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Update mods mod
- npc's follow and stand by order - mob shoot attack rehauled - velocity changes - fixed shoot bug - mob shoot timings fixed - dungeon master plasma balls less laggy - DM plama ball less laggy - added on_die function and jump_height - Added jump_chance for jumping mods, set walk_chance to 0 when in use - added jump mobs, footstep nodes, api tweaks - fixed jump follow and follow jump glitch - Added rotate to mob definition - Reworked breeding - tidied code - added mobs_enable_blood flag in minetest.conf (true/false) - tidied code - Fixed selftimer issue - beehive cannot be eaten (oops) - fixed lifetimer bug - added magic lasso to pick up animals - pets and chicken can be picked up without magic lasso - update version
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@ -29,6 +29,9 @@ This mod contains the following additions:
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Changelog:
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beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
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1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
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1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
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1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
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1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
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1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
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1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
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