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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-07-11 20:30:22 +02:00

Update mobs mod

- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
This commit is contained in:
Ombridride
2015-03-31 19:32:46 +02:00
parent a6bfdd377c
commit 4645ef3cb5
38 changed files with 176 additions and 206 deletions

View File

@ -17,9 +17,8 @@ mobs:register_mob("mobs:mese_monster", {
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "zmobs_mese_monster.x",
available_textures = {
total = 1,
texture_1 = {"zmobs_mese_monster.png"},
textures = {
{"zmobs_mese_monster.png"},
},
visual_size = {x=1, y=1},
drawtype = "front",
@ -60,7 +59,7 @@ mobs:register_mob("mobs:mese_monster", {
punch_start = 15, punch_end = 38, -- was 40 & 63
},
})
-- spawn on stone between 20 and -1 light, 1 in 6000 chance, 1 in area below -25
-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 in area below -25
mobs:register_spawn("mobs:mese_monster", {"default:stone", }, 20, -1, 7000, 1, -25)
-- register spawn egg
mobs:register_egg("mobs:mese_monster", "Mese Monster", "default_mese_block.png", 1)