Updated minetestforfun_game, final 5th part
- Updated textures
Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 79 KiB |
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 2.9 KiB |
BIN
minetestforfun_game/mods/boats/boat_inventory.png
Normal file
After Width: | Height: | Size: 851 B |
BIN
minetestforfun_game/mods/boats/boat_wield.png
Normal file
After Width: | Height: | Size: 546 B |
BIN
minetestforfun_game/mods/default/models/character.b3d
Normal file
@ -1,55 +1,6 @@
|
|||||||
-- Minetest 0.4 mod: player
|
-- Minetest 0.4 mod: player
|
||||||
-- See README.txt for licensing and other information.
|
-- See README.txt for licensing and other information.
|
||||||
|
|
||||||
--[[
|
|
||||||
|
|
||||||
API
|
|
||||||
---
|
|
||||||
|
|
||||||
default.player_register_model(name, def)
|
|
||||||
^ Register a new model to be used by players.
|
|
||||||
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
|
|
||||||
^ See Model Definition below for format of <def>.
|
|
||||||
|
|
||||||
default.registered_player_models[name]
|
|
||||||
^ See Model Definition below for format.
|
|
||||||
|
|
||||||
default.player_set_model(player, model_name)
|
|
||||||
^ <player> is a PlayerRef.
|
|
||||||
^ <model_name> is a model registered with player_register_model.
|
|
||||||
|
|
||||||
default.player_set_animation(player, anim_name [, speed])
|
|
||||||
^ <player> is a PlayerRef.
|
|
||||||
^ <anim_name> is the name of the animation.
|
|
||||||
^ <speed> is in frames per second. If nil, default from the model is used
|
|
||||||
|
|
||||||
default.player_set_textures(player, textures)
|
|
||||||
^ <player> is a PlayerRef.
|
|
||||||
^ <textures> is an array of textures
|
|
||||||
^ If <textures> is nil, the default textures from the model def are used
|
|
||||||
|
|
||||||
default.player_get_animation(player)
|
|
||||||
^ <player> is a PlayerRef.
|
|
||||||
^ Returns a table containing fields "model", "textures" and "animation".
|
|
||||||
^ Any of the fields of the returned table may be nil.
|
|
||||||
|
|
||||||
Model Definition
|
|
||||||
----------------
|
|
||||||
|
|
||||||
model_def = {
|
|
||||||
animation_speed = 30, -- Default animation speed, in FPS.
|
|
||||||
textures = {"character.png", }, -- Default array of textures.
|
|
||||||
visual_size = {x = 1, y = 1,}, -- Used to scale the model.
|
|
||||||
animations = {
|
|
||||||
-- <anim_name> = { x =<start_frame>, y =<end_frame>, },
|
|
||||||
foo = { x = 0, y = 19, },
|
|
||||||
bar = { x = 20, y =39, },
|
|
||||||
-- ...
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
]]
|
|
||||||
|
|
||||||
-- Player animation blending
|
-- Player animation blending
|
||||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||||
local animation_blend = 0
|
local animation_blend = 0
|
||||||
@ -64,16 +15,18 @@ function default.player_register_model(name, def)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Default player appearance
|
-- Default player appearance
|
||||||
default.player_register_model("character.x", {
|
default.player_register_model("character.b3d", {
|
||||||
animation_speed = 35,
|
animation_speed = 30,
|
||||||
textures = {"character.png", },
|
textures = {"character.png", },
|
||||||
animations = {
|
animations = {
|
||||||
stand = {x = 0, y = 40},
|
-- Standard animations.
|
||||||
lay = {x = 162, y = 166},
|
stand = { x= 0, y= 79, },
|
||||||
walk = {x = 168, y = 187},
|
lay = { x=162, y=166, },
|
||||||
mine = {x = 189, y = 198},
|
walk = { x=168, y=187, },
|
||||||
walk_mine = {x = 200, y = 219},
|
mine = { x=189, y=198, },
|
||||||
sit = {x = 81, y = 160},
|
walk_mine = { x=200, y=219, },
|
||||||
|
-- Extra animations (not currently used by the game).
|
||||||
|
sit = { x= 81, y=160, },
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -93,7 +46,7 @@ function default.player_get_animation(player)
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Called when a player"s appearance needs to be updated
|
-- Called when a player's appearance needs to be updated
|
||||||
function default.player_set_model(player, model_name)
|
function default.player_set_model(player, model_name)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local model = models[model_name]
|
local model = models[model_name]
|
||||||
@ -105,7 +58,7 @@ function default.player_set_model(player, model_name)
|
|||||||
mesh = model_name,
|
mesh = model_name,
|
||||||
textures = player_textures[name] or model.textures,
|
textures = player_textures[name] or model.textures,
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
visual_size = model.visual_size or {x = 1, y = 1},
|
visual_size = model.visual_size or {x=1, y=1},
|
||||||
})
|
})
|
||||||
default.player_set_animation(player, "stand")
|
default.player_set_animation(player, "stand")
|
||||||
else
|
else
|
||||||
@ -140,19 +93,15 @@ end
|
|||||||
-- Update appearance when the player joins
|
-- Update appearance when the player joins
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
default.player_attached[player:get_player_name()] = false
|
default.player_attached[player:get_player_name()] = false
|
||||||
default.player_set_model(player, "character.x")
|
default.player_set_model(player, "character.b3d")
|
||||||
player:set_local_animation({x = 0, y = 40}, {x = 168, y = 187}, {x = 189, y = 198}, {x = 200, y = 219}, 35)
|
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
||||||
|
|
||||||
-- set GUI
|
-- set GUI
|
||||||
if minetest.setting_getbool("creative_mode") then
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
-- creative.set_creative_formspec(player, 0, 1)
|
|
||||||
else
|
|
||||||
player:set_inventory_formspec(default.gui_survival_form)
|
player:set_inventory_formspec(default.gui_survival_form)
|
||||||
end
|
end
|
||||||
minetest.after(0.5,function()
|
player:hud_set_hotbar_image("gui_hotbar.png")
|
||||||
player:hud_set_hotbar_image("gui_hotbar.png")
|
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
||||||
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
|
||||||
end)
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
@ -164,6 +113,7 @@ end)
|
|||||||
|
|
||||||
-- Localize for better performance.
|
-- Localize for better performance.
|
||||||
local player_set_animation = default.player_set_animation
|
local player_set_animation = default.player_set_animation
|
||||||
|
local player_attached = default.player_attached
|
||||||
|
|
||||||
-- Check each player and apply animations
|
-- Check each player and apply animations
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
@ -171,10 +121,10 @@ minetest.register_globalstep(function(dtime)
|
|||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local model_name = player_model[name]
|
local model_name = player_model[name]
|
||||||
local model = model_name and models[model_name]
|
local model = model_name and models[model_name]
|
||||||
if model and not default.player_attached[name] then
|
if model and not player_attached[name] then
|
||||||
local controls = player:get_player_control()
|
local controls = player:get_player_control()
|
||||||
local walking = false
|
local walking = false
|
||||||
local animation_speed_mod = model.animation_speed or 35
|
local animation_speed_mod = model.animation_speed or 30
|
||||||
|
|
||||||
-- Determine if the player is walking
|
-- Determine if the player is walking
|
||||||
if controls.up or controls.down or controls.left or controls.right then
|
if controls.up or controls.down or controls.left or controls.right then
|
||||||
@ -183,27 +133,26 @@ minetest.register_globalstep(function(dtime)
|
|||||||
|
|
||||||
-- Determine if the player is sneaking, and reduce animation speed if so
|
-- Determine if the player is sneaking, and reduce animation speed if so
|
||||||
if controls.sneak then
|
if controls.sneak then
|
||||||
animation_speed_mod = animation_speed_mod * 0.5
|
animation_speed_mod = animation_speed_mod / 2
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Apply animations based on what the player is doing
|
-- Apply animations based on what the player is doing
|
||||||
if player:get_hp() == 0 then
|
if player:get_hp() == 0 then
|
||||||
player_set_animation(player, "lay", animation_speed_mod)
|
player_set_animation(player, "lay")
|
||||||
player:set_eye_offset({x = 0, y = -10, z = 0}, {x = 0, y = -10, z = 0})
|
|
||||||
elseif walking then
|
elseif walking then
|
||||||
if player_sneak[name] ~= controls.sneak then
|
if player_sneak[name] ~= controls.sneak then
|
||||||
player_anim[name] = nil
|
player_anim[name] = nil
|
||||||
player_sneak[name] = controls.sneak
|
player_sneak[name] = controls.sneak
|
||||||
end
|
end
|
||||||
if controls.LMB or controls.RMB then
|
if controls.LMB then
|
||||||
player_set_animation(player, "walk_mine", animation_speed_mod)
|
player_set_animation(player, "walk_mine", animation_speed_mod)
|
||||||
else
|
else
|
||||||
player_set_animation(player, "walk", animation_speed_mod)
|
player_set_animation(player, "walk", animation_speed_mod)
|
||||||
end
|
end
|
||||||
elseif controls.LMB or controls.RMB then
|
elseif controls.LMB then
|
||||||
player_set_animation(player, "mine", animation_speed_mod)
|
player_set_animation(player, "mine")
|
||||||
else
|
else
|
||||||
player_set_animation(player, "stand", animation_speed_mod * 0.4)
|
player_set_animation(player, "stand", animation_speed_mod)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
Before Width: | Height: | Size: 544 B After Width: | Height: | Size: 459 B |
Before Width: | Height: | Size: 320 B After Width: | Height: | Size: 251 B |
Before Width: | Height: | Size: 222 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 639 B After Width: | Height: | Size: 471 B |
Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 351 B |
Before Width: | Height: | Size: 568 B After Width: | Height: | Size: 356 B |
Before Width: | Height: | Size: 589 B After Width: | Height: | Size: 314 B |
Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 267 B |
Before Width: | Height: | Size: 630 B After Width: | Height: | Size: 423 B |
Before Width: | Height: | Size: 670 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 576 B After Width: | Height: | Size: 375 B |
Before Width: | Height: | Size: 607 B After Width: | Height: | Size: 422 B |
Before Width: | Height: | Size: 318 B After Width: | Height: | Size: 272 B |
Before Width: | Height: | Size: 178 B After Width: | Height: | Size: 158 B |
Before Width: | Height: | Size: 290 B After Width: | Height: | Size: 240 B |
Before Width: | Height: | Size: 739 B After Width: | Height: | Size: 268 B |
Before Width: | Height: | Size: 608 B After Width: | Height: | Size: 359 B |