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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-07-04 09:00:22 +02:00

Update mobs mod

- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
This commit is contained in:
Ombridride
2015-03-31 19:32:46 +02:00
parent a6bfdd377c
commit 4645ef3cb5
38 changed files with 176 additions and 206 deletions

View File

@ -1,4 +1,4 @@
-- Mobs Api (24th March 2015)
-- Mobs Api (29th March 2015)
mobs = {}
mobs.mod = "redo"
@ -41,16 +41,13 @@ function mobs:register_mob(name, def)
animation = def.animation,
follow = def.follow or "",
jump = def.jump or true,
exp_min = def.exp_min or 0,
exp_max = def.exp_max or 0,
walk_chance = def.walk_chance or 50,
attacks_monsters = def.attacks_monsters or false,
group_attack = def.group_attack or false,
--fov = def.fov or 120,
passive = def.passive or false,
recovery_time = def.recovery_time or 0.5,
knock_back = def.knock_back or 1, --default value is "or 3",
blood_offset = def.blood_offset or 0,
knock_back = def.knock_back or 1, --Modif MFF, default value is "or 3",
blood_amount = def.blood_amount or 5,
blood_texture = def.blood_texture or "mobs_blood.png",
shoot_offset = def.shoot_offset or 0,
@ -88,6 +85,7 @@ function mobs:register_mob(name, def)
end,
set_velocity = function(self, v)
if not v then v = 0 end -- added
local yaw = self.object:getyaw()
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
@ -208,8 +206,7 @@ function mobs:register_mob(name, def)
if self.fall_damage == 1 and self.object:getvelocity().y == 0 then
local d = self.old_y - self.object:getpos().y
if d > 5 then
local damage = math.floor(d - 5)
self.object:set_hp(self.object:get_hp()-damage)
self.object:set_hp(self.object:get_hp() - math.floor(d - 5))
check_for_death(self)
end
self.old_y = self.object:getpos().y
@ -241,12 +238,12 @@ function mobs:register_mob(name, def)
local pos = self.object:getpos()
local n = minetest.get_node(pos)
local lit = minetest.get_node_light(pos) or 0
local tod = minetest.get_timeofday()
pos.y = pos.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
if self.light_damage and self.light_damage ~= 0
and pos.y > 0
and lit > 10 -- direct sunlight (was 4)
and (minetest.get_node_light(pos) or 0) > 10 -- direct sunlight (was 4)
and tod > 0.2 and tod < 0.8 then
self.object:set_hp(self.object:get_hp()-self.light_damage)
effect(pos, 5, "tnt_smoke.png")
@ -279,17 +276,17 @@ function mobs:register_mob(name, def)
if self.type == "monster" and damage_enabled and self.state ~= "attack" then
local s = self.object:getpos()
local inradius = minetest.get_objects_inside_radius(s,self.view_range)
local player = nil
local type = nil
local obj = nil
for _,oir in ipairs(inradius) do
for _,oir in ipairs(minetest.get_objects_inside_radius(s,self.view_range)) do
if oir:is_player() then
player = oir
type = "player"
else
local obj = oir:get_luaentity()
obj = oir:get_luaentity()
if obj then
player = obj.object
type = obj.type
@ -316,38 +313,23 @@ function mobs:register_mob(name, def)
-- NPC FIND A MONSTER TO ATTACK
if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then
local s = self.object:getpos()
local inradius = minetest.get_objects_inside_radius(s,self.view_range)
for _, oir in pairs(inradius) do
local obj = oir:get_luaentity()
local obj = nil
local p, dist
for _, oir in pairs(minetest.get_objects_inside_radius(s,self.view_range)) do
obj = oir:get_luaentity()
if obj and obj.type == "monster" then
-- attack monster
local p = obj.object:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
p = obj.object:getpos()
dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
self.do_attack(self,obj.object,dist)
break
end
end
end
if self.follow ~= "" and not self.following then
for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if self.view_range and dist < self.view_range then
self.following = player ; self.following_player = true
break
else self.following_player = nil
end
end
end
-- horny animal can mate for 40 seconds, afterwards horny animal cannot mate again for 200 seconds
if self.horny == true and self.hornytimer < 240 and self.child == false then
self.hornytimer = self.hornytimer + 1
if self.hornytimer <= 40 then
effect(self.object:getpos(), 4, "heart.png")
end
if self.hornytimer >= 240 then
self.hornytimer = 0
self.horny = false
@ -364,6 +346,7 @@ function mobs:register_mob(name, def)
textures = self.base_texture,
mesh = self.base_mesh,
visual_size = {x=self.visual_size.x,y=self.visual_size.y},
collisionbox = self.collisionbox,
})
end
end
@ -371,15 +354,16 @@ function mobs:register_mob(name, def)
-- if animal is horny, find another same animal who is horny and mate
if self.horny == true and self.hornytimer <= 40 then
local pos = self.object:getpos()
effect(pos, 4, "heart.png")
local ents = minetest.get_objects_inside_radius(pos, self.view_range)
local num = 0
local ent = nil
for i,obj in ipairs(ents) do
local ent = obj:get_luaentity()
ent = obj:get_luaentity()
if ent and ent.name == self.name and ent.horny == true and ent.hornytimer <= 40 then num = num + 1 end
if num > 1 then
--print("2 horny "..name)
self.following = ent
ent.following = self
self.horny = false
@ -388,22 +372,22 @@ function mobs:register_mob(name, def)
ent.horny = false
ent.following = nil
ent.hornytimer = 0
minetest.after(7, function(dtime)
--print ("spawned baby:",self.name)
local mob = minetest.add_entity(pos, self.name)
local ent2 = mob:get_luaentity()
local textures = self.base_texture
if def.child_texture then
print ("child texture detected")
textures = def.child_texture[1]
end
mob:set_properties({
textures = textures,
visual_size = {x=self.visual_size.x/2,y=self.visual_size.y/2},
collisionbox = {self.collisionbox[1]/2, self.collisionbox[2]/2, self.collisionbox[3]/2,
self.collisionbox[4]/2, self.collisionbox[5]/2, self.collisionbox[6]/2},
})
ent2.child = true
ent2.tamed = true
ent2.following = ent -- follow mother
end)
num = 0
break
@ -411,7 +395,21 @@ function mobs:register_mob(name, def)
end
end
if self.following and self.following:is_player() and self.following:get_wielded_item():get_name() ~= self.follow then
if self.follow ~= "" and not self.following then
local s, p, dist
for _,player in pairs(minetest.get_connected_players()) do
s = self.object:getpos()
p = player:getpos()
dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if self.view_range and dist < self.view_range then
self.following = player
break
end
end
end
--if self.following and self.following:is_player() and self.following:get_wielded_item():get_name() ~= self.follow then
if self.following and self.following.is_player and self.following:get_wielded_item():get_name() ~= self.follow then
self.following = nil
self.v_start = false
end
@ -446,9 +444,9 @@ function mobs:register_mob(name, def)
self.v_start = true
self.set_velocity(self, self.walk_velocity)
else
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then -- 0.5 was 1.5
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 6
v.y = 6.5 -- 6 (in older api.lua version)
self.object:setvelocity(v)
end
self.set_velocity(self, self.walk_velocity)
@ -837,13 +835,14 @@ function mobs:register_mob(name, def)
get_staticdata = function(self)
-- select random texture, set model
if not self.base_texture then
self.base_texture = def.available_textures["texture_"..math.random(1,def.available_textures["total"])]
self.base_texture = def.textures[math.random(1,#def.textures)]
self.base_mesh = def.mesh
end
-- set texture, model and size
local textures = self.base_texture
local mesh = self.base_mesh
local vis_size = self.visual_size
local colbox = self.collisionbox
-- specific texture if gotten
if self.gotten == true and def.gotten_texture then
textures = def.gotten_texture
@ -858,6 +857,8 @@ function mobs:register_mob(name, def)
if def.child_texture then
textures = def.child_texture[1]
end
colbox = {self.collisionbox[1]/2, self.collisionbox[2]/2, self.collisionbox[3]/2,
self.collisionbox[4]/2, self.collisionbox[5]/2, self.collisionbox[6]/2}
end
-- remember settings
local tmp = {
@ -871,6 +872,7 @@ function mobs:register_mob(name, def)
textures = textures,
visual_size = vis_size,
base_texture = self.base_texture,
collisionbox = colbox,
}
self.object:set_properties(tmp)
return minetest.serialize(tmp)
@ -879,14 +881,13 @@ function mobs:register_mob(name, def)
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
process_weapon(hitter,tflp,tool_capabilities)
local pos = self.object:getpos()
check_for_death(self)
--blood_particles
local pos = self.object:getpos()
pos.y = pos.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
if self.blood_amount > 0 and pos then
local p = pos
p.y = p.y + self.blood_offset
effect(p, self.blood_amount, self.blood_texture)
effect(pos, self.blood_amount, self.blood_texture)
end
-- knock back effect, adapted from blockmen's pyramids mod
@ -913,10 +914,10 @@ function mobs:register_mob(name, def)
if self.state ~= "attack" then
self.do_attack(self,hitter,1)
end
-- alert other NPCs to the attack
local inradius = minetest.get_objects_inside_radius(hitter:getpos(),5)
for _, oir in pairs(inradius) do
local obj = oir:get_luaentity()
-- alert others to the attack
local obj = nil
for _, oir in pairs(minetest.get_objects_inside_radius(hitter:getpos(),5)) do
obj = oir:get_luaentity()
if obj then
if obj.group_attack == true and obj.state ~= "attack" then
obj.do_attack(obj,hitter,1)
@ -1006,10 +1007,10 @@ function check_for_death(self)
local pos = self.object:getpos()
pos.y = pos.y + 0.5 -- drop items half a block higher
self.object:remove()
local obj = nil
for _,drop in ipairs(self.drops) do
if math.random(1, drop.chance) == 1 then
local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
local obj = minetest.add_item(pos, d)
obj = minetest.add_item(pos, ItemStack(drop.name.." "..math.random(drop.min, drop.max)))
if obj then
obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
end
@ -1079,13 +1080,6 @@ local weapon = player:get_wielded_item()
weapon:add_wear(wear)
player:set_wielded_item(weapon)
end
-- if weapon:get_definition().sounds ~= nil then
-- local s = math.random(0,#weapon:get_definition().sounds)
-- minetest.sound_play(weapon:get_definition().sounds[s], {object=player,})
-- else
-- minetest.sound_play("default_sword_wood", {object = player,})
-- end
end
-- Spawn Egg