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Fixed the name of the "default:locked_chest" formspec function.

One of them was silently ignored.
This commit is contained in:
Le_Docteur 2015-06-16 17:44:18 +02:00
parent 79e87b0f6b
commit 3f9ffdcb8f

View File

@ -1682,7 +1682,7 @@ local chest_formspec =
default.get_hotbar_bg(0, 4.85) ..
default.get_hotbar_bg(0, 5.85)
function default.get_locked_chest_formspec(pos)
local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
@ -1754,7 +1754,7 @@ minetest.register_node("default:chest_locked", {
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.get_locked_chest_formspec(pos))
meta:set_string("formspec", get_locked_chest_formspec(pos))
meta:set_string("infotext", "Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()
@ -1810,6 +1810,7 @@ minetest.register_node("default:chest_locked", {
minetest.log("action", player:get_player_name()..
" takes stuff from locked chest at "..minetest.pos_to_string(pos) .. ".")
end,
--[[ Currently useless because the formspec is shown "on_construct" anyway
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
@ -1820,6 +1821,7 @@ minetest.register_node("default:chest_locked", {
)
end
end,
--]]
on_blast = function() end,
})