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Fireball damage is equal for NPC and players

This commit is contained in:
Ombridride 2015-07-22 01:39:27 +02:00
parent fa5b78901b
commit 4bec88c3b5

View File

@ -90,7 +90,7 @@ mobs:register_arrow("mobs:fireball", {
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=6},
damage_groups = {fleshy=12},
}, 0)
end,