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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-07-06 01:50:21 +02:00

Update the mobs mod

- Update to the 0.8 release of TenPlus1 mobs redo mod
- Merge the TenPlus1 mobs redo mod changes
- Add 2/3 new sounds for each monsters (from the Cyberpangolin mobs
sounds)
- Small up of the lava_flan mob health
This commit is contained in:
Ombridride
2014-12-25 18:34:34 +01:00
parent c81fc9903e
commit 3fce25aeab
41 changed files with 113 additions and 72 deletions

View File

@ -174,7 +174,7 @@ function mobs:register_mob(name, def)
end,
on_step = function(self, dtime)
local yaw = 0
if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
self.object:remove()
end
@ -196,7 +196,7 @@ function mobs:register_mob(name, def)
-- drop egg
if self.animaltype == "clucky" then
if math.random(1, 1500) < 2
if math.random(1, 3000) <= 1
and minetest.get_node(self.object:getpos()).name == "air"
and self.state == "stand" then
minetest.set_node(self.object:getpos(), {name="mobs:egg"})
@ -458,7 +458,7 @@ function mobs:register_mob(name, def)
self.set_animation(self, "walk")
end
elseif self.state == "walk" then
if math.random(1, 100) < 31 then
if math.random(1, 100) <= 30 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
end
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
@ -468,7 +468,7 @@ function mobs:register_mob(name, def)
end
self:set_animation("walk")
self.set_velocity(self, self.walk_velocity)
if math.random(1, 100) < 31 then
if math.random(1, 100) <= 30 then
self.set_velocity(self, 0)
self.state = "stand"
self:set_animation("stand")
@ -534,7 +534,7 @@ function mobs:register_mob(name, def)
full_punch_interval=1.0,
damage_groups = {fleshy=self.damage}
}, vec)
if self.attack.player:get_hp() < 1 then
if self.attack.player:get_hp() <= 0 then
self.state = "stand"
self:set_animation("stand")
end
@ -576,7 +576,7 @@ function mobs:register_mob(name, def)
self.object:setyaw(yaw)
self.set_velocity(self, 0)
if self.timer > self.shoot_interval and math.random(1, 100) < 61 then
if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
self.timer = 0
self:set_animation("punch")
@ -629,7 +629,7 @@ function mobs:register_mob(name, def)
self.object:set_properties(tmp.textures)
end]]
end
if self.lifetimer < 1 and not self.tamed and self.type ~= "npc" then
if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
self.object:remove()
end
end,
@ -794,21 +794,22 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
if not mobs.spawning_mobs[name] then
return
end
-- Check if protected area using bogus name so mobs will not spawn
if mobs.protected == 1 and minetest.is_protected(pos, "-") then
return
end
pos.y = pos.y+1
if not minetest.get_node_light(pos)
or minetest.get_node_light(pos) > max_light
or minetest.get_node_light(pos) < min_light then
--print ("LIGHT", name)
if not minetest.get_node_light(pos) then
return
end
if minetest.get_node_light(pos) > max_light then
return
end
if minetest.get_node_light(pos) < min_light then
return
end
if pos.y > max_height then
return
end
@ -867,7 +868,8 @@ function mobs:register_arrow(name, def)
on_step = function(self, dtime)
local pos = self.object:getpos()
--if minetest.get_node(self.object:getpos()).name ~= "air" then
if minetest.registered_nodes[minetest.get_node(self.object:getpos()).name].walkable then
local node = minetest.get_node(self.object:getpos()).name
if minetest.registered_nodes[node].walkable then
self.hit_node(self, pos, node)
self.object:remove()
return