mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-06-28 06:11:47 +02:00
Updated pipeworks, mesecons, and fixed typo
- Fixing missing comma in building_blocks:sticks' new craft recipe - Updated pipeworks and mesecons : if changed breaks, revert this commit (works well on local server)
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@ -9,9 +9,7 @@
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-- Pull all blocks in its back
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function mesecon.get_movestone_direction(pos)
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getactivated = 0
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local lpos
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local getactivated = 0
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local rules = {
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{x=0, y=1, z=-1},
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{x=0, y=0, z=-1},
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@ -55,75 +53,78 @@ function mesecon.get_movestone_direction(pos)
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end
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end
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minetest.register_node("mesecons_movestones:movestone", {
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tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Movestone",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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local direction=mesecon.get_movestone_direction(pos)
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if not direction then return end
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minetest.remove_node(pos)
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mesecon.on_dignode(pos, node)
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minetest.add_entity(pos, "mesecons_movestones:movestone_entity")
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function mesecon.register_movestone(name, def, is_sticky)
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local timer_interval = 1 / mesecon.setting("movestone_speed", 3)
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local name_active = name.."_active"
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local function movestone_move (pos)
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if minetest.get_node(pos).name ~= name_active then
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return
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end
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local direction = mesecon.get_movestone_direction(pos)
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if not direction then
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minetest.set_node(pos, {name = name})
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return
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end
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local frontpos = vector.add(pos, direction)
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local backpos = vector.subtract(pos, direction)
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-- ### Step 1: Push nodes in front ###
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local maxpush = mesecon.setting("movestone_max_push", 50)
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local maxpull = mesecon.setting("movestone_max_pull", 50)
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local success, stack, oldstack = mesecon.mvps_push(frontpos, direction, maxpush)
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if success then
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mesecon.mvps_process_stack(stack)
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mesecon.mvps_move_objects(frontpos, direction, oldstack)
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-- Too large stack/stopper in the way: try again very soon
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else
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minetest.after(0.05, movestone_move, pos)
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return
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end
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-- ### Step 2: Move the movestone ###
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local node = minetest.get_node(pos)
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minetest.set_node(frontpos, node)
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minetest.remove_node(pos)
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mesecon.on_dignode(pos, node)
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mesecon.on_placenode(frontpos, node)
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minetest.after(timer_interval, movestone_move, frontpos)
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-- ### Step 3: If sticky, pull stack behind ###
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if is_sticky then
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mesecon.mvps_pull_all(backpos, direction, maxpull)
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end
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end
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def.mesecons = {effector = {
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action_on = function (pos)
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if minetest.get_node(pos).name ~= name_active then
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minetest.set_node(pos, {name = name_active})
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movestone_move(pos)
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end
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end,
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action_off = function (pos)
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minetest.set_node(pos, {name = name})
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end
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}}
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})
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minetest.register_entity("mesecons_movestones:movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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lastdir = {x=0, y=0, z=0},
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def.drop = name
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on_punch = function(self, hitter)
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self.object:remove()
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hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
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end,
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minetest.register_node(name, def)
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
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local direction = mesecon.get_movestone_direction(pos)
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-- active node only
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local def_active = table.copy(def)
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def_active.groups.not_in_creative_inventory = 1
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minetest.register_node(name_active, def_active)
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end
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local maxpush = mesecon.setting("movestone_max_push", 50)
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if not direction then -- no mesecon power
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--push only solid nodes
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local name = minetest.get_node(pos).name
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if name ~= "air" and name ~= "ignore"
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and ((not minetest.registered_nodes[name])
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or minetest.registered_nodes[name].liquidtype == "none") then
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mesecon.mvps_push(pos, self.lastdir, maxpush)
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end
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local nn = {name="mesecons_movestones:movestone"}
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minetest.add_node(pos, nn)
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self.object:remove()
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mesecon.on_placenode(pos, nn)
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return
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end
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local success, stack, oldstack =
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mesecon.mvps_push(pos, direction, maxpush)
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if not success then -- Too large stack/stopper in the way
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local nn = {name="mesecons_movestones:movestone"}
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minetest.add_node(pos, nn)
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self.object:remove()
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mesecon.on_placenode(pos, nn)
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return
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else
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mesecon.mvps_process_stack (stack)
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mesecon.mvps_move_objects (pos, direction, oldstack)
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self.lastdir = direction
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end
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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end,
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})
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mesecon.register_movestone("mesecons_movestones:movestone", {
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tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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groups = {cracky=3},
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description="Movestone",
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sounds = default.node_sound_stone_defaults()
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}, false)
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minetest.register_craft({
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output = "mesecons_movestones:movestone 2",
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@ -134,28 +135,14 @@ minetest.register_craft({
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}
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})
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-- STICKY_MOVESTONE
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minetest.register_node("mesecons_movestones:sticky_movestone", {
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mesecon.register_movestone("mesecons_movestones:sticky_movestone", {
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tiles = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Sticky Movestone",
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = function (pos, node)
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local direction=mesecon.get_movestone_direction(pos)
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if not direction then return end
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minetest.remove_node(pos)
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mesecon.on_dignode(pos, node)
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minetest.add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
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end
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}}
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})
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}, true)
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minetest.register_craft({
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output = "mesecons_movestones:sticky_movestone 2",
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@ -164,63 +151,6 @@ minetest.register_craft({
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}
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})
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minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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lastdir = {x=0, y=0, z=0},
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on_punch = function(self, hitter)
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self.object:remove()
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hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x+0.5), math.floor(pos.y+0.5), math.floor(pos.z+0.5)
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local direction = mesecon.get_movestone_direction(pos)
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if not direction then -- no mesecon power
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--push only solid nodes
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local name = minetest.get_node(pos).name
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if name ~= "air" and name ~= "ignore"
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and ((not minetest.registered_nodes[name])
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or minetest.registered_nodes[name].liquidtype == "none") then
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mesecon.mvps_push(pos, self.lastdir,
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mesecon.setting("movestone_max_push", 50))
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--STICKY
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mesecon.mvps_pull_all(pos, self.lastdir)
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end
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local nn = {name="mesecons_movestones:sticky_movestone"}
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minetest.add_node(pos, nn)
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self.object:remove()
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mesecon.on_placenode(pos, nn)
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return
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end
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local success, stack, oldstack =
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mesecon.mvps_push(pos, direction, mesecon.setting("movestone_max_push", 50))
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if not success then -- Too large stack/stopper in the way
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local nn = {name="mesecons_movestones:sticky_movestone"}
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minetest.add_node(pos, nn)
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self.object:remove()
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mesecon.on_placenode(pos, nn)
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return
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else
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mesecon.mvps_process_stack (stack)
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mesecon.mvps_move_objects (pos, direction, oldstack)
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self.lastdir = direction
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end
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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--STICKY
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mesecon.mvps_pull_all(pos, direction)
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end,
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})
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mesecon.register_mvps_unmov("mesecons_movestones:movestone_entity")
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mesecon.register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")
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-- Don't allow pushing movestones while they're active
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mesecon.register_mvps_stopper("mesecons_movestones:movestone_active")
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mesecon.register_mvps_stopper("mesecons_movestones:sticky_movestone_active")
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