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Fireball damage is equal for NPC and players
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@ -90,7 +90,7 @@ mobs:register_arrow("mobs:fireball", {
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hit_mob = function(self, player)
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups = {fleshy=6},
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damage_groups = {fleshy=12},
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}, 0)
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}, 0)
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end,
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end,
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