sphere
|
||||
local i = newy + (x + offsetx)
|
||||
nodes[i] = node_id
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
|
||||
worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
|
||||
local other1, other2
|
||||
if axis == "x" then
|
||||
other1, other2 = "y", "z"
|
||||
elseif axis == "y" then
|
||||
other1, other2 = "x", "z"
|
||||
else --axis == "z"
|
||||
other1, other2 = "x", "y"
|
||||
end
|
||||
|
||||
--handle negative lengths
|
||||
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
if length < 0 then
|
||||
length = -length
|
||||
currentpos[axis] = currentpos[axis] - length
|
||||
end
|
||||
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local pos1 = {
|
||||
[axis]=currentpos[axis],
|
||||
[other1]=currentpos[other1] - radius,
|
||||
[other2]=currentpos[other2] - radius
|
||||
}
|
||||
local pos2 = {
|
||||
[axis]=currentpos[axis] + length - 1,
|
||||
[other1]=currentpos[other1] + radius,
|
||||
[other2]=currentpos[other2] + radius
|
||||
}
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
|
||||
--fill emerged area with ignore
|
||||
local nodes = {}
|
||||
local ignore = minetest.get_content_id("ignore")
|
||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
||||
nodes[i] = ignore
|
||||
end
|
||||
|
||||
--fill selected area with node
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||
local offset = {x=currentpos.x - emerged_pos1.x, y=currentpos.y - emerged_pos1.y, z=currentpos.z - emerged_pos1.z}
|
||||
local min_slice, max_slice = offset[axis], offset[axis] + length - 1
|
||||
local count = 0
|
||||
for index2 = -radius, radius do
|
||||
local newindex2 = (index2 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed
|
||||
for index3 = -radius, radius do
|
||||
local newindex3 = newindex2 + (index3 + offset[other2]) * stride[other2]
|
||||
local squared = index2 * index2 + index3 * index3
|
||||
if squared >= min_radius and squared <= max_radius then --position is on surface of cylinder
|
||||
for index1 = min_slice, max_slice do --add column along axis
|
||||
local i = newindex3 + index1 * stride[axis]
|
||||
nodes[i] = node_id
|
||||
end
|
||||
count = count + length
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
|
||||
worldedit.cylinder = function(pos, axis, length, radius, nodename)
|
||||
local other1, other2
|
||||
if axis == "x" then
|
||||
other1, other2 = "y", "z"
|
||||
elseif axis == "y" then
|
||||
other1, other2 = "x", "z"
|
||||
else --axis == "z"
|
||||
other1, other2 = "x", "y"
|
||||
end
|
||||
|
||||
--handle negative lengths
|
||||
local currentpos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
if length < 0 then
|
||||
length = -length
|
||||
currentpos[axis] = currentpos[axis] - length
|
||||
end
|
||||
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local pos1 = {
|
||||
[axis]=currentpos[axis],
|
||||
[other1]=currentpos[other1] - radius,
|
||||
[other2]=currentpos[other2] - radius
|
||||
}
|
||||
local pos2 = {
|
||||
[axis]=currentpos[axis] + length - 1,
|
||||
[other1]=currentpos[other1] + radius,
|
||||
[other2]=currentpos[other2] + radius
|
||||
}
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
|
||||
--fill emerged area with ignore
|
||||
local nodes = {}
|
||||
local ignore = minetest.get_content_id("ignore")
|
||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
||||
nodes[i] = ignore
|
||||
end
|
||||
|
||||
--fill selected area with node
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local max_radius = radius * (radius + 1)
|
||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||
local offset = {x=currentpos.x - emerged_pos1.x, y=currentpos.y - emerged_pos1.y, z=currentpos.z - emerged_pos1.z}
|
||||
local min_slice, max_slice = offset[axis], offset[axis] + length - 1
|
||||
local count = 0
|
||||
for index2 = -radius, radius do
|
||||
local newindex2 = (index2 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed
|
||||
for index3 = -radius, radius do
|
||||
local newindex3 = newindex2 + (index3 + offset[other2]) * stride[other2]
|
||||
if index2 * index2 + index3 * index3 <= max_radius then --position is within cylinder
|
||||
for index1 = min_slice, max_slice do --add column along axis
|
||||
local i = newindex3 + index1 * stride[axis]
|
||||
nodes[i] = node_id
|
||||
end
|
||||
count = count + length
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
|
||||
worldedit.pyramid = function(pos, axis, height, nodename)
|
||||
local other1, other2
|
||||
if axis == "x" then
|
||||
other1, other2 = "y", "z"
|
||||
elseif axis == "y" then
|
||||
other1, other2 = "x", "z"
|
||||
else --axis == "z"
|
||||
other1, other2 = "x", "y"
|
||||
end
|
||||
|
||||
local pos1 = {x=pos.x - height, y=pos.y - height, z=pos.z - height}
|
||||
local pos2 = {x=pos.x + height, y=pos.y + height, z=pos.z + height}
|
||||
|
||||
--handle inverted pyramids
|
||||
local startaxis, endaxis, step
|
||||
if height > 0 then
|
||||
height = height - 1
|
||||
step = 1
|
||||
pos1[axis] = pos[axis] --upper half of box
|
||||
else
|
||||
height = height + 1
|
||||
step = -1
|
||||
pos2[axis] = pos[axis] --lower half of box
|
||||
end
|
||||
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
|
||||
--fill emerged area with ignore
|
||||
local nodes = {}
|
||||
local ignore = minetest.get_content_id("ignore")
|
||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
||||
nodes[i] = ignore
|
||||
end
|
||||
|
||||
--fill selected area with node
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||
local offset = {x=pos.x - emerged_pos1.x, y=pos.y - emerged_pos1.y, z=pos.z - emerged_pos1.z}
|
||||
local size = height * step
|
||||
local count = 0
|
||||
for index1 = 0, height, step do --go through each level of the pyramid
|
||||
local newindex1 = (index1 + offset[axis]) * stride[axis] + 1 --offset contributed by axis plus 1 to make it 1-indexed
|
||||
for index2 = -size, size do
|
||||
local newindex2 = newindex1 + (index2 + offset[other1]) * stride[other1]
|
||||
for index3 = -size, size do
|
||||
local i = newindex2 + (index3 + offset[other2]) * stride[other2]
|
||||
nodes[i] = node_id
|
||||
end
|
||||
end
|
||||
count = count + (size * 2 + 1) ^ 2
|
||||
size = size - 1
|
||||
end
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--adds a spiral centered at `pos` with side length `length`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
|
||||
worldedit.spiral = function(pos, length, height, spacer, nodename)
|
||||
local extent = math.ceil(length / 2)
|
||||
local pos1 = {x=pos.x - extent, y=pos.y, z=pos.z - extent}
|
||||
local pos2 = {x=pos.x + extent, y=pos.y + height, z=pos.z + extent}
|
||||
|
||||
--set up voxel manipulator
|
||||
local manip = minetest.get_voxel_manip()
|
||||
local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
|
||||
|
||||
--fill emerged area with ignore
|
||||
local nodes = {}
|
||||
local ignore = minetest.get_content_id("ignore")
|
||||
for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
|
||||
nodes[i] = ignore
|
||||
end
|
||||
|
||||
--set up variables
|
||||
local node_id = minetest.get_content_id(nodename)
|
||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||
local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
|
||||
local i = offsetz * stride.z + offsety * stride.y + offsetx + 1
|
||||
|
||||
--add first column
|
||||
local count = height
|
||||
local column = i
|
||||
for y = 1, height do
|
||||
nodes[column] = node_id
|
||||
column = column + stride.y
|
||||
end
|
||||
|
||||
--add spiral segments
|
||||
local strideaxis, strideother = stride.x, stride.z
|
||||
local sign = -1
|
||||
local segment_length = 0
|
||||
spacer = spacer + 1
|
||||
for segment = 1, math.floor(length / spacer) * 2 do --go through each segment except the last
|
||||
if segment % 2 == 1 then --change sign and length every other turn starting with the first
|
||||
sign = -sign
|
||||
segment_length = segment_length + spacer
|
||||
end
|
||||
for index = 1, segment_length do --fill segment
|
||||
i = i + strideaxis * sign --move along the direction of the segment
|
||||
local column = i
|
||||
for y = 1, height do --add column
|
||||
nodes[column] = node_id
|
||||
column = column + stride.y
|
||||
end
|
||||
end
|
||||
count = count + segment_length * height
|
||||
strideaxis, strideother = strideother, strideaxis --swap axes
|
||||
end
|
||||
|
||||
--add shorter final segment
|
||||
sign = -sign
|
||||
for index = 1, segment_length do
|
||||
i = i + strideaxis * sign
|
||||
local column = i
|
||||
for y = 1, height do --add column
|
||||
nodes[column] = node_id
|
||||
column = column + stride.y
|
||||
end
|
||||
end
|
||||
count = count + segment_length * height
|
||||
|
||||
--update map nodes
|
||||
manip:set_data(nodes)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return count
|
||||
end
|
||||
--- Functions for creating primitive shapes.
|
||||
-- @module worldedit.primitives
|
||||
|
||||
local mh = worldedit.manip_helpers
|
||||
|
||||
|
||||
--- Adds a sphere of `node_name` centered at `pos`.
|
||||
-- @param pos Position to center sphere at.
|
||||
-- @param radius Sphere radius.
|
||||
-- @param node_name Name of node to make shere of.
|
||||
-- @param hollow Whether the sphere should be hollow.
|
||||
-- @return The number of nodes added.
|
||||
function worldedit.sphere(pos, radius, node_name, hollow)
|
||||
local manip, area = mh.init_radius(pos, radius)
|
||||
|
||||
local data = mh.get_empty_data(area)
|
||||
|
||||
-- Fill selected area with node
|
||||
local node_id = minetest.get_content_id(node_name)
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y, pos.z - area.MinEdge.z
|
||||
local stride_z, stride_y = area.zstride, area.ystride
|
||||
local count = 0
|
||||
for z = -radius, radius do
|
||||
-- Offset contributed by z plus 1 to make it 1-indexed
|
||||
local new_z = (z + offset_z) * stride_z + 1
|
||||
for y = -radius, radius do
|
||||
local new_y = new_z + (y + offset_y) * stride_y
|
||||
for x = -radius, radius do
|
||||
local squared = x * x + y * y + z * z
|
||||
if squared <= max_radius and (not hollow or squared >= min_radius) then
|
||||
-- Position is on surface of sphere
|
||||
local i = new_y + (x + offset_x)
|
||||
data[i] = node_id
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mh.finish(manip, data)
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
|
||||
--- Adds a dome.
|
||||
-- @param pos Position to center dome at.
|
||||
-- @param radius Dome radius. Negative for concave domes.
|
||||
-- @param node_name Name of node to make dome of.
|
||||
-- @param hollow Whether the dome should be hollow.
|
||||
-- @return The number of nodes added.
|
||||
-- TODO: Add axis option.
|
||||
function worldedit.dome(pos, radius, node_name, hollow)
|
||||
local min_y, max_y = 0, radius
|
||||
if radius < 0 then
|
||||
radius = -radius
|
||||
min_y, max_y = -radius, 0
|
||||
end
|
||||
|
||||
local manip, area = mh.init_axis_radius(pos, "y", radius)
|
||||
local data = mh.get_empty_data(area)
|
||||
|
||||
-- Add dome
|
||||
local node_id = minetest.get_content_id(node_name)
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y, pos.z - area.MinEdge.z
|
||||
local stride_z, stride_y = area.zstride, area.ystride
|
||||
local count = 0
|
||||
for z = -radius, radius do
|
||||
local new_z = (z + offset_z) * stride_z + 1 --offset contributed by z plus 1 to make it 1-indexed
|
||||
for y = min_y, max_y do
|
||||
local new_y = new_z + (y + offset_y) * stride_y
|
||||
for x = -radius, radius do
|
||||
local squared = x * x + y * y + z * z
|
||||
if squared <= max_radius and (not hollow or squared >= min_radius) then
|
||||
-- Position is in dome
|
||||
local i = new_y + (x + offset_x)
|
||||
data[i] = node_id
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mh.finish(manip, data)
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--- Adds a cylinder.
|
||||
-- @param pos Position to center base of cylinder at.
|
||||
-- @param axis Axis ("x", "y", or "z")
|
||||
-- @param length Cylinder length.
|
||||
-- @param radius Cylinder radius.
|
||||
-- @param node_name Name of node to make cylinder of.
|
||||
-- @param hollow Whether the cylinder should be hollow.
|
||||
-- @return The number of nodes added.
|
||||
function worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
|
||||
local other1, other2 = worldedit.get_axis_others(axis)
|
||||
|
||||
-- Handle negative lengths
|
||||
local current_pos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
if length < 0 then
|
||||
length = -length
|
||||
current_pos[axis] = current_pos[axis] - length
|
||||
end
|
||||
|
||||
-- Set up voxel manipulator
|
||||
local manip, area = mh.init_axis_radius_length(current_pos, axis, radius, length)
|
||||
local data = mh.get_empty_data(area)
|
||||
|
||||
-- Add cylinder
|
||||
local node_id = minetest.get_content_id(node_name)
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||
local offset = {
|
||||
x = current_pos.x - area.MinEdge.x,
|
||||
y = current_pos.y - area.MinEdge.y,
|
||||
z = current_pos.z - area.MinEdge.z,
|
||||
}
|
||||
local min_slice, max_slice = offset[axis], offset[axis] + length - 1
|
||||
local count = 0
|
||||
for index2 = -radius, radius do
|
||||
-- Offset contributed by other axis 1 plus 1 to make it 1-indexed
|
||||
local new_index2 = (index2 + offset[other1]) * stride[other1] + 1
|
||||
for index3 = -radius, radius do
|
||||
local new_index3 = new_index2 + (index3 + offset[other2]) * stride[other2]
|
||||
local squared = index2 * index2 + index3 * index3
|
||||
if squared <= max_radius and (not hollow or squared >= min_radius) then
|
||||
-- Position is in cylinder
|
||||
-- Add column along axis
|
||||
for index1 = min_slice, max_slice do
|
||||
local vi = new_index3 + index1 * stride[axis]
|
||||
data[vi] = node_id
|
||||
end
|
||||
count = count + length
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mh.finish(manip, data)
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
|
||||
--- Adds a pyramid.
|
||||
-- @param pos Position to center base of pyramid at.
|
||||
-- @param axis Axis ("x", "y", or "z")
|
||||
-- @param height Pyramid height.
|
||||
-- @param node_name Name of node to make pyramid of.
|
||||
-- @return The number of nodes added.
|
||||
function worldedit.pyramid(pos, axis, height, node_name)
|
||||
local other1, other2 = worldedit.get_axis_others(axis)
|
||||
|
||||
-- Set up voxel manipulator
|
||||
local manip, area = mh.init_axis_radius(pos, axis,
|
||||
height >= 0 and height or -height)
|
||||
local data = mh.get_empty_data()
|
||||
|
||||
-- Handle inverted pyramids
|
||||
local start_axis, end_axis, step
|
||||
if height > 0 then
|
||||
height = height - 1
|
||||
step = 1
|
||||
else
|
||||
height = height + 1
|
||||
step = -1
|
||||
end
|
||||
|
||||
-- Add pyramid
|
||||
local node_id = minetest.get_content_id(node_name)
|
||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||
local offset = {
|
||||
x = pos.x - area.MinEdge.x,
|
||||
y = pos.y - area.MinEdge.y,
|
||||
z = pos.z - area.MinEdge.z,
|
||||
}
|
||||
local size = height * step
|
||||
local count = 0
|
||||
-- For each level of the pyramid
|
||||
for index1 = 0, height, step do
|
||||
-- Offset contributed by axis plus 1 to make it 1-indexed
|
||||
local new_index1 = (index1 + offset[axis]) * stride[axis] + 1
|
||||
for index2 = -size, size do
|
||||
local new_index2 = new_index1 + (index2 + offset[other1]) * stride[other1]
|
||||
for index3 = -size, size do
|
||||
local i = new_index2 + (index3 + offset[other2]) * stride[other2]
|
||||
data[i] = node_id
|
||||
end
|
||||
end
|
||||
count = count + (size * 2 + 1) ^ 2
|
||||
size = size - 1
|
||||
end
|
||||
|
||||
mh.finish(manip, data)
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
--- Adds a spiral.
|
||||
-- @param pos Position to center spiral at.
|
||||
-- @param length Spral length.
|
||||
-- @param height Spiral height.
|
||||
-- @param spacer Space between walls.
|
||||
-- @param node_name Name of node to make spiral of.
|
||||
-- @return Number of nodes added.
|
||||
-- TODO: Add axis option.
|
||||
function worldedit.spiral(pos, length, height, spacer, node_name)
|
||||
local extent = math.ceil(length / 2)
|
||||
|
||||
local manip, area = mh.init_axis_radius_length(pos, "y", extent, height)
|
||||
local data = mh.get_empty_data(area)
|
||||
|
||||
-- Set up variables
|
||||
local node_id = minetest.get_content_id(node_name)
|
||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||
local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y, pos.z - area.MinEdge.z
|
||||
local i = offset_z * stride.z + offset_y * stride.y + offset_x + 1
|
||||
|
||||
-- Add first column
|
||||
local count = height
|
||||
local column = i
|
||||
for y = 1, height do
|
||||
data[column] = node_id
|
||||
column = column + stride.y
|
||||
end
|
||||
|
||||
-- Add spiral segments
|
||||
local stride_axis, stride_other = stride.x, stride.z
|
||||
local sign = -1
|
||||
local segment_length = 0
|
||||
spacer = spacer + 1
|
||||
-- Go through each segment except the last
|
||||
for segment = 1, math.floor(length / spacer) * 2 do
|
||||
-- Change sign and length every other turn starting with the first
|
||||
if segment % 2 == 1 then
|
||||
sign = -sign
|
||||
segment_length = segment_length + spacer
|
||||
end
|
||||
-- Fill segment
|
||||
for index = 1, segment_length do
|
||||
-- Move along the direction of the segment
|
||||
i = i + stride_axis * sign
|
||||
local column = i
|
||||
-- Add column
|
||||
for y = 1, height do
|
||||
data[column] = node_id
|
||||
column = column + stride.y
|
||||
end
|
||||
end
|
||||
count = count + segment_length * height
|
||||
stride_axis, stride_other = stride_other, stride_axis -- Swap axes
|
||||
end
|
||||
|
||||
-- Add shorter final segment
|
||||
sign = -sign
|
||||
for index = 1, segment_length do
|
||||
i = i + stride_axis * sign
|
||||
local column = i
|
||||
-- Add column
|
||||
for y = 1, height do
|
||||
data[column] = node_id
|
||||
column = column + stride.y
|
||||
end
|
||||
end
|
||||
count = count + segment_length * height
|
||||
|
||||
mh.finish(manip, data)
|
||||
|
||||
return count
|
||||
end
|
||||
|
@ -1,273 +1,239 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
|
||||
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
|
||||
worldedit.sort_pos = function(pos1, pos2)
|
||||
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
|
||||
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
|
||||
if pos1.x > pos2.x then
|
||||
pos2.x, pos1.x = pos1.x, pos2.x
|
||||
end
|
||||
if pos1.y > pos2.y then
|
||||
pos2.y, pos1.y = pos1.y, pos2.y
|
||||
end
|
||||
if pos1.z > pos2.z then
|
||||
pos2.z, pos1.z = pos1.z, pos2.z
|
||||
end
|
||||
return pos1, pos2
|
||||
end
|
||||
|
||||
--determines the version of serialized data `value`, returning the version as a positive integer or 0 for unknown versions
|
||||
worldedit.valueversion = function(value)
|
||||
if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format
|
||||
return 3
|
||||
elseif value:find("^[^\"']+%{%d+%}") then
|
||||
if value:find("%[\"meta\"%]") then --previous meta flat table format
|
||||
return 2
|
||||
end
|
||||
return 1 --original flat table format
|
||||
elseif value:find("%{") then --current nested table format
|
||||
return 4
|
||||
end
|
||||
return 0 --unknown format
|
||||
end
|
||||
|
||||
--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
|
||||
worldedit.serialize = function(pos1, pos2)
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local count = 0
|
||||
local result = {}
|
||||
local get_node, get_meta = minetest.get_node, minetest.get_meta
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local node = get_node(pos)
|
||||
if node.name ~= "air" and node.name ~= "ignore" then
|
||||
count = count + 1
|
||||
local meta = get_meta(pos):to_table()
|
||||
|
||||
--convert metadata itemstacks to itemstrings
|
||||
for name, inventory in pairs(meta.inventory) do
|
||||
for index, stack in ipairs(inventory) do
|
||||
inventory[index] = stack.to_string and stack:to_string() or stack
|
||||
end
|
||||
end
|
||||
|
||||
result[count] = {
|
||||
x = pos.x - pos1.x,
|
||||
y = pos.y - pos1.y,
|
||||
z = pos.z - pos1.z,
|
||||
name = node.name,
|
||||
param1 = node.param1,
|
||||
param2 = node.param2,
|
||||
meta = meta,
|
||||
}
|
||||
end
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
result = minetest.serialize(result) --convert entries to a string
|
||||
return result, count
|
||||
end
|
||||
|
||||
--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
|
||||
--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
|
||||
worldedit.allocate = function(originpos, value)
|
||||
local huge = math.huge
|
||||
local pos1x, pos1y, pos1z = huge, huge, huge
|
||||
local pos2x, pos2y, pos2z = -huge, -huge, -huge
|
||||
local originx, originy, originz = originpos.x, originpos.y, originpos.z
|
||||
local count = 0
|
||||
local version = worldedit.valueversion(value)
|
||||
if version == 1 or version == 2 then --flat table format
|
||||
--obtain the node table
|
||||
local get_tables = loadstring(value)
|
||||
if get_tables then --error loading value
|
||||
return originpos, originpos, count
|
||||
end
|
||||
local tables = get_tables()
|
||||
|
||||
--transform the node table into an array of nodes
|
||||
for i = 1, #tables do
|
||||
for j, v in pairs(tables[i]) do
|
||||
if type(v) == "table" then
|
||||
tables[i][j] = tables[v[1]]
|
||||
end
|
||||
end
|
||||
end
|
||||
local nodes = tables[1]
|
||||
|
||||
--check the node array
|
||||
count = #nodes
|
||||
if version == 1 then --original flat table format
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
local pos = entry[1]
|
||||
local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
end
|
||||
else --previous meta flat table format
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
end
|
||||
end
|
||||
elseif version == 3 then --previous list format
|
||||
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
|
||||
x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
count = count + 1
|
||||
end
|
||||
elseif version == 4 then --current nested table format
|
||||
--wip: this is a filthy hack that works surprisingly well
|
||||
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
|
||||
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
|
||||
local startpos, startpos1, endpos = 1, 1
|
||||
local nodes = {}
|
||||
while true do
|
||||
startpos, endpos = escaped:find("},%s*{", startpos)
|
||||
if not startpos then
|
||||
break
|
||||
end
|
||||
local current = value:sub(startpos1, startpos)
|
||||
table.insert(nodes, minetest.deserialize("return " .. current))
|
||||
startpos, startpos1 = endpos, endpos
|
||||
end
|
||||
table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
|
||||
|
||||
--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
|
||||
|
||||
count = #nodes
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
end
|
||||
end
|
||||
local pos1 = {x=pos1x, y=pos1y, z=pos1z}
|
||||
local pos2 = {x=pos2x, y=pos2y, z=pos2z}
|
||||
return pos1, pos2, count
|
||||
end
|
||||
|
||||
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
|
||||
--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
|
||||
worldedit.deserialize = function(originpos, value)
|
||||
--make area stay loaded
|
||||
local pos1, pos2 = worldedit.allocate(originpos, value)
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
|
||||
local originx, originy, originz = originpos.x, originpos.y, originpos.z
|
||||
local count = 0
|
||||
local add_node, get_meta = minetest.add_node, minetest.get_meta
|
||||
local version = worldedit.valueversion(value)
|
||||
if version == 1 or version == 2 then --original flat table format
|
||||
--obtain the node table
|
||||
local get_tables = loadstring(value)
|
||||
if not get_tables then --error loading value
|
||||
return count
|
||||
end
|
||||
local tables = get_tables()
|
||||
|
||||
--transform the node table into an array of nodes
|
||||
for i = 1, #tables do
|
||||
for j, v in pairs(tables[i]) do
|
||||
if type(v) == "table" then
|
||||
tables[i][j] = tables[v[1]]
|
||||
end
|
||||
end
|
||||
end
|
||||
local nodes = tables[1]
|
||||
|
||||
--load the node array
|
||||
count = #nodes
|
||||
if version == 1 then --original flat table format
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
local pos = entry[1]
|
||||
pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
|
||||
add_node(pos, entry[2])
|
||||
end
|
||||
else --previous meta flat table format
|
||||
for index = 1, #nodes do
|
||||
local entry = nodes[index]
|
||||
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
add_node(entry, entry) --entry acts both as position and as node
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
elseif version == 3 then --previous list format
|
||||
local pos = {x=0, y=0, z=0}
|
||||
local node = {name="", param1=0, param2=0}
|
||||
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
|
||||
pos.x, pos.y, pos.z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
|
||||
node.name, node.param1, node.param2 = name, param1, param2
|
||||
add_node(pos, node)
|
||||
count = count + 1
|
||||
end
|
||||
elseif version == 4 then --current nested table format
|
||||
--wip: this is a filthy hack that works surprisingly well
|
||||
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
|
||||
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
|
||||
local startpos, startpos1, endpos = 1, 1
|
||||
local nodes = {}
|
||||
while true do
|
||||
startpos, endpos = escaped:find("},%s*{", startpos)
|
||||
if not startpos then
|
||||
break
|
||||
end
|
||||
local current = value:sub(startpos1, startpos)
|
||||
table.insert(nodes, minetest.deserialize("return " .. current))
|
||||
startpos, startpos1 = endpos, endpos
|
||||
end
|
||||
table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
|
||||
|
||||
--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
|
||||
|
||||
--load the nodes
|
||||
count = #nodes
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
add_node(entry, entry) --entry acts both as position and as node
|
||||
end
|
||||
|
||||
--load the metadata
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
--- Schematic serialization and deserialiation.
|
||||
-- @module worldedit.serialization
|
||||
|
||||
worldedit.LATEST_SERIALIZATION_VERSION = 5
|
||||
local LATEST_SERIALIZATION_HEADER = worldedit.LATEST_SERIALIZATION_VERSION .. ":"
|
||||
|
||||
|
||||
--[[
|
||||
Serialization version history:
|
||||
1: Original format. Serialized Lua table with a weird linked format...
|
||||
2: Position and node seperated into sub-tables in fields `1` and `2`.
|
||||
3: List of nodes, one per line, with fields seperated by spaces.
|
||||
Format: <X> <Y> <Z> <Name> <Param1> <Param2>
|
||||
4: Serialized Lua table containing a list of nodes with `x`, `y`, `z`,
|
||||
`name`, `param1`, `param2`, and `meta` fields.
|
||||
5: Added header and made `param1`, `param2`, and `meta` fields optional.
|
||||
Header format: <Version>,<ExtraHeaderField1>,...:<Content>
|
||||
--]]
|
||||
|
||||
|
||||
--- Reads the header of serialized data.
|
||||
-- @param value Serialized WorldEdit data.
|
||||
-- @return The version as a positive natural number, or 0 for unknown versions.
|
||||
-- @return Extra header fields as a list of strings, or nil if not supported.
|
||||
-- @return Content (data after header).
|
||||
function worldedit.read_header(value)
|
||||
if value:find("^[0-9]+[%-:]") then
|
||||
local header_end = value:find(":", 1, true)
|
||||
local header = value:sub(1, header_end - 1):split(",")
|
||||
local version = tonumber(header[1])
|
||||
table.remove(header, 1)
|
||||
local content = value:sub(header_end + 1)
|
||||
return version, header, content
|
||||
end
|
||||
-- Old versions that didn't include a header with a version number
|
||||
if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then -- List format
|
||||
return 3, nil, value
|
||||
elseif value:find("^[^\"']+%{%d+%}") then
|
||||
if value:find("%[\"meta\"%]") then -- Meta flat table format
|
||||
return 2, nil, value
|
||||
end
|
||||
return 1, nil, value -- Flat table format
|
||||
elseif value:find("%{") then -- Raw nested table format
|
||||
return 4, nil, value
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Converts the region defined by positions `pos1` and `pos2`
|
||||
-- into a single string.
|
||||
-- @return The serialized data.
|
||||
-- @return The number of nodes serialized.
|
||||
function worldedit.serialize(pos1, pos2)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local count = 0
|
||||
local result = {}
|
||||
local get_node, get_meta = minetest.get_node, minetest.get_meta
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local node = get_node(pos)
|
||||
if node.name ~= "air" and node.name ~= "ignore" then
|
||||
count = count + 1
|
||||
local meta = get_meta(pos):to_table()
|
||||
|
||||
local meta_empty = true
|
||||
-- Convert metadata item stacks to item strings
|
||||
for name, inventory in pairs(meta.inventory) do
|
||||
for index, stack in ipairs(inventory) do
|
||||
meta_empty = false
|
||||
inventory[index] = stack.to_string and stack:to_string() or stack
|
||||
end
|
||||
end
|
||||
for k in pairs(meta) do
|
||||
if k ~= "inventory" then
|
||||
meta_empty = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
result[count] = {
|
||||
x = pos.x - pos1.x,
|
||||
y = pos.y - pos1.y,
|
||||
z = pos.z - pos1.z,
|
||||
name = node.name,
|
||||
param1 = node.param1 ~= 0 and node.param1 or nil,
|
||||
param2 = node.param2 ~= 0 and node.param2 or nil,
|
||||
meta = not meta_empty and meta or nil,
|
||||
}
|
||||
end
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
-- Serialize entries
|
||||
result = minetest.serialize(result)
|
||||
return LATEST_SERIALIZATION_HEADER .. result, count
|
||||
end
|
||||
|
||||
|
||||
--- Loads the schematic in `value` into a node list in the latest format.
|
||||
-- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile)
|
||||
-- by ChillCode, available under the MIT license.
|
||||
-- @return A node list in the latest format, or nil on failure.
|
||||
local function load_schematic(value)
|
||||
local version, header, content = worldedit.read_header(value)
|
||||
local nodes = {}
|
||||
if version == 1 or version == 2 then -- Original flat table format
|
||||
local tables = minetest.deserialize(content)
|
||||
if not tables then return nil end
|
||||
|
||||
-- Transform the node table into an array of nodes
|
||||
for i = 1, #tables do
|
||||
for j, v in pairs(tables[i]) do
|
||||
if type(v) == "table" then
|
||||
tables[i][j] = tables[v[1]]
|
||||
end
|
||||
end
|
||||
end
|
||||
nodes = tables[1]
|
||||
|
||||
if version == 1 then --original flat table format
|
||||
for i, entry in ipairs(nodes) do
|
||||
local pos = entry[1]
|
||||
entry.x, entry.y, entry.z = pos.x, pos.y, pos.z
|
||||
entry[1] = nil
|
||||
local node = entry[2]
|
||||
entry.name, entry.param1, entry.param2 = node.name, node.param1, node.param2
|
||||
entry[2] = nil
|
||||
end
|
||||
end
|
||||
elseif version == 3 then -- List format
|
||||
for x, y, z, name, param1, param2 in content:gmatch(
|
||||
"([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+" ..
|
||||
"([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
|
||||
param1, param2 = tonumber(param1), tonumber(param2)
|
||||
table.insert(nodes, {
|
||||
x = originx + tonumber(x),
|
||||
y = originy + tonumber(y),
|
||||
z = originz + tonumber(z),
|
||||
name = name,
|
||||
param1 = param1 ~= 0 and param1 or nil,
|
||||
param2 = param2 ~= 0 and param2 or nil,
|
||||
})
|
||||
end
|
||||
elseif version == 4 or version == 5 then -- Nested table format
|
||||
if not jit then
|
||||
-- This is broken for larger tables in the current version of LuaJIT
|
||||
nodes = minetest.deserialize(content)
|
||||
else
|
||||
-- XXX: This is a filthy hack that works surprisingly well - in LuaJIT, `minetest.deserialize` will fail due to the register limit
|
||||
nodes = {}
|
||||
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) -- remove the starting and ending values to leave only the node data
|
||||
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
|
||||
local startpos, startpos1, endpos = 1, 1
|
||||
while true do -- go through each individual node entry (except the last)
|
||||
startpos, endpos = escaped:find("},%s*{", startpos)
|
||||
if not startpos then
|
||||
break
|
||||
end
|
||||
local current = value:sub(startpos1, startpos)
|
||||
local entry = minetest.deserialize("return " .. current)
|
||||
table.insert(nodes, entry)
|
||||
startpos, startpos1 = endpos, endpos
|
||||
end
|
||||
local entry = minetest.deserialize("return " .. value:sub(startpos1)) -- process the last entry
|
||||
table.insert(nodes, entry)
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
return nodes
|
||||
end
|
||||
|
||||
--- Determines the volume the nodes represented by string `value` would occupy
|
||||
-- if deserialized at `origin_pos`.
|
||||
-- @return Low corner position.
|
||||
-- @return High corner position.
|
||||
-- @return The number of nodes.
|
||||
function worldedit.allocate(origin_pos, value)
|
||||
local nodes = load_schematic(value)
|
||||
if not nodes then return nil end
|
||||
return worldedit.allocate_with_nodes(origin_pos, nodes)
|
||||
end
|
||||
|
||||
|
||||
-- Internal
|
||||
function worldedit.allocate_with_nodes(origin_pos, nodes)
|
||||
local huge = math.huge
|
||||
local pos1x, pos1y, pos1z = huge, huge, huge
|
||||
local pos2x, pos2y, pos2z = -huge, -huge, -huge
|
||||
local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
|
||||
for i, entry in ipairs(nodes) do
|
||||
local x, y, z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
end
|
||||
local pos1 = {x=pos1x, y=pos1y, z=pos1z}
|
||||
local pos2 = {x=pos2x, y=pos2y, z=pos2z}
|
||||
return pos1, pos2, #nodes
|
||||
end
|
||||
|
||||
|
||||
--- Loads the nodes represented by string `value` at position `origin_pos`.
|
||||
-- @return The number of nodes deserialized.
|
||||
function worldedit.deserialize(origin_pos, value)
|
||||
local nodes = load_schematic(value)
|
||||
if not nodes then return nil end
|
||||
|
||||
local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
|
||||
local count = 0
|
||||
local add_node, get_meta = minetest.add_node, minetest.get_meta
|
||||
for i, entry in ipairs(nodes) do
|
||||
entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
|
||||
-- Entry acts as both position and node
|
||||
add_node(entry, entry)
|
||||
if entry.meta then
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
@ -1,142 +1,131 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
|
||||
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
|
||||
worldedit.sort_pos = function(pos1, pos2)
|
||||
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
|
||||
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
|
||||
if pos1.x > pos2.x then
|
||||
pos2.x, pos1.x = pos1.x, pos2.x
|
||||
end
|
||||
if pos1.y > pos2.y then
|
||||
pos2.y, pos1.y = pos1.y, pos2.y
|
||||
end
|
||||
if pos1.z > pos2.z then
|
||||
pos2.z, pos1.z = pos1.z, pos2.z
|
||||
end
|
||||
return pos1, pos2
|
||||
end
|
||||
|
||||
--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
|
||||
worldedit.volume = function(pos1, pos2)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
|
||||
end
|
||||
|
||||
minetest.register_node("worldedit:placeholder", {
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
diggable = false,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
|
||||
worldedit.hide = function(pos1, pos2)
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local node = get_node(pos)
|
||||
if node.name ~= "worldedit:placeholder" then
|
||||
local data = get_meta(pos):to_table() --obtain metadata of original node
|
||||
data.fields.worldedit_placeholder = node.name --add the node's name
|
||||
node.name = "worldedit:placeholder" --set node name
|
||||
add_node(pos, node) --add placeholder node
|
||||
get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata
|
||||
end
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
|
||||
worldedit.suppress = function(pos1, pos2, nodename)
|
||||
--ignore placeholder supression
|
||||
if nodename == "worldedit:placeholder" then
|
||||
return 0
|
||||
end
|
||||
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local nodes = minetest.find_nodes_in_area(pos1, pos2, nodename)
|
||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||
for _, pos in ipairs(nodes) do
|
||||
local node = get_node(pos)
|
||||
local data = get_meta(pos):to_table() --obtain metadata of original node
|
||||
data.fields.worldedit_placeholder = node.name --add the node's name
|
||||
node.name = "worldedit:placeholder" --set node name
|
||||
add_node(pos, node) --add placeholder node
|
||||
get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata
|
||||
end
|
||||
return #nodes
|
||||
end
|
||||
|
||||
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
|
||||
worldedit.highlight = function(pos1, pos2, nodename)
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||
local count = 0
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local node = get_node(pos)
|
||||
if node.name == nodename then --node found
|
||||
count = count + 1
|
||||
elseif node.name ~= "worldedit:placeholder" then --hide other nodes
|
||||
local data = get_meta(pos):to_table() --obtain metadata of original node
|
||||
data.fields.worldedit_placeholder = node.name --add the node's name
|
||||
node.name = "worldedit:placeholder" --set node name
|
||||
add_node(pos, node) --add placeholder node
|
||||
get_meta(pos):from_table(data) --set placeholder metadata to the original node's metadata
|
||||
end
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
|
||||
worldedit.restore = function(pos1, pos2)
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder")
|
||||
local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
|
||||
for _, pos in ipairs(nodes) do
|
||||
local node = get_node(pos)
|
||||
local data = get_meta(pos):to_table() --obtain node metadata
|
||||
node.name = data.fields.worldedit_placeholder --set node name
|
||||
data.fields.worldedit_placeholder = nil --delete old nodename
|
||||
add_node(pos, node) --add original node
|
||||
get_meta(pos):from_table(data) --set original node metadata
|
||||
end
|
||||
return #nodes
|
||||
end
|
||||
--- Functions for visibly hiding nodes
|
||||
-- @module worldedit.visualization
|
||||
|
||||
minetest.register_node("worldedit:placeholder", {
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
diggable = false,
|
||||
walkable = false,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
--- Hides all nodes in a region defined by positions `pos1` and `pos2` by
|
||||
-- non-destructively replacing them with invisible nodes.
|
||||
-- @return The number of nodes hidden.
|
||||
function worldedit.hide(pos1, pos2)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local get_node, get_meta, swap_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.swap_node
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local node = get_node(pos)
|
||||
if node.name ~= "air" and node.name ~= "worldedit:placeholder" then
|
||||
-- Save the node's original name
|
||||
get_meta(pos):set_string("worldedit_placeholder", node.name)
|
||||
-- Swap in placeholder node
|
||||
node.name = "worldedit:placeholder"
|
||||
swap_node(pos, node)
|
||||
end
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
--- Suppresses all instances of `node_name` in a region defined by positions
|
||||
-- `pos1` and `pos2` by non-destructively replacing them with invisible nodes.
|
||||
-- @return The number of nodes suppressed.
|
||||
function worldedit.suppress(pos1, pos2, node_name)
|
||||
-- Ignore placeholder supression
|
||||
if node_name == "worldedit:placeholder" then
|
||||
return 0
|
||||
end
|
||||
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local nodes = minetest.find_nodes_in_area(pos1, pos2, node_name)
|
||||
local get_node, get_meta, swap_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.swap_node
|
||||
for _, pos in ipairs(nodes) do
|
||||
local node = get_node(pos)
|
||||
-- Save the node's original name
|
||||
get_meta(pos):set_string("worldedit_placeholder", node.name)
|
||||
-- Swap in placeholder node
|
||||
node.name = "worldedit:placeholder"
|
||||
swap_node(pos, node)
|
||||
end
|
||||
return #nodes
|
||||
end
|
||||
|
||||
--- Highlights all instances of `node_name` in a region defined by positions
|
||||
-- `pos1` and `pos2` by non-destructively hiding all other nodes.
|
||||
-- @return The number of nodes found.
|
||||
function worldedit.highlight(pos1, pos2, node_name)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local get_node, get_meta, swap_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.swap_node
|
||||
local count = 0
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local node = get_node(pos)
|
||||
if node.name == node_name then -- Node found
|
||||
count = count + 1
|
||||
elseif node.name ~= "worldedit:placeholder" then -- Hide other nodes
|
||||
-- Save the node's original name
|
||||
get_meta(pos):set_string("worldedit_placeholder", node.name)
|
||||
-- Swap in placeholder node
|
||||
node.name = "worldedit:placeholder"
|
||||
swap_node(pos, node)
|
||||
end
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
-- Restores all nodes hidden with WorldEdit functions in a region defined
|
||||
-- by positions `pos1` and `pos2`.
|
||||
-- @return The number of nodes restored.
|
||||
function worldedit.restore(pos1, pos2)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local nodes = minetest.find_nodes_in_area(pos1, pos2, "worldedit:placeholder")
|
||||
local get_node, get_meta, swap_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.swap_node
|
||||
for _, pos in ipairs(nodes) do
|
||||
local node = get_node(pos)
|
||||
local meta = get_meta(pos)
|
||||
local data = meta:to_table()
|
||||
node.name = data.fields.worldedit_placeholder
|
||||
data.fields.worldedit_placeholder = nil
|
||||
meta:from_table(data)
|
||||
swap_node(pos, node)
|
||||
end
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
Reference in New Issue
Block a user