mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-07-04 09:00:22 +02:00
Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly mobs, textures code, etc…) - Bee (spawn on group:flower now, textures code updated) - Bunny (textures code updated) - Chicken (two times more eggs, textures code updated) - Cow (textures code updated) - Creeper (finish reorganize the code, textures code updated, new eggs inventory texture) - Dirt Monster (textures code updated) - Dungeon Master (textures code updated) - init.lua (small credits tweaks) - Kitten (textures code updated, now drop sometimes farming:string) - Lava Flan (textures code updated, now 3 can spawn per chunck) - Mese Monster (textures code updated) - NPC (textures code updated, revert give raw meat versus health code for tests) - Oerkki (textures code updated, now 1 light damage) - Rat (textures code updated) - Sand Monster (textures code updated) - Sheep (textures code updated, now give 2 to 3 wool when sheared) - Spider (textures code updated, change credits, comments our modifications) - Stone Monster (textures code updated) - Tree Monster (textures code updated) - Warthog (textures code updated) - Wolf (finish reorganize the code, textures code updated, add spawner egg and an inventory texture) - Tweaks some sounds
This commit is contained in:
@ -1,4 +1,4 @@
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-- Mobs Api (24th March 2015)
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-- Mobs Api (29th March 2015)
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mobs = {}
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mobs.mod = "redo"
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@ -41,16 +41,13 @@ function mobs:register_mob(name, def)
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animation = def.animation,
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follow = def.follow or "",
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jump = def.jump or true,
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exp_min = def.exp_min or 0,
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exp_max = def.exp_max or 0,
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walk_chance = def.walk_chance or 50,
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attacks_monsters = def.attacks_monsters or false,
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group_attack = def.group_attack or false,
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--fov = def.fov or 120,
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passive = def.passive or false,
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recovery_time = def.recovery_time or 0.5,
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knock_back = def.knock_back or 1, --default value is "or 3",
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blood_offset = def.blood_offset or 0,
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knock_back = def.knock_back or 1, --Modif MFF, default value is "or 3",
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blood_amount = def.blood_amount or 5,
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blood_texture = def.blood_texture or "mobs_blood.png",
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shoot_offset = def.shoot_offset or 0,
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@ -88,6 +85,7 @@ function mobs:register_mob(name, def)
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end,
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set_velocity = function(self, v)
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if not v then v = 0 end -- added
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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@ -208,8 +206,7 @@ function mobs:register_mob(name, def)
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if self.fall_damage == 1 and self.object:getvelocity().y == 0 then
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local d = self.old_y - self.object:getpos().y
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if d > 5 then
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local damage = math.floor(d - 5)
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self.object:set_hp(self.object:get_hp()-damage)
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self.object:set_hp(self.object:get_hp() - math.floor(d - 5))
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check_for_death(self)
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end
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self.old_y = self.object:getpos().y
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@ -241,12 +238,12 @@ function mobs:register_mob(name, def)
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local pos = self.object:getpos()
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local n = minetest.get_node(pos)
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local lit = minetest.get_node_light(pos) or 0
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local tod = minetest.get_timeofday()
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pos.y = pos.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
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if self.light_damage and self.light_damage ~= 0
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and pos.y > 0
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and lit > 10 -- direct sunlight (was 4)
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and (minetest.get_node_light(pos) or 0) > 10 -- direct sunlight (was 4)
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and tod > 0.2 and tod < 0.8 then
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self.object:set_hp(self.object:get_hp()-self.light_damage)
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effect(pos, 5, "tnt_smoke.png")
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@ -279,17 +276,17 @@ function mobs:register_mob(name, def)
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if self.type == "monster" and damage_enabled and self.state ~= "attack" then
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local s = self.object:getpos()
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local inradius = minetest.get_objects_inside_radius(s,self.view_range)
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local player = nil
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local type = nil
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local obj = nil
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for _,oir in ipairs(inradius) do
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for _,oir in ipairs(minetest.get_objects_inside_radius(s,self.view_range)) do
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if oir:is_player() then
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player = oir
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type = "player"
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else
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local obj = oir:get_luaentity()
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obj = oir:get_luaentity()
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if obj then
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player = obj.object
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type = obj.type
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@ -316,38 +313,23 @@ function mobs:register_mob(name, def)
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-- NPC FIND A MONSTER TO ATTACK
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if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then
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local s = self.object:getpos()
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local inradius = minetest.get_objects_inside_radius(s,self.view_range)
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for _, oir in pairs(inradius) do
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local obj = oir:get_luaentity()
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local obj = nil
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local p, dist
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for _, oir in pairs(minetest.get_objects_inside_radius(s,self.view_range)) do
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obj = oir:get_luaentity()
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if obj and obj.type == "monster" then
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-- attack monster
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local p = obj.object:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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p = obj.object:getpos()
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dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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self.do_attack(self,obj.object,dist)
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break
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end
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end
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end
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if self.follow ~= "" and not self.following then
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if self.view_range and dist < self.view_range then
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self.following = player ; self.following_player = true
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break
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else self.following_player = nil
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end
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end
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end
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-- horny animal can mate for 40 seconds, afterwards horny animal cannot mate again for 200 seconds
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if self.horny == true and self.hornytimer < 240 and self.child == false then
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer <= 40 then
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effect(self.object:getpos(), 4, "heart.png")
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end
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if self.hornytimer >= 240 then
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self.hornytimer = 0
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self.horny = false
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@ -364,6 +346,7 @@ function mobs:register_mob(name, def)
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textures = self.base_texture,
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mesh = self.base_mesh,
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visual_size = {x=self.visual_size.x,y=self.visual_size.y},
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collisionbox = self.collisionbox,
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})
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end
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end
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@ -371,15 +354,16 @@ function mobs:register_mob(name, def)
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-- if animal is horny, find another same animal who is horny and mate
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if self.horny == true and self.hornytimer <= 40 then
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local pos = self.object:getpos()
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effect(pos, 4, "heart.png")
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local ents = minetest.get_objects_inside_radius(pos, self.view_range)
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local num = 0
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local ent = nil
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for i,obj in ipairs(ents) do
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local ent = obj:get_luaentity()
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ent = obj:get_luaentity()
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if ent and ent.name == self.name and ent.horny == true and ent.hornytimer <= 40 then num = num + 1 end
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if num > 1 then
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--print("2 horny "..name)
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self.following = ent
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ent.following = self
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self.horny = false
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@ -388,22 +372,22 @@ function mobs:register_mob(name, def)
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ent.horny = false
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ent.following = nil
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ent.hornytimer = 0
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minetest.after(7, function(dtime)
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--print ("spawned baby:",self.name)
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local mob = minetest.add_entity(pos, self.name)
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local ent2 = mob:get_luaentity()
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local textures = self.base_texture
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if def.child_texture then
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print ("child texture detected")
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textures = def.child_texture[1]
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end
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mob:set_properties({
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textures = textures,
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visual_size = {x=self.visual_size.x/2,y=self.visual_size.y/2},
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collisionbox = {self.collisionbox[1]/2, self.collisionbox[2]/2, self.collisionbox[3]/2,
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self.collisionbox[4]/2, self.collisionbox[5]/2, self.collisionbox[6]/2},
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})
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ent2.child = true
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ent2.tamed = true
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ent2.following = ent -- follow mother
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end)
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num = 0
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break
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@ -411,7 +395,21 @@ function mobs:register_mob(name, def)
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end
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end
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if self.following and self.following:is_player() and self.following:get_wielded_item():get_name() ~= self.follow then
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if self.follow ~= "" and not self.following then
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local s, p, dist
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for _,player in pairs(minetest.get_connected_players()) do
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s = self.object:getpos()
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p = player:getpos()
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dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if self.view_range and dist < self.view_range then
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self.following = player
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break
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end
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end
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end
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--if self.following and self.following:is_player() and self.following:get_wielded_item():get_name() ~= self.follow then
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if self.following and self.following.is_player and self.following:get_wielded_item():get_name() ~= self.follow then
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self.following = nil
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self.v_start = false
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end
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@ -446,9 +444,9 @@ function mobs:register_mob(name, def)
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self.v_start = true
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self.set_velocity(self, self.walk_velocity)
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else
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if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then -- 0.5 was 1.5
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if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 6
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v.y = 6.5 -- 6 (in older api.lua version)
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self.object:setvelocity(v)
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end
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self.set_velocity(self, self.walk_velocity)
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@ -837,13 +835,14 @@ function mobs:register_mob(name, def)
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get_staticdata = function(self)
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-- select random texture, set model
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if not self.base_texture then
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self.base_texture = def.available_textures["texture_"..math.random(1,def.available_textures["total"])]
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self.base_texture = def.textures[math.random(1,#def.textures)]
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self.base_mesh = def.mesh
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end
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-- set texture, model and size
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local textures = self.base_texture
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local mesh = self.base_mesh
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local vis_size = self.visual_size
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local colbox = self.collisionbox
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-- specific texture if gotten
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if self.gotten == true and def.gotten_texture then
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textures = def.gotten_texture
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@ -858,6 +857,8 @@ function mobs:register_mob(name, def)
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if def.child_texture then
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textures = def.child_texture[1]
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end
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colbox = {self.collisionbox[1]/2, self.collisionbox[2]/2, self.collisionbox[3]/2,
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self.collisionbox[4]/2, self.collisionbox[5]/2, self.collisionbox[6]/2}
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end
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-- remember settings
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local tmp = {
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@ -871,6 +872,7 @@ function mobs:register_mob(name, def)
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textures = textures,
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visual_size = vis_size,
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base_texture = self.base_texture,
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collisionbox = colbox,
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}
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self.object:set_properties(tmp)
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return minetest.serialize(tmp)
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@ -879,14 +881,13 @@ function mobs:register_mob(name, def)
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on_punch = function(self, hitter, tflp, tool_capabilities, dir)
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process_weapon(hitter,tflp,tool_capabilities)
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local pos = self.object:getpos()
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check_for_death(self)
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--blood_particles
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local pos = self.object:getpos()
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pos.y = pos.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
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if self.blood_amount > 0 and pos then
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local p = pos
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p.y = p.y + self.blood_offset
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effect(p, self.blood_amount, self.blood_texture)
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effect(pos, self.blood_amount, self.blood_texture)
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end
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-- knock back effect, adapted from blockmen's pyramids mod
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@ -913,10 +914,10 @@ function mobs:register_mob(name, def)
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if self.state ~= "attack" then
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self.do_attack(self,hitter,1)
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end
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-- alert other NPCs to the attack
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local inradius = minetest.get_objects_inside_radius(hitter:getpos(),5)
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for _, oir in pairs(inradius) do
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local obj = oir:get_luaentity()
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-- alert others to the attack
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local obj = nil
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for _, oir in pairs(minetest.get_objects_inside_radius(hitter:getpos(),5)) do
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obj = oir:get_luaentity()
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if obj then
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if obj.group_attack == true and obj.state ~= "attack" then
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obj.do_attack(obj,hitter,1)
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@ -1006,10 +1007,10 @@ function check_for_death(self)
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5 -- drop items half a block higher
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self.object:remove()
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local obj = nil
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for _,drop in ipairs(self.drops) do
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if math.random(1, drop.chance) == 1 then
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local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
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local obj = minetest.add_item(pos, d)
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obj = minetest.add_item(pos, ItemStack(drop.name.." "..math.random(drop.min, drop.max)))
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if obj then
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obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
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end
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@ -1079,13 +1080,6 @@ local weapon = player:get_wielded_item()
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weapon:add_wear(wear)
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player:set_wielded_item(weapon)
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end
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-- if weapon:get_definition().sounds ~= nil then
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-- local s = math.random(0,#weapon:get_definition().sounds)
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-- minetest.sound_play(weapon:get_definition().sounds[s], {object=player,})
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-- else
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-- minetest.sound_play("default_sword_wood", {object = player,})
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-- end
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end
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-- Spawn Egg
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