diff --git a/mods/ambience/README.md b/mods/ambience/README.md new file mode 100644 index 00000000..44ae8c88 --- /dev/null +++ b/mods/ambience/README.md @@ -0,0 +1,9 @@ +Ambience Lite mod for Minetest + +Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected... + +0.1 - Initial release +0.2 - Code change and new water sounds added +0.3 - Works with Fire Redo mod to provide fire sounds +0.4 - Code optimized +0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings diff --git a/mods/ambience/depends.txt b/mods/ambience/depends.txt new file mode 100644 index 00000000..5d962f9c --- /dev/null +++ b/mods/ambience/depends.txt @@ -0,0 +1,5 @@ +default +fire? +bakedclay? +ethereal? +soundset? diff --git a/mods/ambience/init.lua b/mods/ambience/init.lua new file mode 100644 index 00000000..445a7579 --- /dev/null +++ b/mods/ambience/init.lua @@ -0,0 +1,279 @@ + +--= Ambience lite by TenPlus1 (16th April 2015) + +local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000) +local SOUNDVOLUME = 1 +local ambiences +local played_on_start = false +local tempy = {} + +-- compatibility with soundset mod +local get_volume +if (minetest.get_modpath("soundset")) ~= nil then + get_volume = soundset.get_gain +else + get_volume = function (player_name, sound_type) return SOUNDVOLUME end + -- set volume command + minetest.register_chatcommand("svol", { + params = "", + description = "set sound volume (0.1 to 1.0)", + privs = {server=true}, + func = function(name, param) + if tonumber(param) then + SOUNDVOLUME = tonumber(param) + minetest.chat_send_player(name, "Sound volume set.") + else + minetest.chat_send_player(name, "Sound volume no set, bad param.") + end + end, + }) +end + + +-- sound sets +local night = { + handler = {}, frequency = 40, + {name="hornedowl", length=2}, + {name="wolves", length=4}, + {name="cricket", length=6}, + {name="deer", length=7}, + {name="frog", length=1}, +} + +local day = { + handler = {}, frequency = 40, + {name="cardinal", length=3}, + {name="bluejay", length=6}, + {name="craw", length=3}, + {name="canadianloon2", length=14}, + {name="robin", length=4}, + {name="bird1", length=11}, + {name="bird2", length=6}, + {name="crestedlark", length=6}, + {name="peacock", length=2} +} + +local high_up = { + handler = {}, frequency = 40, + {name="craw", length=3}, + {name="wind", length=9.5}, +} + +local cave = { + handler = {}, frequency = 60, + {name="drippingwater1", length=1.5}, + {name="drippingwater2", length=1.5} +} + +local beach = { + handler = {}, frequency = 40, + {name="seagull", length=4.5}, + {name="beach", length=13}, + {name="gull", length=1} +} + +local desert = { + handler = {}, frequency = 20, + {name="coyote", length=2.5}, + {name="desertwind", length=8} +} + +local flowing_water = { + handler = {}, frequency = 1000, + {name="waterfall", length=6} +} + +local underwater = { + handler = {}, frequency = 1000, + {name="scuba", length=8} +} + +local splash = { + handler = {}, frequency = 1000, + {name="swim_splashing", length=3}, +} + +local lava = { + handler = {}, frequency = 1000, + {name="lava", length=7} +} + +local smallfire = { + handler = {}, frequency = 1000, + {name="fire_small", length=6} +} + +local largefire = { + handler = {}, frequency = 1000, + {name="fire_large", length=8} +} + +-- check where player is and which sounds are played +local get_ambience = function(player) + + -- where am I? + local pos = player:getpos() + + -- what is around me? + pos.y = pos.y + 1.4 -- head level + local nod_head = minetest.get_node(pos).name + + pos.y = pos.y - 1.2 -- feet level + local nod_feet = minetest.get_node(pos).name + + pos.y = pos.y - 0.2 -- reset pos + + --= START Ambiance + + if nod_head == "default:water_source" + or nod_head == "default:water_flowing" then + return {underwater=underwater} + end + + if nod_feet == "default:water_source" + or nod_feet == "default:water_flowing" then + return {splash=splash} + end + + local num_fire, num_lava, num_water_source, num_water_flowing, num_desert = 0,0,0,0,0 + + -- get block of nodes we need to check + tempy = minetest.find_nodes_in_area({x=pos.x-6,y=pos.y-2, z=pos.z-6}, + {x=pos.x+6,y=pos.y+2, z=pos.z+6}, + {"fire:basic_flame", "bakedclay:safe_fire", "default:lava_flowing", "default:lava_source", + "default:water_flowing", "default:water_source", "default:desert_sand", "default:desert_stone",}) + + -- count separate instances in block + for _, npos in ipairs(tempy) do + local node = minetest.get_node(npos).name + if node == "fire:basic_flame" or node == "bakedclay:safe_fire" then num_fire = num_fire + 1 end + if node == "default:lava_flowing" or node == "default:lava_source" then num_lava = num_lava + 1 end + if node == "default:water_flowing" then num_water_flowing = num_water_flowing + 1 end + if node == "default:water_source" then num_water_source = num_water_source + 1 end + if node == "default:desert_sand" or node == "default:desert_stone" then num_desert = num_desert + 1 end + end ; --print (num_fire, num_lava, num_water_flowing, num_water_source, num_desert) + + -- is fire redo mod active? + if fire and fire.mod and fire.mod == "redo" then + if num_fire > 8 then + return {largefire=largefire} + elseif num_fire > 0 then + return {smallfire=smallfire} + end + end + + if num_lava > 5 then + return {lava=lava} + end + + if num_water_flowing > 30 then + return {flowing_water=flowing_water} + end + + if pos.y < 7 and pos.y > 0 and num_water_source > 100 then + return {beach=beach} + end + + if num_desert > 150 then + return {desert=desert} + end + + if pos.y > 60 then + return {high_up=high_up} + end + + if pos.y < -10 then + return {cave=cave} + end + + if minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8 then + return {day=day} + else + return {night=night} + end + + -- END Ambiance + +end + +-- play sound, set handler then delete handler when sound finished +local play_sound = function(player, list, number) + + local player_name = player:get_player_name() + + if list.handler[player_name] == nil then + + local gain = get_volume(player:get_player_name(), "ambience") + local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) + + if handler then + list.handler[player_name] = handler + + minetest.after(list[number].length, function(args) + local list = args[1] + local player_name = args[2] + + if list.handler[player_name] then + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end, {list, player_name}) + end + end +end + +-- stop sound in still_playing +local stop_sound = function (list, player) + + local player_name = player:get_player_name() + + if list.handler[player_name] then + if list.on_stop then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=get_volume(player:get_player_name(), "ambience")}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + +end + +-- check sounds that are not in still_playing +local still_playing = function(still_playing, player) + if not still_playing.cave then stop_sound(cave, player) end + if not still_playing.high_up then stop_sound(high_up, player) end + if not still_playing.beach then stop_sound(beach, player) end + if not still_playing.desert then stop_sound(desert, player) end + if not still_playing.night then stop_sound(night, player) end + if not still_playing.day then stop_sound(day, player) end + if not still_playing.flowing_water then stop_sound(flowing_water, player) end + if not still_playing.splash then stop_sound(splash, player) end + if not still_playing.underwater then stop_sound(underwater, player) end + if not still_playing.lava then stop_sound(lava, player) end + if not still_playing.smallfire then stop_sound(smallfire, player) end + if not still_playing.largefire then stop_sound(largefire, player) end +end + +local function tick() + for _,player in ipairs(minetest.get_connected_players()) do +--local t1 = os.clock() + ambiences = get_ambience(player) +--print ("[AMBIENCE] "..math.ceil((os.clock() - t1) * 1000).." ms") + + still_playing(ambiences, player) + if get_volume(player:get_player_name(), "ambience") > 0 then + for _,ambience in pairs(ambiences) do + if math.random(1, 1000) <= ambience.frequency then + if ambience.on_start and played_on_start == false then + played_on_start = true + minetest.sound_play(ambience.on_start, + {to_player=player:get_player_name(),gain=get_volume(player:get_player_name(), "ambience")}) + end + play_sound(player, ambience, math.random(1, #ambience)) + end + end + end + end + minetest.after(1, tick) +end + +minetest.after(10, tick) diff --git a/mods/ambience/sounds/SoundLicenses.txt b/mods/ambience/sounds/SoundLicenses.txt new file mode 100644 index 00000000..7bee6c63 --- /dev/null +++ b/mods/ambience/sounds/SoundLicenses.txt @@ -0,0 +1,118 @@ +--------------Music Lic: +Amethystium: +--Avalon +--Ethereal +--Faraway +--Strangely Beautiful + +"I can't give you a formal license (legal paperwork) for it, but as long as it's non-commercial I can give you my personal blessing and guarantee that you won't get in trouble for using it :) If that's enough just feel free to use any of my tracks. Please credit the music properly though, and include a link to www.amethystium.com and www.am.mu (it's the same site right now, but the latter will be a label/music store site soon). +Best regards, +Øystein Ramfjord" + +Jordach: +--dark_ambiance +--eastern_feeling +These sounds are used for the Mod for Minetest; Ambiance. +The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/ +Not Used:--mtest + +-----------Sound Lic: +--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html +--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html + +--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html + +--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html +--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html + +--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html + + +-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html + +--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/ + +--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688 + +--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html + +--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end) + +--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end) + +--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/ + +--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/ + +--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/ + +--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html + +--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/ + +--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/ + +ComboWind uses: +--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/ +--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/ + +--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html + +--small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/ + +--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/ + +--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/ + +--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785 + +--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/ + +--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/, + +desert: +coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/ +http://www.freesound.org/people/Proxima4/sounds/104319/ +Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/ +Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html + +flying: +crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/ + +----------------Not used yet: +desert: +Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/ + + 313hummer (Jordan Craige) +--echos http://soundcloud.com/jordan-craige/echos-1 +Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0) +Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea + +xi-intersection: +http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License +--not used: +http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight +http://soundcloud.com/kogyo/kogyo-skalar-m1 + +lava: +http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?) +http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good) +http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm) +Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/ + + +http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano) + +--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/ +http://www.freesound.org/people/Dynamicell/sounds/17553/ +http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind +http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals + + +ButterflyTea: +Creative Commons : Attribution-Noncommercial-Share Alike 3.0 +http://www.jamendo.com/en/track/904012/dance-of-magical-flowers +http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world +http://www.jamendo.com/en/track/904016/in-search-of-the-soul + +zero-project diff --git a/mods/ambience/sounds/beach.ogg b/mods/ambience/sounds/beach.ogg new file mode 100644 index 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files /dev/null and b/mods/ambience/sounds/waterfall.ogg differ diff --git a/mods/ambience/sounds/wind.ogg b/mods/ambience/sounds/wind.ogg new file mode 100644 index 00000000..092be4b1 Binary files /dev/null and b/mods/ambience/sounds/wind.ogg differ diff --git a/mods/ambience/sounds/wolves.ogg b/mods/ambience/sounds/wolves.ogg new file mode 100644 index 00000000..f23b1f97 Binary files /dev/null and b/mods/ambience/sounds/wolves.ogg differ