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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-16 15:30:30 +01:00
fix typo in armors name
fix craftitem "3d_armor:*" can't be placed in armor inv
This commit is contained in:
crabman77 2015-11-27 20:56:13 +01:00
parent 22efd5dfb7
commit 4e89838761

View File

@ -1,8 +1,7 @@
local armors_no_shields = {["3d_armor:helmet_leather"] = true,["3d_armor:chestplate_leather"] = true, local armors_no_shields = { ["3d_armor:helmet_hardenedleather"] = true,["3d_armor:chestplate_hardenedleather"] = true,
["3d_armor:leggings_leather"] = true,["3d_armor:boots_leather"] = true, ["3d_armor:leggings_hardenedleather"] = true,["3d_armor:boots_hardenedleather"] = true,
["3d_armor:hardenedleather"] = true,["3d_armor:helmet_reinforcedleather"] = true, ["3d_armor:helmet_reinforcedleather"] = true,["3d_armor:chestplate_reinforcedleather"] = true,
["3d_armor:chestplate_reinforcedleather"] = true,["3d_armor:leggings_reinforcedleather"] = true, ["3d_armor:leggings_reinforcedleather"] = true,["3d_armor:boots_reinforcedleather"] = true,
["3d_armor:boots_reinforcedleather"] = true,["3d_armor:reinforcedleather"] = true
} -- modif MFF (crabman/24/06/2015) } -- modif MFF (crabman/24/06/2015)
@ -483,13 +482,26 @@ minetest.register_on_joinplayer(function(player)
local name = stack:get_name() local name = stack:get_name()
local player_inv = player:get_inventory() local player_inv = player:get_inventory()
local size = player_inv:get_size(listname) local size = player_inv:get_size(listname)
if not (name:split(":")[1] == "3d_armor" or name:split(":")[1] == "shields") then if not ( (name:split(":")[1] == "3d_armor" and stack:get_definition().groups["armor_heal"]) or name:split(":")[1] == "shields") then
return 0 return 0
end end
-- if player class != item class
if not pclasses.api.util.can_have_item(player:get_player_name(), name) then if not pclasses.api.util.can_have_item(player:get_player_name(), name) then
return 0 return 0
end end
--MFF (crabman/27/11/2015) no same item type. *helmet*
local ptype = name:split(":")[2]:split("_")[1]
for i=1, size do
local stack = player_inv:get_stack(listname, i)
if stack:get_count() > 0 then
if stack:get_name():find(ptype) then
return 0
end
end
end
if name:find("shield") then if name:find("shield") then
for i=1, size do for i=1, size do
local stack = player_inv:get_stack(listname, i) local stack = player_inv:get_stack(listname, i)