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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 02:00:37 +01:00

improve _misc mod nointeract_messages.lua and noshout_messages.lua

This commit is contained in:
crabman77 2015-07-31 17:49:31 +02:00
parent bd5ffcf50d
commit 4d5607e849
2 changed files with 57 additions and 26 deletions

View File

@ -1,17 +1,31 @@
local TIMER = 0
minetest.register_globalstep(function(dtime) local players = {}
TIMER = TIMER + dtime
if TIMER < 20 then return end local function tick(name)
TIMER = 0 if players[name] == nil then return end
for _,player in ipairs(minetest.get_connected_players()) do if not minetest.get_player_by_name(name) or minetest.check_player_privs(name, {interact=true}) == true then
local name = player:get_player_name() players[name] = nil
if not minetest.check_player_privs(name, {interact=true}) then return
if not interact.blacklist[name] then end
if minetest.check_player_privs(name, {shout=true}) then if minetest.check_player_privs(name, {shout=true}) then
minetest.chat_send_player(name, "Hey " .. name .. " ! Pour pouvoir construire et intéragir sur ce serveur, tu dois lire les règles du serveur et les accepter. Tape /rules.") minetest.chat_send_player(name, "Hey " .. name .. " ! Pour pouvoir construire et intéragir sur ce serveur, tu dois lire les règles du serveur et les accepter. Tape /rules.")
minetest.chat_send_player(name, "Hey " .. name .. " ! To build and interact on this server, you have to read the rules of our server and agree them. Type /rules.") minetest.chat_send_player(name, "Hey " .. name .. " ! To build and interact on this server, you have to read the rules of our server and agree them. Type /rules.")
end end
end minetest.after(20, tick, name)
end end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if not minetest.check_player_privs(name, {interact=true}) and players[name] == nil then
minetest.after(7, tick, name)
players[name] = true
end end
end) end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if not name then return end
players[name] = nil
end)

View File

@ -1,13 +1,30 @@
local TIMER = 0
minetest.register_globalstep(function(dtime) local players = {}
TIMER = TIMER + dtime
if TIMER < 25 then return end local function tick(name)
TIMER = 0 if players[name] == nil then return end
for _,player in ipairs(minetest.get_connected_players()) do if not minetest.get_player_by_name(name) or minetest.check_player_privs(name, {shout=true}) == true then
local name = player:get_player_name() players[name] = nil
if not minetest.check_player_privs(name, {shout=true}) then return
minetest.chat_send_player(name, "Hey " .. name .. " ! Pour pouvoir communiquer avec les autres joueurs sur ce serveur, tu dois lire les règles de l'irc et les accepter. Tape /irc.") end
minetest.chat_send_player(name, "Hey " .. name .. " ! To speak to other people on this server, you have to read the rules of our irc channel and agree them. Type /irc.")
end minetest.chat_send_player(name, "Hey " .. name .. " ! Pour pouvoir communiquer avec les autres joueurs sur ce serveur, tu dois lire les règles de l'irc et les accepter. Tape /irc.")
minetest.chat_send_player(name, "Hey " .. name .. " ! To speak to other people on this server, you have to read the rules of our irc channel and agree them. Type /irc.")
minetest.after(20, tick, name)
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if not minetest.check_player_privs(name, {interact=true}) and players[name] == nil then
minetest.after(5, tick, name)
players[name] = true
end end
end) end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if not name then return end
players[name] = nil
end)