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Updated plantlife
- Added `if` statements to avoid populating areas when lag is too high
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@@ -326,7 +326,7 @@ end
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-- a surface during the initial map read stage.
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function plantslib:generate_block_with_air_checking(dtime)
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if dtime > 0.2 then return end -- don't attempt to populate if lag is too high
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if #plantslib.blocklist_aircheck > 0 then
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local minp = plantslib.blocklist_aircheck[1][1]
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@@ -376,7 +376,7 @@ end
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-- checking for air during the initial map read stage.
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function plantslib:generate_block_no_aircheck(dtime)
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if dtime > 0.2 then return end
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if #plantslib.blocklist_no_aircheck > 0 then
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local minp = plantslib.blocklist_no_aircheck[1][1]
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