1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 14:16:06 +02:00

[columnia & moreblocks & moreores] Update

This commit is contained in:
LeMagnesium
2016-04-15 22:34:00 +02:00
parent f0ade73b34
commit 41db0c087e
14 changed files with 733 additions and 111 deletions

View File

@ -283,12 +283,32 @@ function circular_saw.on_metadata_inventory_put(
elseif listname == "recycle" then
-- Lets look which shape this represents:
local cost = circular_saw:get_cost(inv, stackname)
circular_saw:update_inventory(pos, cost * count)
local input_stack = inv:get_stack("input", 1)
-- check if this would not exceed input itemstack max_stacks
if input_stack:get_count() + ((cost * count) / 8) <= input_stack:get_stack_max() then
circular_saw:update_inventory(pos, cost * count)
end
end
end
function circular_saw.on_metadata_inventory_take(
pos, listname, index, stack, player)
-- Prevent (inbuilt) swapping between inventories with different blocks
-- corrupting player inventory or Saw with 'unknown' items.
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local input_stack = inv:get_stack(listname, index)
if not input_stack:is_empty() and input_stack:get_name()~=stack:get_name() then
local player_inv = player:get_inventory()
if player_inv:room_for_item("main", input_stack) then
player_inv:add_item("main", input_stack)
end
circular_saw:reset(pos)
return
end
-- If it is one of the offered stairs: find out how many
-- microblocks have to be substracted:
if listname == "output" then

View File

@ -0,0 +1 @@
Adds various miscellaneous blocks to the game.

1
mods/moreblocks/mod.conf Normal file
View File

@ -0,0 +1 @@
name = moreblocks

View File

@ -46,12 +46,18 @@ for _, name in pairs(default_nodes) do
if type(ndef.drop) == "string" then
drop = ndef.drop:split(" ")[1]:sub(9)
end
local tiles = ndef.tiles
if #ndef.tiles > 1 and ndef.drawtype:find("glass") then
tiles = { ndef.tiles[1] }
end
stairsplus:register_all("moreblocks", name, nodename, {
description = ndef.description,
drop = drop,
groups = ndef.groups,
sounds = ndef.sounds,
tiles = ndef.tiles,
tiles = tiles,
sunlight_propagates = true,
light_source = ndef.light_source
})