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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-07-03 16:40:25 +02:00

Update mods mod

- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version
This commit is contained in:
Ombridride
2015-04-11 21:45:03 +02:00
parent a0f14f35f8
commit 4e402c7d3b
21 changed files with 384 additions and 390 deletions

View File

@ -7,12 +7,13 @@ mobs:register_mob("mobs:bunny", {
-- is it aggressive
passive = true,
-- health & armor
hp_min = 3, hp_max = 6, armor = 200,
hp_min = 3,
hp_max = 6,
armor = 200,
-- textures and model
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_grey.png"},
{"mobs_bunny_brown.png"},
@ -31,7 +32,7 @@ mobs:register_mob("mobs:bunny", {
},
-- damaged by
water_damage = 1,
lava_damage = 1,
lava_damage = 4,
light_damage = 0,
-- model animation
animation = {
@ -48,9 +49,9 @@ mobs:register_mob("mobs:bunny", {
replace_with = "air",
-- right click to pick up rabbit
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming_plus:carrot_item" or item:get_name() == "farming:carrot" then
if item:get_name() == "farming_plus:carrot_item"
or item:get_name() == "farming:carrot" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
@ -62,7 +63,11 @@ mobs:register_mob("mobs:bunny", {
end
return
end
if clicker:is_player() and clicker:get_inventory() and clicker:get_inventory():room_for_item("main", "mobs:bunny") then
if clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:bunny") then
clicker:get_inventory():add_item("main", "mobs:bunny")
self.object:remove()
end