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Adjust the health and the knockback of Minotaurs

This commit is contained in:
Ombridride 2015-06-25 00:18:53 +02:00
parent 7490eff468
commit 41aeaa10a6

View File

@ -9,8 +9,8 @@ mobs:register_mob("mobs:minotaur", {
attack_type = "dogfight", attack_type = "dogfight",
damage = 11, damage = 11,
-- health & armor -- health & armor
hp_min = 50, hp_min = 80,
hp_max = 75, hp_max = 100,
armor = 70, armor = 70,
-- textures and model -- textures and model
collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9}, collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
@ -35,7 +35,7 @@ mobs:register_mob("mobs:minotaur", {
jump = true, jump = true,
floats = 1, floats = 1,
view_range = 16, view_range = 16,
knock_back = 0, --this is a test knock_back = 0.05, --this is a test
-- drops desert_sand and coins when dead -- drops desert_sand and coins when dead
drops = { drops = {
{name = "maptools:gold_coin", {name = "maptools:gold_coin",