remove random pickaxe or stick and add digged node and throwing:arrow_dig

fix crash if not player in function throwing_shoot_arrow()
    "LuaEntity name "" not defined" and "functions.lua:34: attempt to index a nil value"
fix crash,  "self.*" not defined after self.object:remove()
    "dig_arrow.lua:67: attempt to index field 'player' (a nil value)"
This commit is contained in:
crabman77 2015-07-21 20:59:59 +02:00
parent 6ddba5a15e
commit 3f288ae184
2 changed files with 8 additions and 13 deletions

View File

@ -55,12 +55,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
local toughness = 0.9
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_dig')
else
minetest.add_item(self.lastpos, 'default:stick')
end
minetest.add_item(self.lastpos, "throwing:arrow_dig")
end
end
end
@ -68,18 +63,15 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if self.lastpos.x~=nil then
if node.name ~= "air" then
self.object:remove()
if minetest.get_item_group(node.name, "unbreakable") == 0
and areas:canInteract(self.lastpos, self.player:get_player_name())
and node.diggable ~= false then
minetest.set_node(pos, {name = "air"})
end
local toughness = 0.65
if math.random() < toughness then
minetest.add_item(self.lastpos, 'default:pick_steel')
else
minetest.add_item(self.lastpos, 'default:stick')
end
minetest.add_item(self.lastpos, node.name)
minetest.add_item(self.lastpos, "throwing:arrow_dig")
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}

View File

@ -17,11 +17,13 @@ minetest.register_on_leaveplayer(function(player)
end)
function throwing_shoot_arrow (itemstack, player, stiffness, is_cross)
if not player then return end
local arrow = itemstack:get_metadata()
itemstack:set_metadata("")
player:set_wielded_item(itemstack)
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow)
if not obj then return end
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
@ -44,6 +46,7 @@ function throwing_unload (itemstack, player, unloaded, wear)
if not minetest.setting_getbool("creative_mode") then
player:get_inventory():add_item("main", arrow[1])
end
break
end
end
end