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https://github.com/sys4-fr/server-nalc.git
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Update mods mod
- npc's follow and stand by order - mob shoot attack rehauled - velocity changes - fixed shoot bug - mob shoot timings fixed - dungeon master plasma balls less laggy - DM plama ball less laggy - added on_die function and jump_height - Added jump_chance for jumping mods, set walk_chance to 0 when in use - added jump mobs, footstep nodes, api tweaks - fixed jump follow and follow jump glitch - Added rotate to mob definition - Reworked breeding - tidied code - added mobs_enable_blood flag in minetest.conf (true/false) - tidied code - Fixed selftimer issue - beehive cannot be eaten (oops) - fixed lifetimer bug - added magic lasso to pick up animals - pets and chicken can be picked up without magic lasso - update version
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@ -9,12 +9,13 @@ mobs:register_mob("mobs:dirt_monster", {
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attack_type = "dogfight",
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damage = 6,
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-- health & armor
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hp_min = 25, hp_max = 30, armor = 90,
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hp_min = 25,
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hp_max = 30,
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armor = 90,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "mobs_stone_monster.x",
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drawtype = "front",
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textures = {
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{"mobs_dirt_monster.png"},
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},
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@ -33,13 +34,9 @@ mobs:register_mob("mobs:dirt_monster", {
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-- drops dirt and coins when dead
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drops = {
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{name = "default:dirt",
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chance = 1,
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min = 3,
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max = 5,},
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chance = 1, min = 3, max = 5,},
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{name = "maptools:copper_coin",
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chance = 2,
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min = 2,
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max = 8,},
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chance = 2, min = 2, max = 8,},
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},
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-- damaged by
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water_damage = 1,
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@ -55,6 +52,6 @@ mobs:register_mob("mobs:dirt_monster", {
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},
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})
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-- spawn on normal;grey dirt between 0 and 5 light, 1 in 7000 change, 1 dirt monster in area up to 31000 in height
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mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 9500, 1, 31000)
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mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 5, -1, 9500, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "default_dirt.png", 1)
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