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Fixed the name of the "default:locked_chest" formspec function.
One of them was silently ignored.
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@ -1682,7 +1682,7 @@ local chest_formspec =
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default.get_hotbar_bg(0, 4.85) ..
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default.get_hotbar_bg(0, 5.85)
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function default.get_locked_chest_formspec(pos)
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local function get_locked_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
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local formspec =
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"size[8,9]"..
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@ -1754,7 +1754,7 @@ minetest.register_node("default:chest_locked", {
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", default.get_locked_chest_formspec(pos))
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meta:set_string("formspec", get_locked_chest_formspec(pos))
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meta:set_string("infotext", "Locked Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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@ -1810,6 +1810,7 @@ minetest.register_node("default:chest_locked", {
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos) .. ".")
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end,
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--[[ Currently useless because the formspec is shown "on_construct" anyway
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on_rightclick = function(pos, node, clicker)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
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@ -1820,6 +1821,7 @@ minetest.register_node("default:chest_locked", {
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)
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end
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end,
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--]]
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on_blast = function() end,
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})
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