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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 06:11:47 +02:00

Added sprint increase and dicrease with warrior class

- WIP
 - Solves part of #113 and #114
This commit is contained in:
LeMagnesium
2015-07-26 01:05:10 +02:00
parent c80f4e5276
commit 4146c070d0
4 changed files with 70 additions and 15 deletions

View File

@ -0,0 +1,2 @@
3d_armor
sprint

View File

@ -10,6 +10,7 @@ pclasses = {}
-- API
pclasses.api = {}
pclasses.api.util = {}
-- Configuration
pclasses.conf = {}
@ -136,6 +137,17 @@ if pclasses.conf.default_class then
end
end
pclasses.api.util.does_wear_full_armor = function(pname, material, noshield)
local inv = minetest.get_inventory({type = "detached", name = pname .. "_armor"})
if not inv or inv:is_empty() then
return false
end
local full_armor = true
for _, piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
full_armor = full_armor and inv:contains_item("armor", "3d_armor:" .. piece .. "_" .. material)
end
return full_armor and (inv:contains_item("armor", "shields:shield_" .. material) or noshield)
end
------------
-- Classes
@ -143,24 +155,25 @@ end
pclasses.api.register_class("warrior", {
determination = function(player)
local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
local shift_class = false
if not inv or inv:is_empty("armor") then
return shift_class
end
shift_class = true
for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_mithril")
or inv:contains_item("armor", "3d_armor:" .. piece .. "_blackmithril"))
end
return shift_class
return pclasses.api.util.does_wear_full_armor(player:get_player_name(), "harnededleather", true)
or pclasses.api.util.does_wear_full_armor(player:get_player_name(), "reinforcedleather", true)
end,
on_assigned = function(pname)
minetest.sound_play("pclasses_full_warrior")
minetest.chat_send_player(pname, "You are now a warrior")
local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true)
if reinforced then
sprint.increase_maxstamina(pname, 20)
else
sprint.increase_maxstamina(pname, 10)
end
end,
on_unassigned = function(pname)
sprint.set_default_maxstamina(pname)
end,
})
pclasses.api.register_class("hunter", {
determination = function(player)
local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
@ -188,17 +201,26 @@ function pclasses.api.assign_class(player)
local pname = player:get_player_name()
if pclasses.api.get_class_by_name("hunter").determination(player) then
if pclasses.api.get_player_class(pname) ~= "hunter" then
if pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned then
pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
end
pclasses.api.set_player_class(pname, "hunter")
pclasses.api.get_class_by_name("hunter").on_assigned(pname)
end
elseif pclasses.api.get_class_by_name("warrior").determination(player) then
if pclasses.api.get_player_class(pname) ~= "warrior" then
if pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned then
pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
end
pclasses.api.set_player_class(pname, "warrior")
pclasses.api.get_class_by_name("warrior").on_assigned(pname)
end
elseif pclasses.conf.default_class then
if pclasses.api.get_player_class(pname) ~= pclasses.conf.default_class then
if pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned then
pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
end
pclasses.api.set_player_class(pname, pclasses.conf.default_class)
pclasses.api.get_class_by_name(pclasses.conf.default_class).on_assigned(pname)
end