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https://github.com/sys4-fr/server-nalc.git
synced 2025-07-03 16:40:25 +02:00
Update mods mod
- npc's follow and stand by order - mob shoot attack rehauled - velocity changes - fixed shoot bug - mob shoot timings fixed - dungeon master plasma balls less laggy - DM plama ball less laggy - added on_die function and jump_height - Added jump_chance for jumping mods, set walk_chance to 0 when in use - added jump mobs, footstep nodes, api tweaks - fixed jump follow and follow jump glitch - Added rotate to mob definition - Reworked breeding - tidied code - added mobs_enable_blood flag in minetest.conf (true/false) - tidied code - Fixed selftimer issue - beehive cannot be eaten (oops) - fixed lifetimer bug - added magic lasso to pick up animals - pets and chicken can be picked up without magic lasso - update version
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@ -7,12 +7,13 @@ mobs:register_mob("mobs:bunny", {
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-- is it aggressive
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passive = true,
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-- health & armor
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hp_min = 3, hp_max = 6, armor = 200,
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hp_min = 3,
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hp_max = 6,
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armor = 200,
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-- textures and model
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collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
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visual = "mesh",
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mesh = "mobs_bunny.b3d",
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drawtype = "front",
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textures = {
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{"mobs_bunny_grey.png"},
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{"mobs_bunny_brown.png"},
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@ -31,7 +32,7 @@ mobs:register_mob("mobs:bunny", {
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 1,
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lava_damage = 4,
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light_damage = 0,
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-- model animation
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animation = {
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@ -48,9 +49,9 @@ mobs:register_mob("mobs:bunny", {
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replace_with = "air",
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-- right click to pick up rabbit
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "farming_plus:carrot_item" or item:get_name() == "farming:carrot" then
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if item:get_name() == "farming_plus:carrot_item"
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or item:get_name() == "farming:carrot" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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@ -62,7 +63,11 @@ mobs:register_mob("mobs:bunny", {
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end
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return
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end
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if clicker:is_player() and clicker:get_inventory() and clicker:get_inventory():room_for_item("main", "mobs:bunny") then
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if clicker:is_player()
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and clicker:get_inventory()
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and self.child == false
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and clicker:get_inventory():room_for_item("main", "mobs:bunny") then
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clicker:get_inventory():add_item("main", "mobs:bunny")
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self.object:remove()
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end
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