diff --git a/mods/3d_armor/3d_armor/armor.lua b/mods/3d_armor/3d_armor/armor.lua index 83b39351..712e5d0f 100755 --- a/mods/3d_armor/3d_armor/armor.lua +++ b/mods/3d_armor/3d_armor/armor.lua @@ -82,6 +82,14 @@ elseif minetest.get_modpath("unified_inventory") then }) end +if minetest.get_modpath("skins") then + skin_mod = "skins" +elseif minetest.get_modpath("simple_skins") then + skin_mod = "simple_skins" +elseif minetest.get_modpath("u_skins") then + skin_mod = "u_skins" +end + armor.def = { state = 0, count = 0, @@ -124,7 +132,7 @@ armor.set_player_armor = function(self, player) local textures = {} local physics_o = {speed=1,gravity=1,jump=1} local material = {type=nil, count=1} - local preview = armor:get_player_skin(name).."_preview.png" + local preview = armor:get_preview(name) or "character_preview.png" for _,v in ipairs(self.elements) do elements[v] = false end @@ -257,7 +265,7 @@ end armor.get_player_skin = function(self, name) local skin = nil - if skin_mod == "skins" then + if skin_mod == "skins" or skin_mod == "simple_skins" then skin = skins.skins[name] elseif skin_mod == "u_skins" then skin = u_skins.u_skins[name] @@ -265,6 +273,12 @@ armor.get_player_skin = function(self, name) return skin or armor.default_skin end +armor.get_preview = function(self, name) + if skin_mod == "skins" then + return armor:get_player_skin(name).."_preview.png" + end +end + armor.get_armor_formspec = function(self, name) if not name then minetest.log("error", "3d_armor: Player name is nil [get_armor_formspec]") @@ -417,20 +431,17 @@ minetest.register_on_joinplayer(function(player) wielditem = "3d_armor_trans.png", preview = armor.default_skin.."_preview.png", } - if minetest.get_modpath("skins") then - skin_mod = "skins" + if skin_mod == "skins" then local skin = skins.skins[name] if skin and skins.get_type(skin) == skins.type.MODEL then armor.textures[name].skin = skin..".png" end - elseif minetest.get_modpath("simple_skins") then - skin_mod = "skins" + elseif skin_mod == "simple_skins" then local skin = skins.skins[name] if skin then armor.textures[name].skin = skin..".png" end - elseif minetest.get_modpath("u_skins") then - skin_mod = "u_skins" + elseif skin_mod == "u_skins" then local skin = u_skins.u_skins[name] if skin and u_skins.get_type(skin) == u_skins.type.MODEL then armor.textures[name].skin = skin..".png" @@ -462,6 +473,8 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then local drop = {} local player_inv = player:get_inventory() local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"}) + if not armor_inv then return end + -- MODIFICATION MADE FOR MFF ^ for i=1, player_inv:get_size("armor") do local stack = armor_inv:get_stack("armor", i) if stack:get_count() > 0 then