From 42dab1a5c773d1d8debf7a52dbed5d7d3b9f72ad Mon Sep 17 00:00:00 2001 From: Ombridride Date: Mon, 20 Jul 2015 18:44:31 +0200 Subject: [PATCH] Divided by 2 the minotaur spawn rate 50 000 => 100 000 --- mods/mobs/minotaur.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/mobs/minotaur.lua b/mods/mobs/minotaur.lua index c0cd1e64..00f3bee6 100755 --- a/mods/mobs/minotaur.lua +++ b/mods/mobs/minotaur.lua @@ -60,7 +60,7 @@ mobs:register_mob("mobs:minotaur", { }, }) -- spawns on desert sand between -1 and 20 light, 1 in 20000 chance, 1 Minotaur in area up to 31000 in height -mobs:spawn_specific("mobs:minotaur", {"watershed:drygrass"}, {"air"}, -1, 20, 30, 50000, 1, -31000, 31000) +mobs:spawn_specific("mobs:minotaur", {"watershed:drygrass"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000) -- register spawn egg mobs:register_egg("mobs:minotaur", "Minotaur", "default_desert_sand.png", 1)