Added tetrisarcade mod
- Added tetris arcade and created a craft recipe
							
								
								
									
										8
									
								
								mods/tetris/README.md
									
									
									
									
									
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Tetris Arcade mod for Minetest.
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		||||
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		||||
License : WTFPL
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		||||
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		||||
Use "/giveme tetris:arcade" to get Arcade node.
 | 
			
		||||
Right-click Arcade to play.
 | 
			
		||||
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		||||
Patches welcome.
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		||||
							
								
								
									
										278
									
								
								mods/tetris/init.lua
									
									
									
									
									
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shapes = {
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		||||
   {  { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
 | 
			
		||||
     
 | 
			
		||||
   {  { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} },
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		||||
      { x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } },
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		||||
 | 
			
		||||
   {  { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} },
 | 
			
		||||
      { x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } },
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		||||
 | 
			
		||||
   {  { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} },
 | 
			
		||||
      { x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } },
 | 
			
		||||
 | 
			
		||||
   {  { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} },
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		||||
      { x = {0, 1, 2, 2}, y = {1, 1, 1, 2} },
 | 
			
		||||
      { x = {1, 1, 0, 1}, y = {0, 1, 2, 2} },
 | 
			
		||||
      { x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } },
 | 
			
		||||
 | 
			
		||||
   {  { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} },
 | 
			
		||||
      { x = {0, 1, 2, 0}, y = {1, 1, 1, 2} },
 | 
			
		||||
      { x = {0, 1, 1, 1}, y = {0, 0, 1, 2} },
 | 
			
		||||
      { x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } },
 | 
			
		||||
 | 
			
		||||
   {  { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} },
 | 
			
		||||
      { x = {1, 1, 1, 2}, y = {0, 1, 2, 1} },
 | 
			
		||||
      { x = {0, 1, 2, 1}, y = {1, 1, 1, 2} },
 | 
			
		||||
      { x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } }
 | 
			
		||||
 | 
			
		||||
colors = { "cyan.png", "magenta.png", "red.png",
 | 
			
		||||
          "blue.png", "green.png", "orange.png", "yellow.png" }
 | 
			
		||||
 | 
			
		||||
background = "image[0,0;3.55,6.66;black.png]"
 | 
			
		||||
buttons = "button[3,5;0.6,0.6;left;◄]"
 | 
			
		||||
	.."button[3.6,5;0.6,0.6;rotateleft;L]"
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		||||
	.."button[4.2,5;0.6,0.6;drop;▼]"
 | 
			
		||||
	.."button[4.8,5;0.6,0.6;rotateright;R]"
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		||||
	.."button[5.4,5;0.6,0.6;right;►]"
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		||||
	.."button[3.5,3.3;2,2;new;New Game]"
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		||||
 | 
			
		||||
formsize = "size[5.9,5.7]"
 | 
			
		||||
boardx, boardy = 0, 0
 | 
			
		||||
sizex, sizey, size = 0.29, 0.29, 0.31
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		||||
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		||||
local comma = ","
 | 
			
		||||
local semi = ";"
 | 
			
		||||
local close = "]"
 | 
			
		||||
 | 
			
		||||
local concat = table.concat
 | 
			
		||||
local insert = table.insert
 | 
			
		||||
 | 
			
		||||
draw_shape = function(id, x, y, rot, posx, posy)
 | 
			
		||||
	local d = shapes[id][rot]
 | 
			
		||||
	local scr = {}
 | 
			
		||||
 | 
			
		||||
	for i=1,4 do
 | 
			
		||||
	   local tmp = { "image[",
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		||||
	   		 (d.x[i]+x)*sizex+posx, comma,
 | 
			
		||||
	   		 (d.y[i]+y)*sizey+posy, semi,
 | 
			
		||||
	   		 size, comma, size, semi,
 | 
			
		||||
	   		 colors[id], close }
 | 
			
		||||
	   scr[#scr+1] = concat(tmp)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	return concat(scr)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function step(pos, fields)
 | 
			
		||||
	local meta = minetest.get_meta(pos)
 | 
			
		||||
	local t = minetest.deserialize(meta:get_string("tetris"))
 | 
			
		||||
	local nex = math.random(7)
 | 
			
		||||
	
 | 
			
		||||
	local function new_game(pos)
 | 
			
		||||
 | 
			
		||||
		t = {
 | 
			
		||||
			board = {},
 | 
			
		||||
			boardstring = "",
 | 
			
		||||
			previewstring = draw_shape(nex, 0, 0, 1, 4, 1),
 | 
			
		||||
			score = 0,
 | 
			
		||||
			cur = nex,
 | 
			
		||||
			nex = nex,
 | 
			
		||||
			x=4, y=0, rot=1 
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		local timer = minetest.get_node_timer(pos)
 | 
			
		||||
		timer:set(0.3, 0)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local function update_boardstring()
 | 
			
		||||
		local scr = {}
 | 
			
		||||
 | 
			
		||||
		for i, line in pairs(t.board) do
 | 
			
		||||
			for _, tile in pairs(line) do
 | 
			
		||||
			   local tmp = { "image[",
 | 
			
		||||
			      tile[1]*sizex+boardx, comma,
 | 
			
		||||
			      i*sizey+boardy, semi,
 | 
			
		||||
			      size, comma, size, semi,
 | 
			
		||||
			      colors[tile[2] ], close }
 | 
			
		||||
 | 
			
		||||
			   scr[#scr+1] = concat(tmp)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		t.boardstring = concat(scr)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local function add()
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		||||
		local d = shapes[t.cur][t.rot]
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 | 
			
		||||
		for i=1,4 do
 | 
			
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			local l = d.y[i] + t.y
 | 
			
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			if not t.board[l] then t.board[l] = {} end
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		||||
			insert(t.board[l], {d.x[i] + t.x, t.cur})
 | 
			
		||||
		end
 | 
			
		||||
	end
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		||||
 | 
			
		||||
	local function scroll(l)
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		||||
		for i=l, 1, -1 do
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			t.board[i] = t.board[i-1] or {}
 | 
			
		||||
		end
 | 
			
		||||
	end
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		||||
 | 
			
		||||
	local function check_lines()
 | 
			
		||||
		for i, line in pairs(t.board) do
 | 
			
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			if #line >= 10 then
 | 
			
		||||
				scroll(i)
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				t.score = t.score + 10
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
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		||||
 | 
			
		||||
	local function check_position(x, y, rot)
 | 
			
		||||
		local d = shapes[t.cur][rot]
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		||||
 | 
			
		||||
		for i=1,4 do
 | 
			
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			local cx, cy = d.x[i]+x, d.y[i]+y
 | 
			
		||||
			
 | 
			
		||||
			if cx < 0 or cx > 9 or cy < 0 or cy > 19 then
 | 
			
		||||
				return false 
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			for _, tile in pairs(t.board[ cy ] or {}) do
 | 
			
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				if tile[1] == cx then return false end
 | 
			
		||||
			end
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		||||
		end
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 | 
			
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		return true
 | 
			
		||||
	end
 | 
			
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 | 
			
		||||
	local function stuck()
 | 
			
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		if check_position(t.x, t.y+1, t.rot) then return false end
 | 
			
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		return true
 | 
			
		||||
	end
 | 
			
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	local function tick()
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		if stuck() then	
 | 
			
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			if t.y <= 0 then
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				return false end
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			add()
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			check_lines()
 | 
			
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			update_boardstring()
 | 
			
		||||
			t.cur, t.nex = t.nex, nex
 | 
			
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			t.x, t.y, t.rot = 4, 0, 1
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			t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6)
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		else
 | 
			
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			t.y = t.y + 1
 | 
			
		||||
		end
 | 
			
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		return true
 | 
			
		||||
	end  
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		||||
	local function move(dx, dy)
 | 
			
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		local newx, newy = t.x+dx, t.y+dy
 | 
			
		||||
		if not check_position(newx, newy, t.rot) then return end
 | 
			
		||||
		t.x, t.y = newx, newy
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local function rotate(dr)
 | 
			
		||||
		local no = #(shapes[t.cur])
 | 
			
		||||
		local newrot = (t.rot+dr) % no
 | 
			
		||||
 | 
			
		||||
		if newrot<1 then newrot = newrot+no end
 | 
			
		||||
		if not check_position(t.x, t.y, newrot) then return end
 | 
			
		||||
		t.rot = newrot
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local function key()
 | 
			
		||||
		if fields.left then
 | 
			
		||||
			move(-1, 0)
 | 
			
		||||
		end
 | 
			
		||||
		if fields.rotateleft then
 | 
			
		||||
			rotate(-1)
 | 
			
		||||
		end
 | 
			
		||||
		if fields.drop then
 | 
			
		||||
			t.score = t.score + 1
 | 
			
		||||
			move(0, 3)
 | 
			
		||||
		end
 | 
			
		||||
		if fields.rotateright then
 | 
			
		||||
			rotate(1)
 | 
			
		||||
		end
 | 
			
		||||
		if fields.right then
 | 
			
		||||
			move(1, 0)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local run = true
 | 
			
		||||
 | 
			
		||||
	if fields then
 | 
			
		||||
		if fields.new then
 | 
			
		||||
			new_game(pos)
 | 
			
		||||
		else
 | 
			
		||||
			key(fields)
 | 
			
		||||
		end
 | 
			
		||||
	else
 | 
			
		||||
		run = tick()
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local scr = { formsize, background, 
 | 
			
		||||
		t.boardstring, t.previewstring,
 | 
			
		||||
		draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
 | 
			
		||||
		"label[3.8,0.1;Next...]label[3.8,3;Score: ", 
 | 
			
		||||
		t.score, close, buttons }
 | 
			
		||||
 | 
			
		||||
		meta:set_string("formspec", concat(scr).. default.gui_bg .. default.gui_bg_img .. default.gui_slots)
 | 
			
		||||
		meta:set_string("tetris", minetest.serialize(t))
 | 
			
		||||
 | 
			
		||||
	return run
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
arcade = {
 | 
			
		||||
	description="Arcade",
 | 
			
		||||
	drawtype = "mesh",
 | 
			
		||||
	mesh = "arcade.obj",
 | 
			
		||||
	tiles = {"arcade.png"},
 | 
			
		||||
	paramtype = "light",
 | 
			
		||||
	paramtype2 = "facedir",
 | 
			
		||||
	groups = {snappy=3},
 | 
			
		||||
	selection_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
 | 
			
		||||
	},
 | 
			
		||||
	collision_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
 | 
			
		||||
	},
 | 
			
		||||
	
 | 
			
		||||
	on_construct = function(pos)
 | 
			
		||||
		local meta = minetest.get_meta(pos)
 | 
			
		||||
		meta:set_string("formspec", formsize.."button[2,2.5;2,2;new;New Game]".. default.gui_bg .. default.gui_bg_img .. default.gui_slots)
 | 
			
		||||
	end,
 | 
			
		||||
	
 | 
			
		||||
	on_timer = function(pos)
 | 
			
		||||
		return step(pos, nil)
 | 
			
		||||
	end,
 | 
			
		||||
 | 
			
		||||
	on_receive_fields = function(pos, formanme, fields, sender)
 | 
			
		||||
		step(pos, fields)
 | 
			
		||||
	end,
 | 
			
		||||
	
 | 
			
		||||
	on_place = function(itemstack, placer, pointed_thing)
 | 
			
		||||
		local pos = pointed_thing.above
 | 
			
		||||
		if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
 | 
			
		||||
			minetest.chat_send_player(placer:get_player_name(), "No room for place the Arcade !" )
 | 
			
		||||
		return end
 | 
			
		||||
		local dir = placer:get_look_dir()
 | 
			
		||||
		local node = { name="tetris:arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
 | 
			
		||||
		minetest.set_node(pos, node)
 | 
			
		||||
		itemstack:take_item()
 | 
			
		||||
	end,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
minetest.register_node("tetris:arcade", arcade)
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "tetris:arcade",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
 | 
			
		||||
		{"default:steel_ingot","plasmascreen:screen5","mesecons:wire_00000000_off"},
 | 
			
		||||
		{"default:steel_ingot","mesecons:wire_00000000_off","default:steel_ingot"},
 | 
			
		||||
	},
 | 
			
		||||
})
 | 
			
		||||
							
								
								
									
										34
									
								
								mods/tetris/models/arcade.obj
									
									
									
									
									
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						@@ -0,0 +1,34 @@
 | 
			
		||||
# Blender v2.72 (sub 0) OBJ File: ''
 | 
			
		||||
# www.blender.org
 | 
			
		||||
mtllib vending_machine.mtl
 | 
			
		||||
o Cube
 | 
			
		||||
v 0.499998 -0.499998 -0.499998
 | 
			
		||||
v 0.499998 -0.499998 0.499998
 | 
			
		||||
v -0.499998 -0.499998 0.499998
 | 
			
		||||
v -0.499998 -0.499998 -0.499998
 | 
			
		||||
v 0.499998 1.499994 -0.499998
 | 
			
		||||
v 0.499998 1.499994 0.499998
 | 
			
		||||
v -0.499998 1.499994 0.499998
 | 
			
		||||
v -0.499998 1.499994 -0.499998
 | 
			
		||||
vt 0.250050 0.250050
 | 
			
		||||
vt 0.000100 0.250050
 | 
			
		||||
vt 0.000100 0.000100
 | 
			
		||||
vt 0.250050 0.000100
 | 
			
		||||
vt 0.250050 0.749950
 | 
			
		||||
vt 0.250050 0.999900
 | 
			
		||||
vt 0.000100 0.999900
 | 
			
		||||
vt 0.000100 0.749950
 | 
			
		||||
vt 0.999900 0.250049
 | 
			
		||||
vt 0.999900 0.749949
 | 
			
		||||
vt 0.749950 0.749950
 | 
			
		||||
vt 0.749950 0.250050
 | 
			
		||||
vt 0.500000 0.749950
 | 
			
		||||
vt 0.500000 0.250050
 | 
			
		||||
usemtl Material
 | 
			
		||||
s off
 | 
			
		||||
f 1/1 2/2 3/3 4/4
 | 
			
		||||
f 5/5 8/6 7/7 6/8
 | 
			
		||||
f 1/1 5/5 6/8 2/2
 | 
			
		||||
f 2/9 6/10 7/11 3/12
 | 
			
		||||
f 3/12 7/11 8/13 4/14
 | 
			
		||||
f 5/5 1/1 4/14 8/13
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								mods/tetris/textures/arcade.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 9.1 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								mods/tetris/textures/black.png
									
									
									
									
									
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		 After Width: | Height: | Size: 82 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/tetris/textures/blue.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 114 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/tetris/textures/cyan.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 114 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/tetris/textures/green.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 114 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/tetris/textures/magenta.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 114 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/tetris/textures/orange.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 114 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/tetris/textures/red.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 114 B  | 
							
								
								
									
										
											BIN
										
									
								
								mods/tetris/textures/yellow.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 114 B  |