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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly mobs, textures code, etc…) - Bee (spawn on group:flower now, textures code updated) - Bunny (textures code updated) - Chicken (two times more eggs, textures code updated) - Cow (textures code updated) - Creeper (finish reorganize the code, textures code updated, new eggs inventory texture) - Dirt Monster (textures code updated) - Dungeon Master (textures code updated) - init.lua (small credits tweaks) - Kitten (textures code updated, now drop sometimes farming:string) - Lava Flan (textures code updated, now 3 can spawn per chunck) - Mese Monster (textures code updated) - NPC (textures code updated, revert give raw meat versus health code for tests) - Oerkki (textures code updated, now 1 light damage) - Rat (textures code updated) - Sand Monster (textures code updated) - Sheep (textures code updated, now give 2 to 3 wool when sheared) - Spider (textures code updated, change credits, comments our modifications) - Stone Monster (textures code updated) - Tree Monster (textures code updated) - Warthog (textures code updated) - Wolf (finish reorganize the code, textures code updated, add spawner egg and an inventory texture) - Tweaks some sounds
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@ -13,11 +13,10 @@ mobs:register_mob("mobs:bunny", {
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visual = "mesh",
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mesh = "mobs_bunny.b3d",
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drawtype = "front",
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available_textures = {
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total = 3,
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texture_1 = {"mobs_bunny_grey.png"},
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texture_2 = {"mobs_bunny_brown.png"},
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texture_3 = {"mobs_bunny_white.png"},
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textures = {
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{"mobs_bunny_grey.png"},
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{"mobs_bunny_brown.png"},
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{"mobs_bunny_white.png"},
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},
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-- sounds
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sounds = {},
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