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https://github.com/sys4-fr/server-nalc.git
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@ -1,4 +1,4 @@
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API documentation for Mana 1.0.1
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API documentation for Mana 1.1.0
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================================
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================================
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## Introduction
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## Introduction
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@ -41,7 +41,12 @@ the new maximum.
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### `mana.setregen(playername, value)`
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### `mana.setregen(playername, value)`
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Sets the mana regeneration per mana tick of the player to `value`.
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Sets the mana regeneration per mana tick of the player to `value`.
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Negative values are not permitted.
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Floating-point numbers are also permitted, in which the generation
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of 1 mana takes longer than 1 mana tick. I.e. `0.5`. means
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that 1 mana is generated every 2 mana ticks. A negative value means the
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player loses mana.
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The length of one “mana tick” is specified as the server-wide setting
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The length of one “mana tick” is specified as the server-wide setting
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`mana_default_regen` in seconds.
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`mana_default_regen` in seconds.
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@ -1,6 +1,6 @@
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Mana mod [mana]
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Mana mod [mana]
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===============
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===============
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Version: 1.0.1
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Version: 1.1.0
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Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard.
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Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard.
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See: <http://semver.org/>
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See: <http://semver.org/>
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@ -38,7 +38,7 @@ Configuration
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This mod can be configured with minetest.conf! The following settings are accepted:
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This mod can be configured with minetest.conf! The following settings are accepted:
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* `mana_default_max`: Initial max. mana given to new players. Default: `200`. This value must be non-negative.
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* `mana_default_max`: Initial max. mana given to new players. Default: `200`. This value must be non-negative.
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* `mana_default_regen`: Initial regenerated mana per “mana tick”. Default: `1`. This value must be non-negative.
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* `mana_default_regen`: Initial regenerated mana per “mana tick”. Default: `1`. This value can be a floating value. I.e. if the value is `0.5`, 1 mana is generated every two mana ticks (note that the player's mana amount is still a whole number). This value can be negative, in which case the player will lose mana.
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* `mana_regen_timer`: The length of a “mana tick” in seconds. Each player will get his/her mana increased by the current
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* `mana_regen_timer`: The length of a “mana tick” in seconds. Each player will get his/her mana increased by the current
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regen value per mana tick. Default: `0.2`. This value must be positive, also try to avoid very small values
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regen value per mana tick. Default: `0.2`. This value must be positive, also try to avoid very small values
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as those could probably stress your machine a lot.
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as those could probably stress your machine a lot.
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@ -47,5 +47,6 @@ This mod can be configured with minetest.conf! The following settings are accept
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License information
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License information
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===================
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===================
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* textures/mana_icon.png: CC-BY by Buch <http://opengameart.org/users/Buch>.
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* textures/mana_icon.png: CC-BY by Buch <http://opengameart.org/users/Buch>.
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* textures/mana_bgicon.png: CC-BY, originally by Buch <http://opengameart.org/users/Buch>, modified by Wuzzy.
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* textures/mana_bar.png: WTFPL by Wuzzy.
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* textures/mana_bar.png: WTFPL by Wuzzy.
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* Everything else: WTFPL.
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* Everything else: WTFPL.
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@ -1,5 +1,5 @@
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--[[
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--[[
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Mana 1.0.1
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Mana 1.0.2
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This mod adds mana to players, a special attribute
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This mod adds mana to players, a special attribute
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License: WTFPL
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License: WTFPL
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@ -70,11 +70,6 @@ function mana.setmax(playername, value)
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end
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end
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function mana.setregen(playername, value)
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function mana.setregen(playername, value)
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if value < 0 then
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value = 0
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minetest.log("info", "[mana] Warning: mana.setregen was called with negative value!")
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end
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value = mana.round(value)
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mana.playerlist[playername].regen = value
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mana.playerlist[playername].regen = value
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end
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end
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@ -172,7 +167,6 @@ do
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if(string ~= nil) then
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if(string ~= nil) then
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local savetable = minetest.deserialize(string)
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local savetable = minetest.deserialize(string)
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mana.playerlist = savetable.playerlist
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mana.playerlist = savetable.playerlist
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if mana.playerlist == nil then mana.playerlist = {} end
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minetest.log("action", "[mana] mana.mt successfully read.")
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minetest.log("action", "[mana] mana.mt successfully read.")
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end
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end
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end
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end
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@ -205,10 +199,10 @@ end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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local playername = player:get_player_name()
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if minetest.get_modpath("hudbars") == nil then
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if not minetest.get_modpath("hudbars") ~= nil then
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player:hud_remove(mana.playerlist[playername].hudid)
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mana.hud_remove(playername)
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end
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end
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--mana.playerlist[playername] = nil --uncomment to reset mana at deco/reco
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mana.save_to_file()
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end)
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end)
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minetest.register_on_shutdown(function()
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minetest.register_on_shutdown(function()
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@ -224,6 +218,7 @@ minetest.register_on_joinplayer(function(player)
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mana.playerlist[playername].mana = 0
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mana.playerlist[playername].mana = 0
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mana.playerlist[playername].maxmana = mana.settings.default_max
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mana.playerlist[playername].maxmana = mana.settings.default_max
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mana.playerlist[playername].regen = mana.settings.default_regen
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mana.playerlist[playername].regen = mana.settings.default_regen
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mana.playerlist[playername].remainder = 0
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end
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end
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if minetest.get_modpath("hudbars") ~= nil then
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if minetest.get_modpath("hudbars") ~= nil then
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@ -249,7 +244,19 @@ minetest.register_globalstep(function(dtime)
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local name = players[i]:get_player_name()
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local name = players[i]:get_player_name()
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if mana.playerlist[name] ~= nil then
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if mana.playerlist[name] ~= nil then
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if players[i]:get_hp() > 0 then
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if players[i]:get_hp() > 0 then
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mana.add_up_to(name, mana.playerlist[name].regen * factor)
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local plus = mana.playerlist[name].regen * factor
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-- Compability check for version <= 1.0.2 which did not have the remainder field
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if mana.playerlist[name].remainder ~= nil then
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plus = plus + mana.playerlist[name].remainder
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end
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local plus_now = math.floor(plus)
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local floor = plus - plus_now
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if plus_now > 0 then
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mana.add_up_to(name, plus_now)
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else
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mana.subtract_up_to(name, math.abs(plus_now))
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end
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mana.playerlist[name].remainder = floor
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end
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end
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end
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end
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end
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end
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@ -262,7 +269,7 @@ end)
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]===]
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]===]
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if minetest.get_modpath("hudbars") ~= nil then
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if minetest.get_modpath("hudbars") ~= nil then
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hb.register_hudbar("mana", 0xFFFFFF, "Mana", { bar = "mana_bar.png", icon = "mana_icon.png" }, 0, mana.settings.default_max, false)
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hb.register_hudbar("mana", 0xFFFFFF, "Mana", { bar = "mana_bar.png", icon = "mana_icon.png", bgicon = "mana_bgicon.png" }, 0, mana.settings.default_max, false)
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function mana.hud_update(playername)
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function mana.hud_update(playername)
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local player = minetest.get_player_by_name(playername)
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local player = minetest.get_player_by_name(playername)
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@ -271,6 +278,9 @@ if minetest.get_modpath("hudbars") ~= nil then
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end
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end
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end
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end
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function mana.hud_remove(playername)
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end
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else
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else
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function mana.manastring(playername)
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function mana.manastring(playername)
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return string.format("Mana: %d/%d", mana.get(playername), mana.getmax(playername))
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return string.format("Mana: %d/%d", mana.get(playername), mana.getmax(playername))
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function mana.hud_add(playername)
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function mana.hud_add(playername)
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local player = minetest.get_player_by_name(playername)
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local player = minetest.get_player_by_name(playername)
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player:hud_add({
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id = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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size = {x=24, y=24},
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function mana.hud_update(playername)
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function mana.hud_update(playername)
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local player = minetest.get_player_by_name(playername)
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local player = minetest.get_player_by_name(playername)
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player:hud_change(mana.playerlist[playername].hudid, "number", mana.get(playername)/10)
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player:hud_change(mana.playerlist[playername].hudid, "text", mana.manastring(playername))
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end
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function mana.hud_remove(playername)
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local player = minetest.get_player_by_name(playername)
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player:hud_remove(mana.playerlist[playername].hudid)
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end
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end
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end
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end
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BIN
mods/mana/textures/mana_bgicon.png
Normal file
BIN
mods/mana/textures/mana_bgicon.png
Normal file
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