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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-16 07:20:31 +01:00

Added sprint increase and dicrease with warrior class

- WIP
 - Solves part of #113 and #114
This commit is contained in:
LeMagnesium 2015-07-26 01:05:10 +02:00
parent c80f4e5276
commit 4146c070d0
4 changed files with 70 additions and 15 deletions

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@ -0,0 +1,2 @@
3d_armor
sprint

View File

@ -10,6 +10,7 @@ pclasses = {}
-- API -- API
pclasses.api = {} pclasses.api = {}
pclasses.api.util = {}
-- Configuration -- Configuration
pclasses.conf = {} pclasses.conf = {}
@ -136,6 +137,17 @@ if pclasses.conf.default_class then
end end
end end
pclasses.api.util.does_wear_full_armor = function(pname, material, noshield)
local inv = minetest.get_inventory({type = "detached", name = pname .. "_armor"})
if not inv or inv:is_empty() then
return false
end
local full_armor = true
for _, piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
full_armor = full_armor and inv:contains_item("armor", "3d_armor:" .. piece .. "_" .. material)
end
return full_armor and (inv:contains_item("armor", "shields:shield_" .. material) or noshield)
end
------------ ------------
-- Classes -- Classes
@ -143,24 +155,25 @@ end
pclasses.api.register_class("warrior", { pclasses.api.register_class("warrior", {
determination = function(player) determination = function(player)
local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"}) return pclasses.api.util.does_wear_full_armor(player:get_player_name(), "harnededleather", true)
local shift_class = false or pclasses.api.util.does_wear_full_armor(player:get_player_name(), "reinforcedleather", true)
if not inv or inv:is_empty("armor") then
return shift_class
end
shift_class = true
for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_mithril")
or inv:contains_item("armor", "3d_armor:" .. piece .. "_blackmithril"))
end
return shift_class
end, end,
on_assigned = function(pname) on_assigned = function(pname)
minetest.sound_play("pclasses_full_warrior") minetest.sound_play("pclasses_full_warrior")
minetest.chat_send_player(pname, "You are now a warrior") minetest.chat_send_player(pname, "You are now a warrior")
local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true)
if reinforced then
sprint.increase_maxstamina(pname, 20)
else
sprint.increase_maxstamina(pname, 10)
end
end,
on_unassigned = function(pname)
sprint.set_default_maxstamina(pname)
end, end,
}) })
pclasses.api.register_class("hunter", { pclasses.api.register_class("hunter", {
determination = function(player) determination = function(player)
local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"}) local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
@ -188,17 +201,26 @@ function pclasses.api.assign_class(player)
local pname = player:get_player_name() local pname = player:get_player_name()
if pclasses.api.get_class_by_name("hunter").determination(player) then if pclasses.api.get_class_by_name("hunter").determination(player) then
if pclasses.api.get_player_class(pname) ~= "hunter" then if pclasses.api.get_player_class(pname) ~= "hunter" then
if pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned then
pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
end
pclasses.api.set_player_class(pname, "hunter") pclasses.api.set_player_class(pname, "hunter")
pclasses.api.get_class_by_name("hunter").on_assigned(pname) pclasses.api.get_class_by_name("hunter").on_assigned(pname)
end end
elseif pclasses.api.get_class_by_name("warrior").determination(player) then elseif pclasses.api.get_class_by_name("warrior").determination(player) then
if pclasses.api.get_player_class(pname) ~= "warrior" then if pclasses.api.get_player_class(pname) ~= "warrior" then
if pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned then
pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
end
pclasses.api.set_player_class(pname, "warrior") pclasses.api.set_player_class(pname, "warrior")
pclasses.api.get_class_by_name("warrior").on_assigned(pname) pclasses.api.get_class_by_name("warrior").on_assigned(pname)
end end
elseif pclasses.conf.default_class then elseif pclasses.conf.default_class then
if pclasses.api.get_player_class(pname) ~= pclasses.conf.default_class then if pclasses.api.get_player_class(pname) ~= pclasses.conf.default_class then
if pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned then
pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
end
pclasses.api.set_player_class(pname, pclasses.conf.default_class) pclasses.api.set_player_class(pname, pclasses.conf.default_class)
pclasses.api.get_class_by_name(pclasses.conf.default_class).on_assigned(pname) pclasses.api.get_class_by_name(pclasses.conf.default_class).on_assigned(pname)
end end

View File

@ -10,6 +10,34 @@ distributed without any warranty.
local players = {} local players = {}
local staminaHud = {} local staminaHud = {}
-- Lil' helping functions
sprint.set_maxstamina = function(pname, mstamina)
if players[pname] and mstamine > 0 then
players[pname].maxStamina = mstamina
end
end
sprint.get_maxstamina = function(pname)
if players[pname] then
return players[pname].maxStamina
end
end
sprint.increase_maxstamina = function(pname, sincrease)
local stamina = sprint.get_maxstamina(pname)
if stamina then
sprint.set_maxstamina(pname, stamina + sincrease)
end
end
sprint.dicrease_maxstamina = function(pname, sdicrease)
local stamina = sprint.get_maxstamina(pname)
if stamina then
sprint.set_maxstamina(pname, stamina - sdicrease)
end
end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name() local playerName = player:get_player_name()
@ -18,6 +46,7 @@ minetest.register_on_joinplayer(function(player)
timeOut = 0, timeOut = 0,
stamina = SPRINT_STAMINA, stamina = SPRINT_STAMINA,
shouldSprint = false, shouldSprint = false,
maxStamina = SPRINT_STAMINA
} }
if SPRINT_HUDBARS_USED then if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint") hb.init_hudbar(player, "sprint")
@ -115,12 +144,12 @@ minetest.register_globalstep(function(dtime)
end end
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA --Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then if playerInfo["sprinting"] == false and playerInfo["stamina"] < playerInfo["maxStamina"] then
playerInfo["stamina"] = playerInfo["stamina"] + dtime playerInfo["stamina"] = playerInfo["stamina"] + dtime
end end
-- Cap stamina at SPRINT_STAMINA -- Cap stamina at SPRINT_STAMINA
if playerInfo["stamina"] > SPRINT_STAMINA then if playerInfo["stamina"] > playerInfo["stamina"] then
playerInfo["stamina"] = SPRINT_STAMINA playerInfo["stamina"] = playerInfo["stamina"]
end end
--Update the players's hud sprint stamina bar --Update the players's hud sprint stamina bar
@ -128,7 +157,7 @@ minetest.register_globalstep(function(dtime)
if SPRINT_HUDBARS_USED then if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", playerInfo["stamina"]) hb.change_hudbar(player, "sprint", playerInfo["stamina"])
else else
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20 local numBars = (playerInfo["stamina"]/playerInfo["maxStamina"])*20
player:hud_change(playerInfo["hud"], "number", numBars) player:hud_change(playerInfo["hud"], "number", numBars)
end end
end end

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@ -14,6 +14,8 @@ SPRINT_JUMP = 1.1
SPRINT_STAMINA = 10 SPRINT_STAMINA = 10
SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0 SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
sprint = {}
if minetest.get_modpath("hudbars") ~= nil then if minetest.get_modpath("hudbars") ~= nil then
hb.register_hudbar("sprint", 0xFFFFFF, "Stamina", hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
{ bar = "sprint_stamina_bar.png", icon = "stamina.png" }, { bar = "sprint_stamina_bar.png", icon = "stamina.png" },