From 4c4abb3830af0c1ce47781226be003a4e420d9d3 Mon Sep 17 00:00:00 2001 From: Ombridride Date: Fri, 29 May 2015 01:07:17 +0200 Subject: [PATCH] Set "armor_heal" to 0 for default armors --- mods/3d_armor/3d_armor/init.lua | 40 ++++++++++++++++----------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/mods/3d_armor/3d_armor/init.lua b/mods/3d_armor/3d_armor/init.lua index a5bb71fe..05fed80d 100755 --- a/mods/3d_armor/3d_armor/init.lua +++ b/mods/3d_armor/3d_armor/init.lua @@ -87,25 +87,25 @@ if ARMOR_MATERIALS.bronze then minetest.register_tool("3d_armor:helmet_bronze", { description = "Bronze Helmet", inventory_image = "3d_armor_inv_helmet_bronze.png", - groups = {armor_head=2.5, armor_heal=4, armor_use=250}, + groups = {armor_head=2.5, armor_heal=0, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_bronze", { description = "Bronze Chestplate", inventory_image = "3d_armor_inv_chestplate_bronze.png", - groups = {armor_torso=5.5, armor_heal=4, armor_use=250}, + groups = {armor_torso=5.5, armor_heal=0, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:leggings_bronze", { description = "Bronze Leggings", inventory_image = "3d_armor_inv_leggings_bronze.png", - groups = {armor_legs=5.5, armor_heal=6, armor_use=250}, + groups = {armor_legs=5.5, armor_heal=0, armor_use=250}, wear = 0, }) minetest.register_tool("3d_armor:boots_bronze", { description = "Bronze Boots", inventory_image = "3d_armor_inv_boots_bronze.png", - groups = {armor_feet=2.5, armor_heal=4, armor_use=250}, + groups = {armor_feet=2.5, armor_heal=0, armor_use=250}, wear = 0, }) end @@ -114,25 +114,25 @@ if ARMOR_MATERIALS.diamond then minetest.register_tool("3d_armor:helmet_diamond", { description = "Diamond Helmet", inventory_image = "3d_armor_inv_helmet_diamond.png", - groups = {armor_head=4, armor_heal=12, armor_use=100}, + groups = {armor_head=4, armor_heal=0, armor_use=100}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_diamond", { description = "Diamond Chestplate", inventory_image = "3d_armor_inv_chestplate_diamond.png", - groups = {armor_torso=8, armor_heal=12, armor_use=100}, + groups = {armor_torso=8, armor_heal=0, armor_use=100}, wear = 0, }) minetest.register_tool("3d_armor:leggings_diamond", { description = "Diamond Leggings", inventory_image = "3d_armor_inv_leggings_diamond.png", - groups = {armor_legs=8, armor_heal=12, armor_use=100}, + groups = {armor_legs=8, armor_heal=0, armor_use=100}, wear = 0, }) minetest.register_tool("3d_armor:boots_diamond", { description = "Diamond Boots", inventory_image = "3d_armor_inv_boots_diamond.png", - groups = {armor_feet=4, armor_heal=12, armor_use=100}, + groups = {armor_feet=4, armor_heal=0, armor_use=100}, wear = 0, }) end @@ -141,25 +141,25 @@ if ARMOR_MATERIALS.gold then minetest.register_tool("3d_armor:helmet_gold", { description = "Gold Helmet", inventory_image = "3d_armor_inv_helmet_gold.png", - groups = {armor_head=3, armor_heal=6, armor_use=200}, + groups = {armor_head=3, armor_heal=0, armor_use=200}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_gold", { description = "Gold Chestplate", inventory_image = "3d_armor_inv_chestplate_gold.png", - groups = {armor_torso=7, armor_heal=6, armor_use=200}, + groups = {armor_torso=7, armor_heal=0, armor_use=200}, wear = 0, }) minetest.register_tool("3d_armor:leggings_gold", { description = "Gold Leggings", inventory_image = "3d_armor_inv_leggings_gold.png", - groups = {armor_legs=7, armor_heal=6, armor_use=200}, + groups = {armor_legs=7, armor_heal=0, armor_use=200}, wear = 0, }) minetest.register_tool("3d_armor:boots_gold", { description = "Gold Boots", inventory_image = "3d_armor_inv_boots_gold.png", - groups = {armor_feet=3, armor_heal=6, armor_use=200}, + groups = {armor_feet=3, armor_heal=0, armor_use=200}, wear = 0, }) end @@ -168,25 +168,25 @@ if ARMOR_MATERIALS.mithril then minetest.register_tool("3d_armor:helmet_mithril", { description = "Mithril Helmet", inventory_image = "3d_armor_inv_helmet_mithril.png", - groups = {armor_head=5, armor_heal=12, armor_use=50}, + groups = {armor_head=5, armor_heal=0, armor_use=50}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_mithril", { description = "Mithril Chestplate", inventory_image = "3d_armor_inv_chestplate_mithril.png", - groups = {armor_torso=11, armor_heal=12, armor_use=50}, + groups = {armor_torso=11, armor_heal=0, armor_use=50}, wear = 0, }) minetest.register_tool("3d_armor:leggings_mithril", { description = "Mithril Leggings", inventory_image = "3d_armor_inv_leggings_mithril.png", - groups = {armor_legs=11, armor_heal=12, armor_use=50}, + groups = {armor_legs=11, armor_heal=0, armor_use=50}, wear = 0, }) minetest.register_tool("3d_armor:boots_mithril", { description = "Mithril Boots", inventory_image = "3d_armor_inv_boots_mithril.png", - groups = {armor_feet=5, armor_heal=12, armor_use=50}, + groups = {armor_feet=5, armor_heal=0, armor_use=50}, wear = 0, }) end @@ -195,25 +195,25 @@ if ARMOR_MATERIALS.crystal then minetest.register_tool("3d_armor:helmet_crystal", { description = "Crystal Helmet", inventory_image = "3d_armor_inv_helmet_crystal.png", - groups = {armor_head=15, armor_heal=12, armor_use=50, armor_fire=1}, + groups = {armor_head=15, armor_heal=0, armor_use=50, armor_fire=1}, wear = 0, }) minetest.register_tool("3d_armor:chestplate_crystal", { description = "Crystal Chestplate", inventory_image = "3d_armor_inv_chestplate_crystal.png", - groups = {armor_torso=20, armor_heal=12, armor_use=50, armor_fire=1}, + groups = {armor_torso=20, armor_heal=0, armor_use=50, armor_fire=1}, wear = 0, }) minetest.register_tool("3d_armor:leggings_crystal", { description = "Crystal Leggings", inventory_image = "3d_armor_inv_leggings_crystal.png", - groups = {armor_legs=20, armor_heal=12, armor_use=50, armor_fire=1}, + groups = {armor_legs=20, armor_heal=0, armor_use=50, armor_fire=1}, wear = 0, }) minetest.register_tool("3d_armor:boots_crystal", { description = "Crystal Boots", inventory_image = "3d_armor_inv_boots_crystal.png", - groups = {armor_feet=15, armor_heal=12, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1}, + groups = {armor_feet=15, armor_heal=0, armor_use=50, physics_speed=1, physics_jump=0.5, armor_fire=1}, wear = 0, }) end