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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

Added tetrisarcade mod

- Added tetris arcade and created a craft recipe
This commit is contained in:
LeMagnesium 2015-04-15 18:10:10 +02:00
parent a9ed40dcfa
commit 3e5986999a
12 changed files with 320 additions and 0 deletions

8
mods/tetris/README.md Normal file
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Tetris Arcade mod for Minetest.
License : WTFPL
Use "/giveme tetris:arcade" to get Arcade node.
Right-click Arcade to play.
Patches welcome.

278
mods/tetris/init.lua Normal file
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shapes = {
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
{ { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} },
{ x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } },
{ { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} },
{ x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } },
{ { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} },
{ x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } },
{ { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} },
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 2} },
{ x = {1, 1, 0, 1}, y = {0, 1, 2, 2} },
{ x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } },
{ { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} },
{ x = {0, 1, 2, 0}, y = {1, 1, 1, 2} },
{ x = {0, 1, 1, 1}, y = {0, 0, 1, 2} },
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } },
{ { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} },
{ x = {1, 1, 1, 2}, y = {0, 1, 2, 1} },
{ x = {0, 1, 2, 1}, y = {1, 1, 1, 2} },
{ x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } }
colors = { "cyan.png", "magenta.png", "red.png",
"blue.png", "green.png", "orange.png", "yellow.png" }
background = "image[0,0;3.55,6.66;black.png]"
buttons = "button[3,5;0.6,0.6;left;◄]"
.."button[3.6,5;0.6,0.6;rotateleft;L]"
.."button[4.2,5;0.6,0.6;drop;▼]"
.."button[4.8,5;0.6,0.6;rotateright;R]"
.."button[5.4,5;0.6,0.6;right;►]"
.."button[3.5,3.3;2,2;new;New Game]"
formsize = "size[5.9,5.7]"
boardx, boardy = 0, 0
sizex, sizey, size = 0.29, 0.29, 0.31
local comma = ","
local semi = ";"
local close = "]"
local concat = table.concat
local insert = table.insert
draw_shape = function(id, x, y, rot, posx, posy)
local d = shapes[id][rot]
local scr = {}
for i=1,4 do
local tmp = { "image[",
(d.x[i]+x)*sizex+posx, comma,
(d.y[i]+y)*sizey+posy, semi,
size, comma, size, semi,
colors[id], close }
scr[#scr+1] = concat(tmp)
end
return concat(scr)
end
function step(pos, fields)
local meta = minetest.get_meta(pos)
local t = minetest.deserialize(meta:get_string("tetris"))
local nex = math.random(7)
local function new_game(pos)
t = {
board = {},
boardstring = "",
previewstring = draw_shape(nex, 0, 0, 1, 4, 1),
score = 0,
cur = nex,
nex = nex,
x=4, y=0, rot=1
}
local timer = minetest.get_node_timer(pos)
timer:set(0.3, 0)
end
local function update_boardstring()
local scr = {}
for i, line in pairs(t.board) do
for _, tile in pairs(line) do
local tmp = { "image[",
tile[1]*sizex+boardx, comma,
i*sizey+boardy, semi,
size, comma, size, semi,
colors[tile[2] ], close }
scr[#scr+1] = concat(tmp)
end
end
t.boardstring = concat(scr)
end
local function add()
local d = shapes[t.cur][t.rot]
for i=1,4 do
local l = d.y[i] + t.y
if not t.board[l] then t.board[l] = {} end
insert(t.board[l], {d.x[i] + t.x, t.cur})
end
end
local function scroll(l)
for i=l, 1, -1 do
t.board[i] = t.board[i-1] or {}
end
end
local function check_lines()
for i, line in pairs(t.board) do
if #line >= 10 then
scroll(i)
t.score = t.score + 10
end
end
end
local function check_position(x, y, rot)
local d = shapes[t.cur][rot]
for i=1,4 do
local cx, cy = d.x[i]+x, d.y[i]+y
if cx < 0 or cx > 9 or cy < 0 or cy > 19 then
return false
end
for _, tile in pairs(t.board[ cy ] or {}) do
if tile[1] == cx then return false end
end
end
return true
end
local function stuck()
if check_position(t.x, t.y+1, t.rot) then return false end
return true
end
local function tick()
if stuck() then
if t.y <= 0 then
return false end
add()
check_lines()
update_boardstring()
t.cur, t.nex = t.nex, nex
t.x, t.y, t.rot = 4, 0, 1
t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6)
else
t.y = t.y + 1
end
return true
end
local function move(dx, dy)
local newx, newy = t.x+dx, t.y+dy
if not check_position(newx, newy, t.rot) then return end
t.x, t.y = newx, newy
end
local function rotate(dr)
local no = #(shapes[t.cur])
local newrot = (t.rot+dr) % no
if newrot<1 then newrot = newrot+no end
if not check_position(t.x, t.y, newrot) then return end
t.rot = newrot
end
local function key()
if fields.left then
move(-1, 0)
end
if fields.rotateleft then
rotate(-1)
end
if fields.drop then
t.score = t.score + 1
move(0, 3)
end
if fields.rotateright then
rotate(1)
end
if fields.right then
move(1, 0)
end
end
local run = true
if fields then
if fields.new then
new_game(pos)
else
key(fields)
end
else
run = tick()
end
local scr = { formsize, background,
t.boardstring, t.previewstring,
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
"label[3.8,0.1;Next...]label[3.8,3;Score: ",
t.score, close, buttons }
meta:set_string("formspec", concat(scr).. default.gui_bg .. default.gui_bg_img .. default.gui_slots)
meta:set_string("tetris", minetest.serialize(t))
return run
end
arcade = {
description="Arcade",
drawtype = "mesh",
mesh = "arcade.obj",
tiles = {"arcade.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formsize.."button[2,2.5;2,2;new;New Game]".. default.gui_bg .. default.gui_bg_img .. default.gui_slots)
end,
on_timer = function(pos)
return step(pos, nil)
end,
on_receive_fields = function(pos, formanme, fields, sender)
step(pos, fields)
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player(placer:get_player_name(), "No room for place the Arcade !" )
return end
local dir = placer:get_look_dir()
local node = { name="tetris:arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
minetest.set_node(pos, node)
itemstack:take_item()
end,
}
minetest.register_node("tetris:arcade", arcade)
minetest.register_craft({
output = "tetris:arcade",
recipe = {
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"default:steel_ingot","plasmascreen:screen5","mesecons:wire_00000000_off"},
{"default:steel_ingot","mesecons:wire_00000000_off","default:steel_ingot"},
},
})

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# Blender v2.72 (sub 0) OBJ File: ''
# www.blender.org
mtllib vending_machine.mtl
o Cube
v 0.499998 -0.499998 -0.499998
v 0.499998 -0.499998 0.499998
v -0.499998 -0.499998 0.499998
v -0.499998 -0.499998 -0.499998
v 0.499998 1.499994 -0.499998
v 0.499998 1.499994 0.499998
v -0.499998 1.499994 0.499998
v -0.499998 1.499994 -0.499998
vt 0.250050 0.250050
vt 0.000100 0.250050
vt 0.000100 0.000100
vt 0.250050 0.000100
vt 0.250050 0.749950
vt 0.250050 0.999900
vt 0.000100 0.999900
vt 0.000100 0.749950
vt 0.999900 0.250049
vt 0.999900 0.749949
vt 0.749950 0.749950
vt 0.749950 0.250050
vt 0.500000 0.749950
vt 0.500000 0.250050
usemtl Material
s off
f 1/1 2/2 3/3 4/4
f 5/5 8/6 7/7 6/8
f 1/1 5/5 6/8 2/2
f 2/9 6/10 7/11 3/12
f 3/12 7/11 8/13 4/14
f 5/5 1/1 4/14 8/13

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