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[pipeworks] Add back lag reducing fix

This commit is contained in:
LeMagnesium 2016-04-06 18:28:32 +02:00
parent edaa902d3f
commit 4b655d32cc

View File

@ -87,21 +87,28 @@ local tube_inject_item = pipeworks.tube_inject_item
local get_objects_inside_radius = minetest.get_objects_inside_radius local get_objects_inside_radius = minetest.get_objects_inside_radius
local function vacuum(pos, radius) local function vacuum(pos, radius)
radius = radius + 0.5 radius = radius + 0.5
-- Modification made by MFF to reduce lag
local max_items = 0
for _, object in pairs(get_objects_inside_radius(pos, sqrt_3 * radius)) do for _, object in pairs(get_objects_inside_radius(pos, sqrt_3 * radius)) do
local lua_entity = object:get_luaentity() local lua_entity = object:get_luaentity()
if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then
local obj_pos = object:getpos() max_items = max_items + 1
local x1, y1, z1 = pos.x, pos.y, pos.z if max_items > 50 then
local x2, y2, z2 = obj_pos.x, obj_pos.y, obj_pos.z
if x1 - radius <= x2 and x2 <= x1 + radius
and y1 - radius <= y2 and y2 <= y1 + radius
and z1 - radius <= z2 and z2 <= z1 + radius then
if lua_entity.itemstring ~= "" then
tube_inject_item(pos, pos, vector.new(0, 0, 0), lua_entity.itemstring)
lua_entity.itemstring = ""
end
object:remove() object:remove()
else
local obj_pos = object:getpos()
local x1, y1, z1 = pos.x, pos.y, pos.z
local x2, y2, z2 = obj_pos.x, obj_pos.y, obj_pos.z
if x1 - radius <= x2 and x2 <= x1 + radius
and y1 - radius <= y2 and y2 <= y1 + radius
and z1 - radius <= z2 and z2 <= z1 + radius then
if lua_entity.itemstring ~= "" then
tube_inject_item(pos, pos, vector.new(0, 0, 0), lua_entity.itemstring)
lua_entity.itemstring = ""
end
object:remove()
end
end end
end end
end end