1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 06:11:47 +02:00

Updated pipeworks, mesecons, and fixed typo

- Fixing missing comma in building_blocks:sticks' new craft recipe
- Updated pipeworks and mesecons : if changed breaks, revert this commit (works well on local server)
This commit is contained in:
LeMagnesium
2015-02-27 17:28:41 +01:00
parent 3fcfff4bcd
commit 4ede79aae6
49 changed files with 1206 additions and 511 deletions

View File

@ -9,9 +9,7 @@
-- Pull all blocks in its back
function mesecon.get_movestone_direction(pos)
getactivated = 0
local lpos
local getactivated = 0
local rules = {
{x=0, y=1, z=-1},
{x=0, y=0, z=-1},
@ -55,75 +53,78 @@ function mesecon.get_movestone_direction(pos)
end
end
minetest.register_node("mesecons_movestones:movestone", {
tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {cracky=3},
description="Movestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon.get_movestone_direction(pos)
if not direction then return end
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
minetest.add_entity(pos, "mesecons_movestones:movestone_entity")
function mesecon.register_movestone(name, def, is_sticky)
local timer_interval = 1 / mesecon.setting("movestone_speed", 3)
local name_active = name.."_active"
local function movestone_move (pos)
if minetest.get_node(pos).name ~= name_active then
return
end
local direction = mesecon.get_movestone_direction(pos)
if not direction then
minetest.set_node(pos, {name = name})
return
end
local frontpos = vector.add(pos, direction)
local backpos = vector.subtract(pos, direction)
-- ### Step 1: Push nodes in front ###
local maxpush = mesecon.setting("movestone_max_push", 50)
local maxpull = mesecon.setting("movestone_max_pull", 50)
local success, stack, oldstack = mesecon.mvps_push(frontpos, direction, maxpush)
if success then
mesecon.mvps_process_stack(stack)
mesecon.mvps_move_objects(frontpos, direction, oldstack)
-- Too large stack/stopper in the way: try again very soon
else
minetest.after(0.05, movestone_move, pos)
return
end
-- ### Step 2: Move the movestone ###
local node = minetest.get_node(pos)
minetest.set_node(frontpos, node)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
mesecon.on_placenode(frontpos, node)
minetest.after(timer_interval, movestone_move, frontpos)
-- ### Step 3: If sticky, pull stack behind ###
if is_sticky then
mesecon.mvps_pull_all(backpos, direction, maxpull)
end
end
def.mesecons = {effector = {
action_on = function (pos)
if minetest.get_node(pos).name ~= name_active then
minetest.set_node(pos, {name = name_active})
movestone_move(pos)
end
end,
action_off = function (pos)
minetest.set_node(pos, {name = name})
end
}}
})
minetest.register_entity("mesecons_movestones:movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
def.drop = name
on_punch = function(self, hitter)
self.object:remove()
hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
end,
minetest.register_node(name, def)
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon.get_movestone_direction(pos)
-- active node only
local def_active = table.copy(def)
def_active.groups.not_in_creative_inventory = 1
minetest.register_node(name_active, def_active)
end
local maxpush = mesecon.setting("movestone_max_push", 50)
if not direction then -- no mesecon power
--push only solid nodes
local name = minetest.get_node(pos).name
if name ~= "air" and name ~= "ignore"
and ((not minetest.registered_nodes[name])
or minetest.registered_nodes[name].liquidtype == "none") then
mesecon.mvps_push(pos, self.lastdir, maxpush)
end
local nn = {name="mesecons_movestones:movestone"}
minetest.add_node(pos, nn)
self.object:remove()
mesecon.on_placenode(pos, nn)
return
end
local success, stack, oldstack =
mesecon.mvps_push(pos, direction, maxpush)
if not success then -- Too large stack/stopper in the way
local nn = {name="mesecons_movestones:movestone"}
minetest.add_node(pos, nn)
self.object:remove()
mesecon.on_placenode(pos, nn)
return
else
mesecon.mvps_process_stack (stack)
mesecon.mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
end,
})
mesecon.register_movestone("mesecons_movestones:movestone", {
tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
groups = {cracky=3},
description="Movestone",
sounds = default.node_sound_stone_defaults()
}, false)
minetest.register_craft({
output = "mesecons_movestones:movestone 2",
@ -134,28 +135,14 @@ minetest.register_craft({
}
})
-- STICKY_MOVESTONE
minetest.register_node("mesecons_movestones:sticky_movestone", {
mesecon.register_movestone("mesecons_movestones:sticky_movestone", {
tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {cracky=3},
description="Sticky Movestone",
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = function (pos, node)
local direction=mesecon.get_movestone_direction(pos)
if not direction then return end
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
minetest.add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end
}}
})
}, true)
minetest.register_craft({
output = "mesecons_movestones:sticky_movestone 2",
@ -164,63 +151,6 @@ minetest.register_craft({
}
})
minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
lastdir = {x=0, y=0, z=0},
on_punch = function(self, hitter)
self.object:remove()
hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
local direction = mesecon.get_movestone_direction(pos)
if not direction then -- no mesecon power
--push only solid nodes
local name = minetest.get_node(pos).name
if name ~= "air" and name ~= "ignore"
and ((not minetest.registered_nodes[name])
or minetest.registered_nodes[name].liquidtype == "none") then
mesecon.mvps_push(pos, self.lastdir,
mesecon.setting("movestone_max_push", 50))
--STICKY
mesecon.mvps_pull_all(pos, self.lastdir)
end
local nn = {name="mesecons_movestones:sticky_movestone"}
minetest.add_node(pos, nn)
self.object:remove()
mesecon.on_placenode(pos, nn)
return
end
local success, stack, oldstack =
mesecon.mvps_push(pos, direction, mesecon.setting("movestone_max_push", 50))
if not success then -- Too large stack/stopper in the way
local nn = {name="mesecons_movestones:sticky_movestone"}
minetest.add_node(pos, nn)
self.object:remove()
mesecon.on_placenode(pos, nn)
return
else
mesecon.mvps_process_stack (stack)
mesecon.mvps_move_objects (pos, direction, oldstack)
self.lastdir = direction
end
self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
--STICKY
mesecon.mvps_pull_all(pos, direction)
end,
})
mesecon.register_mvps_unmov("mesecons_movestones:movestone_entity")
mesecon.register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")
-- Don't allow pushing movestones while they're active
mesecon.register_mvps_stopper("mesecons_movestones:movestone_active")
mesecon.register_mvps_stopper("mesecons_movestones:sticky_movestone_active")