mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-17 07:50:29 +01:00
add serialise and deserialise and default volume set to 50
add serialise and deserialise set default volume to 50 change variable name "musique" to "music"
This commit is contained in:
parent
b165c5512f
commit
3d599fc0d1
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@ -492,7 +492,7 @@ local play_sound = function(player, list, number, is_music)
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local gain = 1.0
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if list[number].gain ~= nil then
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if is_music then
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gain = list[number].gain*sounds.get_gain(player_name, "musique")
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gain = list[number].gain*sounds.get_gain(player_name, "music")
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--minetest.chat_send_all("gain music: " .. gain )
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else
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gain = list[number].gain*sounds.get_gain(player_name, "ambience")
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@ -521,7 +521,7 @@ local stop_sound = function(still_playing, player)
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local list = cave
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -531,7 +531,7 @@ local stop_sound = function(still_playing, player)
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local list = cave_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -541,7 +541,7 @@ local stop_sound = function(still_playing, player)
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local list = swimming_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -551,7 +551,7 @@ local stop_sound = function(still_playing, player)
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local list = beach
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -561,7 +561,7 @@ local stop_sound = function(still_playing, player)
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local list = beach_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -571,7 +571,7 @@ local stop_sound = function(still_playing, player)
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local list = desert
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -581,7 +581,7 @@ local stop_sound = function(still_playing, player)
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local list = desert_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -591,7 +591,7 @@ local stop_sound = function(still_playing, player)
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local list = night
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -601,7 +601,7 @@ local stop_sound = function(still_playing, player)
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local list = night_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -611,7 +611,7 @@ local stop_sound = function(still_playing, player)
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local list = day
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -621,7 +621,7 @@ local stop_sound = function(still_playing, player)
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local list = day_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -631,7 +631,7 @@ local stop_sound = function(still_playing, player)
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local list = music
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -641,7 +641,7 @@ local stop_sound = function(still_playing, player)
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local list = flowing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -651,7 +651,7 @@ local stop_sound = function(still_playing, player)
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local list = flowing_water2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -661,7 +661,7 @@ local stop_sound = function(still_playing, player)
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local list = lava
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -671,7 +671,7 @@ local stop_sound = function(still_playing, player)
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local list = lava2
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -681,7 +681,7 @@ local stop_sound = function(still_playing, player)
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local list = water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -691,7 +691,7 @@ local stop_sound = function(still_playing, player)
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local list = water_surface
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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@ -702,7 +702,7 @@ local stop_sound = function(still_playing, player)
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local list = water_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
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played_on_start = false
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end
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@ -717,7 +717,7 @@ local stop_sound = function(still_playing, player)
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-- minetest.chat_send_all("handler flying " )
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if list.on_stop ~= nil then
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-- minetest.chat_send_all("onstop flying" )
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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@ -728,7 +728,7 @@ local stop_sound = function(still_playing, player)
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local list = splashing_water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player_name, "ambience")})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -757,7 +757,7 @@ minetest.register_globalstep(function(dtime)
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-- end
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if ambience.on_start ~= nil and played_on_start == false then
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played_on_start = true
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "ambience")})
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=0.5*sounds.get_gain(player:get_player_name(), "ambience")})
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end
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-- minetest.chat_send_all("ambience: " ..ambience )
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-- if ambience.on_start ~= nil and played_on_start_flying == false then
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@ -2,23 +2,23 @@ minetest.log("action","[mod soundset] Loading...")
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sounds = {}
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sounds.file = minetest.get_worldpath() .. "/sounds_config.txt"
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sounds.gaindefault = { ["musique"] = 100, ["ambience"] = 100, ["mobs"] = 100, ["other"] = 100 }
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sounds.gaindefault = { ["music"] = 50, ["ambience"] = 50, ["mobs"] = 50, ["other"] = 50 }
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sounds.gainplayers = {}
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sounds.set_sound = function(name, param)
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if param == "" then
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minetest.chat_send_player(name, "/setsound <musique|ambience|mobs|other> <number>")
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minetest.chat_send_player(name, "/setsound <music|ambience|mobs|other> <number>")
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return
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end
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local param_name, param_value = param:match("^(%S+)%s(%S+)$")
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if param_name == nil or param_value == nil then
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minetest.chat_send_player(name, "invalid param, /setsound <musique|ambience|mobs|other> <number>")
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minetest.log("action", "invalid param, see /setsound <musique|ambience|mobs|other> <number>")
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minetest.chat_send_player(name, "invalid param, /setsound <music|ambience|mobs|other> <number>")
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minetest.log("action", "invalid param, see /setsound <music|ambience|mobs|other> <number>")
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return
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end
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if param_name ~= "musique" and param_name ~= "ambience" and param_name ~= "mobs" and param_name ~= "other" then
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if param_name ~= "music" and param_name ~= "ambience" and param_name ~= "mobs" and param_name ~= "other" then
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minetest.chat_send_player(name, "invalid param " .. param_name)
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minetest.log("action", "invalid param, /setsound " .. param_name)
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return
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@ -44,39 +44,39 @@ sounds.set_sound = function(name, param)
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sounds.gainplayers[name][param_name] = value
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minetest.chat_send_player(name, "sound " .. param_name .. " set to " .. value)
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minetest.log("action", name ..", sound " .. param_name .. " set to " .. value)
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local output = io.open(sounds.file, "w")
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for i, v in pairs(sounds.gainplayers) do
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output:write(v.musique .. " " .. v.ambience .. " " .. v.mobs .. " " .. v.other .. " " .. i .."\n")
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end
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io.close(output)
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local input = io.open(sounds.file, "w")
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if input then
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input:write(minetest.serialize(sounds.gainplayers))
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input:close()
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else
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minetest.log("action","echec d'ouverture (mode:w) de " .. sounds.file)
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end
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end
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sounds.get_gain = function(name, sound_type)
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return sounds.gainplayers[name][sound_type]/50
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if name == nil or name == "" then
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return 1
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end
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local gain = sounds.gainplayers[name][sound_type]
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if gain == nil then
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return 1
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end
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return gain/50
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end
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local function load_sounds_config()
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local input = io.open(sounds.file, "r")
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if input then
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repeat
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local musique = input:read("*n")
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if musique == nil then
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break
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local file = io.open(sounds.file, "r")
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if file then
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sounds.gainplayers = minetest.deserialize(file:read("*all"))
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file:close()
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end
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local ambience = input:read("*n")
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local mobs = input:read("*n")
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local other = input:read("*n")
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local name = input:read("*l")
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sounds.gainplayers[name:sub(2)] = {musique = musique, ambience = ambience, mobs = mobs, other = other}
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until input:read(0) == nil
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io.close(input)
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if sounds.gainplayers == nil then
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sounds.gainplayers = {}
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end
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end
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@ -84,15 +84,15 @@ end
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load_sounds_config()
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minetest.register_chatcommand("setsound", {
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params = "",
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description = "set volume sound <musique|ambience|mobs|other>",
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params = "<music|ambience|mobs|other> <number>",
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description = "set volume sound <music|ambience|mobs|other>",
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privs = {},
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func = sounds.set_sound,
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})
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minetest.register_chatcommand("getsound", {
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params = "",
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description = "print volume sound <musique|ambience|mobs|other>",
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description = "print volume sound <music|ambience|mobs|other>",
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privs = {},
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func = function(name, param)
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local conf = ""
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@ -1,5 +1,5 @@
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-= soundset-MOD for MINETEST =-
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by Mg and crabman77
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by LeMagnesium and crabman77
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YOUR mod can use THIS mod to have a volume that's adjustable by the player(s)
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|
||||
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Loading…
Reference in New Issue
Block a user