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Update mobs mod

- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
This commit is contained in:
Ombridride
2015-03-31 19:32:46 +02:00
parent a6bfdd377c
commit 4645ef3cb5
38 changed files with 176 additions and 206 deletions

View File

@ -13,14 +13,11 @@ mobs:register_mob("mobs:chicken", {
visual = "mesh",
mesh = "mobs_chicken.x",
drawtype = "front",
available_textures = {
total = 2,
texture_1 = {"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
texture_2 = {"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"},
textures = {
{"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
{"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"},
},
child_texture = {
{"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png",
@ -57,7 +54,7 @@ mobs:register_mob("mobs:chicken", {
-- follows wheat
follow = "farming:seed_wheat", view_range = 8,
-- replace air with egg (lay)
replace_rate = 1000,
replace_rate = 2000,
replace_what = {"air"},
replace_with = "mobs:egg",
-- right click to pick up chicken
@ -70,7 +67,10 @@ mobs:register_mob("mobs:chicken", {
clicker:set_wielded_item(tool)
end
self.food = (self.food or 0) + 1
if self.food >= 4 then
if self.child == true then
self.hornytimer = self.hornytimer + 10
end
if self.food >= 8 then
self.food = 0
if self.child == false then self.horny = true end
self.gotten = false -- reset
@ -86,6 +86,12 @@ mobs:register_mob("mobs:chicken", {
end
end,
if clicker:is_player() and clicker:get_inventory() and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:chicken") then
clicker:get_inventory():add_item("main", "mobs:chicken")
self.object:remove()
end
end,
})
-- spawn on default or bamboo grass between 8 and 20 light, 1 in 9000 change, 1 chicken in area up to 31000 in height
mobs:register_spawn("mobs:chicken", {"default:dirt_with_grass"}, 20, 0, 10000, 1, 31000)