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https://github.com/sys4-fr/server-nalc.git
synced 2025-07-07 10:20:43 +02:00
Update mods mod
- npc's follow and stand by order - mob shoot attack rehauled - velocity changes - fixed shoot bug - mob shoot timings fixed - dungeon master plasma balls less laggy - DM plama ball less laggy - added on_die function and jump_height - Added jump_chance for jumping mods, set walk_chance to 0 when in use - added jump mobs, footstep nodes, api tweaks - fixed jump follow and follow jump glitch - Added rotate to mob definition - Reworked breeding - tidied code - added mobs_enable_blood flag in minetest.conf (true/false) - tidied code - Fixed selftimer issue - beehive cannot be eaten (oops) - fixed lifetimer bug - added magic lasso to pick up animals - pets and chicken can be picked up without magic lasso - update version
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@ -12,7 +12,9 @@ mobs:register_mob("mobs:mese_monster", {
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arrow = "mobs:mese_arrow",
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shoot_offset = 2,
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-- health & armor
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hp_min = 30, hp_max = 40, armor = 80,
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hp_min = 30,
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hp_max = 40,
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armor = 80,
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-- textures and model
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collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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@ -21,10 +23,9 @@ mobs:register_mob("mobs:mese_monster", {
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{"zmobs_mese_monster.png"},
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},
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visual_size = {x=1, y=1},
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drawtype = "front",
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blood_texture = "default_mese_crystal_fragment.png",
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-- sounds
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makes_footstep_sound = true,
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_mesemonster",
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},
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@ -33,6 +34,7 @@ mobs:register_mob("mobs:mese_monster", {
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walk_velocity = 0.5,
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run_velocity = 2,
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jump = true,
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jump_height = 8,
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fall_damage = 0,
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fall_speed = -6,
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-- drops mese when dead
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@ -64,28 +66,32 @@ mobs:register_spawn("mobs:mese_monster", {"default:stone", }, 20, -1, 7000, 1, -
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-- register spawn egg
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mobs:register_egg("mobs:mese_monster", "Mese Monster", "default_mese_block.png", 1)
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-- Mese Monster Crystal Shards (weapon)
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-- mese arrow (weapon)
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mobs:register_arrow("mobs:mese_arrow", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"default_mese_crystal_fragment.png"},
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velocity = 5,
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hit_player = function(self, player)
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local s = self.object:getpos()
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local p = player:getpos()
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velocity = 6,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=1},
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}, 0)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=9},
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}, 0)
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end,
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hit_node = function(self, pos, node)
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end
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})
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-- 9 mese crystal fragments = 1 mese crystal
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-- 9x mese crystal fragments = 1x mese crystal
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minetest.register_craft({
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output = "default:mese_crystal",
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recipe = {
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