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51
a merger/mobs-MFF/README.txt Executable file
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-= MOBS-MOD for MINETEST =-
by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1
https://forum.minetest.net/viewtopic.php?f=9&t=9917
This mod contains the following additions:
- Giant Spiders (found in desert caves, drop string when killed)
- Bee's (found around flowers, drop honey when killed, right-click to pick up, also Beehives)
- Chicken (lays eggs, added fried egg, raw & cooked chicken, right-click to pick up)
- Cow (right-click with empty bucket to get bucket of milk, feed 8 wheat to replenish milk)
- Sheep (right-click for wool, feed 8 wheat to replenish wool)
- Warthog (the local pig that gives raw and cooked port)
- Rats (right-click to pick up and place, cook for a tasty treat)
- Sand, Dirt, Stone, Tree Monsters, Oerkki and Dungeon Masters as standard
- Lava Flan, Mese Monsters added to spice things up a bit
- Cook milk in furnace to get cheese wedge, 9 wedges make 1 cheese block
..with the following new features:
- Hitting a mob has knock-back effect like in minecraft, and with blood effect
- Mobs float in water, so monsters can still chase you
- Mobs can die from falling from a height
- Mobs have better health and drops
- Hitting a mob also puts them into fight mode (apart from animals)
- Compatible with Ethereal mod, mobs now spawn on ethereal worlds
Changelog:
1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
0.5 - Mobs now float in water, die from falling, and some code improvements
0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
0.2 - Cooking bucket of milk into cheese now returns empty bucket
0.1 - Initial Release

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a merger/mobs-MFF/api.lua Executable file

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a merger/mobs-MFF/bee.lua Executable file
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-- Bee by KrupnoPavel
mobs:register_mob("mobs:bee", {
-- animal, monster, npc, barbarian
type = "animal",
-- it is aggressive
passive = true,
-- health & armor
hp_min = 1,
hp_max = 2,
armor = 200,
-- textures and model
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_bee.x",
textures = {
{"mobs_bee.png"},
},
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_bee",
},
-- speed and jump
walk_velocity = 1,
jump = true,
-- drops honey when killed
drops = {
{name = "mobs:honey",
chance = 1, min = 1, max = 2,},
},
-- damage
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fall_damage = 0,
fall_speed = -3,
-- model animation
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 30,
walk_start = 35,
walk_end = 65,
},
-- right click to pick up bee
on_rightclick = function(self, clicker)
if clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:bee") then
clicker:get_inventory():add_item("main", "mobs:bee")
self.object:remove()
end
end,
})
-- spawn on group:flowers between 4 and 20 light, 1 in 5000 chance, 1 bee in area up to 31000 in height
mobs:register_spawn("mobs:bee", {"group:flower"}, 20, 4, 5000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 0)
-- honey
minetest.register_craftitem("mobs:honey", {
description = "Honey",
inventory_image = "mobs_honey_inv.png",
on_use = minetest.item_eat(6),
})
-- beehive (when placed spawns bee)
minetest.register_node("mobs:beehive", {
description = "Beehive",
drawtype = "plantlike",
visual_scale = 1.0,
tiles ={"mobs_beehive.png"},
inventory_image = "mobs_beehive.png",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
groups = {fleshy=3,dig_immediate=3},
on_use = minetest.item_eat(4),
sounds = default.node_sound_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="mobs:beehive", param2=1})
minetest.add_entity(pos, "mobs:bee")
end
end,
})
minetest.register_craft({
output = "mobs:beehive",
recipe = {
{"mobs:bee","mobs:bee","mobs:bee"},
}
})
-- honey block
minetest.register_node("mobs:honey_block", {
description = "Honey Block",
tiles = {"mobs_honey_block.png"},
groups = {snappy=3,flammable=2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_craft({
output = "mobs:honey_block",
recipe = {
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
}
})
minetest.register_craft({
output = "mobs:honey 9",
recipe = {
{"mobs:honey_block"},
}
})

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a merger/mobs-MFF/bunny.lua Executable file
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-- Bunny by ExeterDad
mobs:register_mob("mobs:bunny", {
-- animal, monster, npc
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 3,
hp_max = 6,
armor = 200,
-- textures and model
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
textures = {
{"mobs_bunny_grey.png"},
{"mobs_bunny_brown.png"},
{"mobs_bunny_white.png"},
},
-- sounds
sounds = {},
makes_footstep_sound = false,
-- speed and jump
walk_velocity = 1,
jump = true,
-- drops meat when deat
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 1, max = 2,},
},
-- damaged by
water_damage = 1,
lava_damage = 4,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
stand_start = 1, stand_end = 15,
walk_start = 16, walk_end = 24,
},
-- follows carrot from farming redo
follow = "farming:carrot",
view_range = 8,
-- eat carrots
replace_rate = 80,
replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"},
replace_with = "air",
-- right click to pick up rabbit
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming_plus:carrot_item"
or item:get_name() == "farming:carrot" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 4 then
self.food = 0
self.tamed = true
end
return
end
if clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:bunny") then
clicker:get_inventory():add_item("main", "mobs:bunny")
self.object:remove()
end
end,
})
mobs:register_spawn("mobs:bunny", {"default:dirt_with_grass"}, 20, 8, 10000, 1, 31000)
mobs:register_egg("mobs:bunny", "Bunny", "mobs_bunny_inv.png", 0)

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a merger/mobs-MFF/chicken.lua Executable file
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-- Chicken by JK Murray
mobs:register_mob("mobs:chicken", {
-- animal, monster, npc, barbarian
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 4,
hp_max = 8,
armor = 200,
-- textures and model
collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
mesh = "mobs_chicken.x",
textures = {
{"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
{"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"},
},
child_texture = {
{"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png",
"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_chicken",
},
-- speed and jump
walk_velocity = 1,
jump = true,
-- drops raw chicken when dead
drops = {
{name = "mobs:chicken_raw",
chance = 1, min = 2, max = 2},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fall_damage = 0,
fall_speed = -8,
-- model animation
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 1, -- 20
walk_start = 20,
walk_end = 40,
},
-- follows wheat
follow = "farming:seed_wheat",
view_range = 8,
-- replace air with egg (lay)
replace_rate = 2000,
replace_what = {"air"},
replace_with = "mobs:egg",
-- right click to pick up chicken
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
if tool:get_name() == "farming:seed_wheat" then
if not minetest.setting_getbool("creative_mode") then
tool:take_item(1)
clicker:set_wielded_item(tool)
end
if self.child == true then
self.hornytimer = self.hornytimer + 10
return
end
self.food = (self.food or 0) + 1
if self.food >= 8 then
self.food = 0
if self.hornytimer == 0 then
self.horny = true
end
self.tamed = true
minetest.sound_play("mobs_chicken", {object = self.object,gain = 1.0,max_hear_distance = 16,loop = false,})
end
return
end
if clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:chicken") then
clicker:get_inventory():add_item("main", "mobs:chicken")
self.object:remove()
end
end,
})
-- spawn on default or bamboo grass between 8 and 20 light, 1 in 10000 change, 1 chicken in area up to 31000 in height
mobs:register_spawn("mobs:chicken", {"default:dirt_with_grass"}, 20, 8, 10000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:chicken", "Chicken", "mobs_chicken_inv.png", 0)
-- egg
minetest.register_node("mobs:egg", {
description = "Chicken Egg",
tiles = {"mobs_chicken_egg.png"},
inventory_image = "mobs_chicken_egg.png",
visual_scale = 0.7,
drawtype = "plantlike",
wield_image = "mobs_chicken_egg.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {snappy=2, dig_immediate=3},
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="mobs:egg", param2=1})
end
end
})
-- fried egg
minetest.register_craftitem("mobs:chicken_egg_fried", {
description = "Fried Egg",
inventory_image = "mobs_chicken_egg_fried.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:egg",
output = "mobs:chicken_egg_fried",
})
-- chicken (raw and cooked)
minetest.register_craftitem("mobs:chicken_raw", {
description = "Raw Chicken",
inventory_image = "mobs_chicken_raw.png",
on_use = minetest.item_eat(2),
})
minetest.register_craftitem("mobs:chicken_cooked", {
description = "Cooked Chicken",
inventory_image = "mobs_chicken_cooked.png",
on_use = minetest.item_eat(4), -- Modif MFF
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:chicken_raw",
output = "mobs:chicken_cooked",
})

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a merger/mobs-MFF/cow.lua Executable file
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-- Cow by Krupnovpavel
mobs:register_mob("mobs:cow", {
-- animal, monster, npc, barbarian
type = "animal",
-- aggressive, does 5 damage to player when threatened
passive = false,
attack_type = "dogfight",
damage = 5,
-- health & armor
hp_min = 20,
hp_max = 30,
armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_cow.x",
textures = {
{"mobs_cow.png"},
--{"mobs_cow_brown.png"}, -- dé-commenter quand "mobs_cow_brown.png" sera compatible
},
blood_texture = "mobs_blood.png",
visual_size = {x=1,y=1},
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_cow",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = false,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 5, max = 10},
{name = "mobs:leather",
chance = 1, min = 0, max = 3},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 30,
walk_start = 35, walk_end = 65,
run_start = 105, run_end = 135,
punch_start = 70, punch_end = 100,
},
-- follows wheat
follow = "farming:wheat", view_range = 8,
-- replace grass/wheat with air (eat)
replace_rate = 50,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
-- right-click cow with empty bucket to get milk, then feed 8 wheat to replenish milk
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
if tool:get_name() == "bucket:bucket_empty" then
if self.gotten == true
or self.child == true then
return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
-- if room add bucket of milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name="mobs:bucket_milk"}) then
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mobs:bucket_milk"})
end
self.gotten = true -- milked
end
if tool:get_name() == "farming:wheat" then
if not minetest.setting_getbool("creative_mode") then
tool:take_item(1)
clicker:set_wielded_item(tool)
end
if self.child == true then
self.hornytimer = self.hornytimer + 10
return
end
self.food = (self.food or 0) + 1
if self.food >= 8 then
self.food = 0
if self.hornytimer == 0 then
self.horny = true
end
self.gotten = false -- ready to be milked again
self.tamed = true
minetest.sound_play("mobs_cow", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
return
end
if tool:get_name() == "mobs:magic_lasso"
and clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:cow") then
clicker:get_inventory():add_item("main", "mobs:cow")
self.object:remove()
tool:add_wear(3000) -- 22 uses
clicker:set_wielded_item(tool)
end
end,
})
-- spawn on default;green;prairie grass between 0 and 20 light, 1 in 11000 chance, 1 cow in area up to 31000 in height
mobs:register_spawn("mobs:cow", {"default:dirt_with_grass"}, 20, 8, 10000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:cow", "Cow", "default_grass.png", 1)
-- leather
minetest.register_craftitem("mobs:leather", {
description = "Leather",
inventory_image = "mobs_leather.png",
})
-- bucket of milk
minetest.register_craftitem("mobs:bucket_milk", {
description = "Bucket of Milk",
inventory_image = "mobs_bucket_milk.png",
stack_max = 1,
on_use = minetest.item_eat(8, 'bucket:bucket_empty'),
})
-- cheese wedge
minetest.register_craftitem("mobs:cheese", {
description = "Cheese",
inventory_image = "mobs_cheese.png",
on_use = minetest.item_eat(4),
})
minetest.register_craft({
type = "cooking",
output = "mobs:cheese",
recipe = "mobs:bucket_milk",
cooktime = 5,
replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
})
-- cheese block
minetest.register_node("mobs:cheeseblock", {
description = "Cheese Block",
tiles = {"mobs_cheeseblock.png"},
is_ground_content = false,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults()
})
minetest.register_craft({
output = "mobs:cheeseblock",
recipe = {
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
}
})
minetest.register_craft({
output = "mobs:cheese 9",
recipe = {
{'mobs:cheeseblock'},
}
})

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a merger/mobs-MFF/creeper.lua Executable file
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-- Creeper by Davedevils (from his subgame MineClone)
mobs:register_mob("mobs:creeper", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, does 21 damage to player when explode
passive = false,
attack_type = "kamicaze",
damage = 21,
-- health & armor
hp_min = 30, hp_max = 40, armor = 90,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.x",
drawtype = "front",
textures = {
{"mobs_creeper.png"},
},
visual_size = {x=4.5,y=4.5},
blood_texture = "mobs_creeper_inv.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
},
-- speed and jump
walk_velocity = 2,
run_velocity = 4,
jump = true,
view_range = 16,
-- drops mese or diamond when dead
drops = {
{name = "default:torch",
chance = 10,
min = 3,
max = 5,},
{name = "default:iron_lump",
chance = 5,
min = 1,
max = 2,},
{name = "default:coal_lump",
chance = 3,
min = 1,
max = 3,},
{name = "maptools:silver_coin",
chance = 2,
min = 2,
max = 3,},
},
-- damaged by
water_damage = 2,
lava_damage = 15,
light_damage = 0,
-- model animation
animation = {
stand_start = 0, stand_end = 24,
walk_start = 25, walk_end = 47,
run_start = 48, run_end = 62,
punch_start = 48, punch_end = 62,
speed_normal = 15, speed_run = 15,
},
})
mobs:register_spawn("mobs:creeper", {"default:dirt_with_grass"}, 20, 8, 12000, 1, 31000)
mobs:register_egg("mobs:creeper", "Creeper", "mobs_creeper_inv.png", 1)

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a merger/mobs-MFF/depends.txt Executable file
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default
mesecons_materials?

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-- Dirt Monster by PilzAdam
mobs:register_mob("mobs:dirt_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 6,
-- health & armor
hp_min = 25,
hp_max = 30,
armor = 90,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
textures = {
{"mobs_dirt_monster.png"},
},
visual_size = {x=3, y=2.6},
blood_texture = "default_dirt.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
-- speed and jump
view_range = 16,
walk_velocity = 3,
run_velocity = 5,
jump = true,
-- drops dirt and coins when dead
drops = {
{name = "default:dirt",
chance = 1, min = 3, max = 5,},
{name = "maptools:copper_coin",
chance = 2, min = 2, max = 8,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 2,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
},
})
-- spawn on normal;grey dirt between 0 and 5 light, 1 in 7000 change, 1 dirt monster in area up to 31000 in height
mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 5, -1, 9500, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "default_dirt.png", 1)

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-- Dungeon Master by PilzAdam
-- Node which cannot be destroyed by DungeonMasters' fireballs
local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian", "default:obsidian_cooled", "default:bedrock", "doors:door_steel_b_1", "doors:door_steel_t_1", "doors:door_steel_b_2", "doors:door_steel_t_2","default:chest_locked"}
mobs:register_mob("mobs:dungeon_master", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, shoots fireballs at player, deal 13 damages
passive = false,
damage = 13,
attack_type = "shoot",
shoot_interval = 2.5,
arrow = "mobs:fireball",
shoot_offset = 0,
-- health & armor
hp_min = 50,
hp_max = 60,
armor = 60,
-- textures and model
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.x",
textures = {
{"mobs_dungeon_master.png"},
{"mobs_dungeon_master_cobblestone.png"},
{"mobs_dungeon_master_strangewhite.png"},
},
visual_size = {x=8, y=8},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
attack = "mobs_fireball",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = false,
view_range = 16,
-- drops mese or diamond when dead
drops = {
{name = "default:mese_crystal_fragment",
chance = 1, min = 1, max = 3,},
{name = "default:diamond",
chance = 5, min = 1, max = 3,},
{name = "default:mese_crystal",
chance = 2, min = 1, max = 3,},
{name = "default:diamond_block",
chance = 30, min = 1, max = 1,},
{name = "maptools:gold_coin",
chance = 15, min = 1, max = 2,},
{name = "maptools:silver_coin",
chance = 1, min = 2, max = 10,},
},
-- damaged by
water_damage = 1,
lava_damage = 1,
light_damage = 0,
-- model animation
animation = {
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 35,
punch_start = 36, punch_end = 48,
speed_normal = 15, speed_run = 15,
},
})
-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below
mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 20, -1, 7000, 1, -100)
-- register spawn egg
mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1)
-- fireball (weapon)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x=1, y=1},
textures = {"mobs_fireball.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, 0)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=8},
}, 0)
end,
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
hit_node = function(self, pos, node)
local pos = vector.round(pos)
local radius = 1
local vm = VoxelManip()
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local p = {}
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_obsidian = minetest.get_content_id("default:obsidian")
local c_brick = minetest.get_content_id("default:obsidianbrick")
for z = -radius, radius do
for y = -radius, radius do
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
for x = -radius, radius do
p.x = pos.x + x
p.y = pos.y + y
p.z = pos.z + z
if data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then
local n = minetest.get_node(p).name
-- do NOT destroy protection nodes but DO destroy nodes in protected area
if not n:find("protector:") then -- and not minetest.is_protected(p, "") then
local excluding = minetest.get_item_group(n, "unbreakable") == 1
or n:split(":")[1] == "nether"
or next(areas:getAreasAtPos(p)) ~= nil
for _,i in ipairs(excluded) do
if i == n then excluding = true end
end
--if p.y < -19600 and including and n:split(":")[1] == "nether" then
if excluding then
return
end
if n == "default:chest" then
meta = minetest.get_meta(p)
inv = meta:get_inventory()
for i = 1,32 do
m_stack = inv:get_stack("main",i)
obj = minetest.add_item(pos,m_stack)
if obj then
obj:setvelocity({x=math.random(-2,1), y=7, z=math.random(-2,1)})
end
end
end
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.set_node(p, {name="fire:basic_flame"})
else
minetest.remove_node(p)
end
if n == "doors:door_wood_b_1" then
minetest.remove_node({x=p.x,y=p.y+1,z=p.z})
elseif n == "doors:door_wood_t_1" then
minetest.remove_node({x=p.x,y=p.y-1,z=p.z})
end
end
end
vi = vi + 1
end
end
end
end
})

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-- Green Slimes by TomasJLuis & TenPlus1
-- sounds
local green_sounds = {
damage = "mobs_slimes_damage",
death = "mobs_slimes_death",
jump = "mobs_slimes_jump",
attack = "mobs_slimes_attack",
}
-- green slime textures
local green_textures = {"mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_front.png", "mobs_green_slime_sides.png"}
-- register small green slime
mobs:register_mob("mobs:greensmall", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 2 damage to player when hit
passive = false,
damage = 2,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 4, hp_max = 8,
armor = 100,
-- textures and model
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 0.5, y = 0.5},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 4,
run_velocity = 4,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
view_range = 16,
floats = 1,
-- chance of dropping glue and coins
drops = {
{name = "mesecons_materials:glue",
chance = 4, min = 1, max = 2},
{name = "maptools:silver_coin",
chance = 4, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
})
mobs:register_egg("mobs:greensmall", "Small Green Slime", "mobs_green_slime_egg.png", 1)
-- register medium green slime
mobs:register_mob("mobs:greenmedium", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 4 damage to player when hit
passive = false,
damage = 4,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 16, hp_max = 32,
armor = 90,
-- textures and model
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 1, y = 1},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 3,
run_velocity = 3,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
view_range = 16,
floats = 1,
-- chance of dropping glue and coins
drops = {
},
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(2, 4)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greensmall")
end
end,
})
mobs:register_egg("mobs:greenmedium", "Medium Green Slime", "mobs_green_slime_egg.png", 1)
-- register big green slime
mobs:register_mob("mobs:greenbig", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
damage = 6,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 32, hp_max = 64,
armor = 90,
-- textures and model
collisionbox = {-1, -1, -1, 1, 1, 1},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 2, y = 2},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 2.5,
run_velocity = 2.5,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
view_range = 16,
floats = 1,
-- chance of dropping glue and coins
drops = {
},
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(1, 2)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greenmedium")
end
end,
})
mobs:register_egg("mobs:greenbig", "Big Green Slime", "mobs_green_slime_egg.png", 1)
--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
mobs:spawn_specific("mobs:greenbig", {"default:acid_source"},{"default:acid_flowing"}, 20, -1, 30, 4000, 1, -32000, 32000)
mobs:spawn_specific("mobs:greenmedium", {"default:acid_source"},{"default:acid_flowing"}, 20, -1, 30, 4000, 2, -32000, 32000)
--mobs:spawn_specific("mobs:greensmall", {"default:acid_source"},{"default:acid_flowing"}, 20, -1, 30, 10000, 2, -32000, 32000)
--mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height)
--mobs:register_spawn("mobs:greenmedium", {"default:mossycobble"}, 20, 4, 10000, 8, 32000)
--mobs:register_spawn("mobs:greensmall", {"default:mossycobble"}, 20, 4, 10000, 8, 32000)

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a merger/mobs-MFF/init.lua Executable file
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-- Mob Api
dofile(minetest.get_modpath("mobs").."/api.lua")
-- Animals
dofile(minetest.get_modpath("mobs").."/chicken.lua") -- JKmurray
dofile(minetest.get_modpath("mobs").."/cow.lua") -- KrupnoPavel
dofile(minetest.get_modpath("mobs").."/rat.lua") -- PilzAdam
dofile(minetest.get_modpath("mobs").."/sheep.lua") -- PilzAdam
dofile(minetest.get_modpath("mobs").."/warthog.lua") -- KrupnoPavel
dofile(minetest.get_modpath("mobs").."/bee.lua") -- KrupnoPavel
dofile(minetest.get_modpath("mobs").."/bunny.lua") -- ExeterDad
dofile(minetest.get_modpath("mobs").."/kitten.lua") -- Jordach/BFD
-- Monsters
dofile(minetest.get_modpath("mobs").."/dirtmonster.lua") -- PilzAdam
dofile(minetest.get_modpath("mobs").."/dungeonmaster.lua") -- PilzAdam
dofile(minetest.get_modpath("mobs").."/oerkki.lua") -- PilzAdam
dofile(minetest.get_modpath("mobs").."/sandmonster.lua") -- PilzAdam
dofile(minetest.get_modpath("mobs").."/stonemonster.lua") -- PilzAdam
dofile(minetest.get_modpath("mobs").."/treemonster.lua") -- PilzAdam
dofile(minetest.get_modpath("mobs").."/wolf.lua") -- PilzAdam
--dofile(minetest.get_modpath("mobs").."/lava_flan.lua") -- Zeg9 --Remplaced by Lava Slime
dofile(minetest.get_modpath("mobs").."/mese_monster.lua") -- Zeg9
dofile(minetest.get_modpath("mobs").."/spider.lua") -- AspireMint
dofile(minetest.get_modpath("mobs").."/greenslimes.lua") -- davedevils/TomasJLuis/TenPlus1
dofile(minetest.get_modpath("mobs").."/lavaslimes.lua") -- davedevils/TomasJLuis/TenPlus1
-- begin slimes mobs compatibility changes
-- cannot find mesecons?, craft glue instead
if not minetest.get_modpath("mesecons_materials") then
minetest.register_craftitem(":mesecons_materials:glue", {
image = "jeija_glue.png",
description = "Glue",
})
end
if minetest.setting_get("log_mods") then minetest.log("action", "Slimes loaded") end
-- end slimes mobs compatibility changes
-- NPC
dofile(minetest.get_modpath("mobs").."/npc.lua") -- TenPlus1
-- Creeper (fast impl by davedevils)
dofile(minetest.get_modpath("mobs").."/creeper.lua")
-- Meat & Cooked Meat
minetest.register_craftitem("mobs:meat_raw", {
description = "Raw Meat",
inventory_image = "mobs_meat_raw.png",
on_use = minetest.item_eat(3),
})
minetest.register_craftitem("mobs:meat", {
description = "Meat",
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs:meat_raw",
cooktime = 5,
})
-- Golden Lasso
minetest.register_tool("mobs:magic_lasso", {
description = "Magic Lasso (right-click animal to put in inventory)",
inventory_image = "mobs_magic_lasso.png",
})
minetest.register_craft({
output = "mobs:magic_lasso",
recipe = {
{"farming:string", "default:gold_lump", "farming:string"},
{"default:gold_lump", "default:diamondblock", "default:gold_lump"},
{"farming:string", "default:gold_lump", "farming:string"},
}
})
if minetest.setting_get("log_mods") then
minetest.log("action", "mobs loaded")
end

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a merger/mobs-MFF/kitten.lua Executable file
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-- Kitten by Jordach / BFD
mobs:register_mob("mobs:kitten", {
-- animal, monster, npc
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 4,
hp_max = 8,
armor = 200,
-- textures and model
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
visual_size = {x=0.5, y=0.5},
mesh = "mobs_kitten.b3d",
textures = {
{"mobs_kitten_striped.png"},
{"mobs_kitten_splotchy.png"},
{"mobs_kitten_ginger.png"},
{"mobs_kitten_sandy.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_kitten",
},
-- speed and jump
walk_velocity = 0.6,
jump = false,
-- drops string and coins
drops = {
{name = "maptools:copper_coin",
chance = 10, min = 1, max = 1,},
{name = "farming:string",
chance = 2, min = 1, max = 1},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
-- model animation
animation = {
speed_normal = 42,
stand_start = 97, stand_end = 192,
walk_start = 0, walk_end = 96,
},
-- follows rat
follow = "mobs:rat",
view_range = 8,
-- feed with raw fish to tame or right click to pick up
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "fishing:fish_raw"
or item:get_name() == "ethereal:fish_raw" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 4 then
self.food = 0
self.tamed = true
minetest.sound_play("mobs_kitten", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
return
end
if clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:kitten") then
clicker:get_inventory():add_item("main", "mobs:kitten")
self.object:remove()
end
end,
})
mobs:register_spawn("mobs:kitten", {"default:dirt_with_grass"}, 20, 0, 10000, 1, 31000)
mobs:register_egg("mobs:kitten", "Kitten", "mobs_kitten_inv.png", 0)

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a merger/mobs-MFF/lava_flan.lua Executable file
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-- Lava Flan by Zeg9
mobs:register_mob("mobs:lava_flan", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 5 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 5,
-- health and armor
hp_min = 20,
hp_max = 35,
armor = 80,
-- textures and model
collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"zmobs_lava_flan.png"},
},
blood_texture = "fire_basic_flame.png",
visual_size = {x=1, y=1},
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_lavaflan",
war_cry = "mobs_lavaflan",
},
-- speed and jump, sinks in water
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
-- step = 2, (was good with this value, but don't care now because Lava Slime remplace Lava Flan)
view_range = 16,
floats = 1,
-- chance of dropping lava orb when dead
drops = {
{name = "mobs:lava_orb",
chance = 15, min = 1, max = 1,},
},
-- damaged by
water_damage = 5,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 8,
walk_start = 10, walk_end = 18,
run_start = 20, run_end = 28,
punch_start = 20, punch_end = 28,
},
-- do things when die
on_die = function(self, pos)
minetest.set_node(pos, {name="fire:basic_flame"})
end,
})
-- spawns in lava between -1 and 20 light, 1 in 2000 chance, 3 in area below 31000 in height
mobs:register_spawn("mobs:lava_flan", {"default:lava_source"}, 20, -1, 2500, 3, 31000)
-- register spawn egg
mobs:register_egg("mobs:lava_flan", "Lava Flan", "default_lava.png", 1)
-- lava orb
minetest.register_craftitem("mobs:lava_orb", {
description = "Lava orb",
inventory_image = "zmobs_lava_orb.png",
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")

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-- Lava Slimes by TomasJLuis & TenPlus1
-- sounds
local lava_sounds = {
damage = "mobs_slimes_damage",
death = "mobs_slimes_death",
jump = "mobs_slimes_jump",
attack = "mobs_slimes_attack",
}
-- lava slime textures
local lava_textures = {"mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_front.png", "mobs_lava_slime_sides.png"}
-- register small lava slime
mobs:register_mob("mobs:lavasmall", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 2 damage to player when hit
passive = false,
damage = 2,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 4, hp_max = 8,
armor = 100,
-- textures and model
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 0.5, y = 0.5},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 4,
run_velocity = 4,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
-- chance of dropping coins
drops = {
{name = "mobs:lava_orb",
chance = 15, min = 1, max = 1,},
{name = "maptools:silver_coin",
chance = 4, min = 1, max = 1,},
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
})
mobs:register_egg("mobs:lavasmall", "Small Lava Slime", "mobs_lava_slime_egg.png", 1)
-- register medium lava slime
mobs:register_mob("mobs:lavamedium", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 4 damage to player when hit
passive = false,
damage = 4,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 16, hp_max = 32,
armor = 90,
-- textures and model
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 1, y = 1},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 3,
run_velocity = 3,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
-- chance of dropping coins
drops = {
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(2, 4)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavasmall")
end
end,
})
mobs:register_egg("mobs:lavamedium", "Medium Lava Slime", "mobs_lava_slime_egg.png", 1)
-- register big lava slime
mobs:register_mob("mobs:lavabig", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
damage = 6,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 32, hp_max = 64,
armor = 90,
-- textures and model
collisionbox = {-1, -1, -1, 1, 1, 1},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 2, y = 2},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 2.5,
run_velocity = 2.5,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
replace_offset = -1,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
-- chance of dropping coins
drops = {
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(1, 2)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavamedium")
end
end,
})
mobs:register_egg("mobs:lavabig", "Big Lava Slime", "mobs_lava_slime_egg.png", 1)
--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
mobs:spawn_specific("mobs:lavabig", {"default:lava_source"},{"default:lava_flowing"}, 20, -1, 30, 4000, 1, -32000, 32000)
mobs:spawn_specific("mobs:lavamedium", {"default:lava_source"},{"default:lava_flowing"}, 20, -1, 30, 4000, 2, -32000, 32000)
--mobs:spawn_specific("mobs:lavasmall", {"default:lava_source"},{"default:lava_flowing"}, 20, -1, 30, 10s000, 2, -32000, 32000)
-- lava orb
minetest.register_craftitem("mobs:lava_orb", {
description = "Lava orb",
inventory_image = "zmobs_lava_orb.png",
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")

21
a merger/mobs-MFF/license.txt Executable file
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@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2014 Krupnov Pavel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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@ -0,0 +1,102 @@
-- Mese Monster by Zeg9
mobs:register_mob("mobs:mese_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, deals 9 damage to player when hit
passive = false,
damage = 9,
attack_type = "shoot",
shoot_interval = .5,
arrow = "mobs:mese_arrow",
shoot_offset = 2,
-- health & armor
hp_min = 30,
hp_max = 40,
armor = 80,
-- textures and model
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "zmobs_mese_monster.x",
textures = {
{"zmobs_mese_monster.png"},
},
visual_size = {x=1, y=1},
blood_texture = "default_mese_crystal_fragment.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_mesemonster",
},
-- speed and jump
view_range = 16,
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
jump_height = 8,
fall_damage = 0,
fall_speed = -6,
-- drops mese when dead
drops = {
{name = "default:mese_crystal",
chance = 9, min = 1, max = 3,},
{name = "default:mese_crystal_fragment",
chance = 1, min = 1, max = 9,},
{name = "maptools:silver_coin",
chance = 2, min = 2, max = 5,},
{name = "returnmirror:mirror_inactive",
chance = 50, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 15, punch_end = 38, -- was 40 & 63
},
})
-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 in area below -25
mobs:register_spawn("mobs:mese_monster", {"default:stone", }, 20, -1, 7000, 1, -25)
-- register spawn egg
mobs:register_egg("mobs:mese_monster", "Mese Monster", "default_mese_block.png", 1)
-- mese arrow (weapon)
mobs:register_arrow("mobs:mese_arrow", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"default_mese_crystal_fragment.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=1},
}, 0)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=9},
}, 0)
end,
hit_node = function(self, pos, node)
end
})
-- 9x mese crystal fragments = 1x mese crystal
minetest.register_craft({
output = "default:mese_crystal",
recipe = {
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
}
})

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@ -0,0 +1,699 @@
xof 0303txt 0032
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96.078431;
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} //End of Root Frame

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113
a merger/mobs-MFF/npc.lua Executable file
View File

@ -0,0 +1,113 @@
-- Npc by TenPlus1
mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
"default:sword_steel", "default:sword_gold", "default:pick_steel", "default:shovel_steel",
"default:bronze_ingot", "bucket:bucket_water" }
mobs.npc_max_hp = 20
mobs:register_mob("mobs:npc", {
-- animal, monster, npc
type = "npc",
-- aggressive, deals 6 damage to player/monster when hit
passive = false,
damage = 6,
attack_type = "dogfight",
attacks_monsters = true,
-- health & armor
hp_min = 20,
hp_max = 20,
armor = 100,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
textures = {
{"mobs_npc.png"},
},
visual_size = {x=1, y=1},
-- sounds
makes_footstep_sound = true,
sounds = {},
-- speed and jump
walk_velocity = 3,
run_velocity = 3,
jump = true,
-- drops wood and chance of apples when dead
drops = {
{name = "default:wood",
chance = 1, min = 1, max = 3},
{name = "default:apple",
chance = 2, min = 1, max = 2},
{name = "default:axe_stone",
chance = 3, min = 1, max = 1},
{name = "maptools:copper_coin",
chance = 2, min = 2, max = 4,},
},
-- damaged by
water_damage = 0,
lava_damage = 2,
light_damage = 0,
-- follow diamond
follow = "default:diamond",
view_range = 16,
-- set owner and order
owner = "",
order = "follow",
-- model animation
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
-- right clicking with "cooked meat" or "bread" will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:meat"
or item:get_name() == "farming:bread" then
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then
return
end
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_hp(hp + 4)
-- right clicking with gold lump drops random item from mobs.npc_drops
elseif item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
elseif item:get_name() == "default:diamond" then
self.diamond_count = (self.diamond_count or 0) + 1
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
if self.diamond_count < 4 then return end
if self.owner == "" then
self.owner = clicker:get_player_name()
else
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
end
end,
})
-- spawning enable for now
mobs:register_spawn("mobs:npc", {"default:dirt_with_grass"}, 20, -1, 20000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)

64
a merger/mobs-MFF/oerkki.lua Executable file
View File

@ -0,0 +1,64 @@
-- Oerkki by PilzAdam
mobs:register_mob("mobs:oerkki", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 7 damage when player hit
passive = false,
attack_type = "dogfight",
damage = 7,
-- health & armor
hp_min = 40,
hp_max = 50,
armor = 90,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_oerkki.x",
textures = {
{"mobs_oerkki.png"},
{"mobs_oerkki2.png"},
},
visual_size = {x=5, y=5},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_oerkki",
attack = "mobs_oerkki_attack",
},
-- speed and jump
walk_velocity = 2,
run_velocity = 4,
view_range = 16,
jump = true,
-- chance of dropping obsidian and coins
drops = {
{name = "default:obsidian",
chance = 3, min = 1, max = 2,},
{name = "maptools:silver_coin",
chance = 2, min = 2, max = 3,},
},
-- damaged by
water_damage = 2,
lava_damage = 2,
light_damage = 1,
-- model animation
animation = {
stand_start = 0, stand_end = 23,
walk_start = 24, walk_end = 36,
run_start = 37, run_end = 49,
punch_start = 37, punch_end = 49,
speed_normal = 15, speed_run = 15,
},
-- replace torch with air (remove)
replace_rate = 50,
replace_what = {"default:torch"},
replace_with = "air",
replace_offset = -1,
})
-- spawns on stone between 5 and -1 light, 1 in 7000 chance, 1 in area starting at -10 and below
mobs:register_spawn("mobs:oerkki", {"default:stone"}, 5, -1, 7000, 1, -10)
-- register spawn egg
mobs:register_egg("mobs:oerkki", "Oerkki", "default_obsidian.png", 1)

64
a merger/mobs-MFF/rat.lua Executable file
View File

@ -0,0 +1,64 @@
-- Rat by PilzAdam
mobs:register_mob("mobs:rat", {
-- animal, monster, npc, barbarian
type = "animal",
-- not aggressive
passive = true,
-- health & armor
hp_min = 1,
hp_max = 4,
armor = 200,
-- textures and model
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_rat.x",
textures = {
{"mobs_rat.png"},
{"mobs_rat_brown.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_rat",
},
-- speed and jump
walk_velocity = 1,
jump = true,
-- no drops
drops = {},
-- damaged by
water_damage = 0,
lava_damage = 4,
light_damage = 0,
-- right click to pick up rat
on_rightclick = function(self, clicker)
if clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:rat") then
clicker:get_inventory():add_item("main", "mobs:rat")
self.object:remove()
end
end,
})
-- spawn on stone between 1 and 20 light, 1 in 7000 chance, 1 per area up to 31000 in height
mobs:register_spawn("mobs:rat", {"default:stone"}, 20, 0, 10000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0)
-- cooked rat, yummy!
minetest.register_craftitem("mobs:rat_cooked", {
description = "Cooked Rat",
inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft({
type = "cooking",
output = "mobs:rat_cooked",
recipe = "mobs:rat",
cooktime = 5,
})

View File

@ -0,0 +1,58 @@
-- Sand Monster by PilzAdam
mobs:register_mob("mobs:sand_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 5 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 5,
-- health & armor
hp_min = 15,
hp_max = 20,
armor = 90,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.x",
textures = {
{"mobs_sand_monster.png"},
},
visual_size = {x=8,y=8},
blood_texture = "default_sand.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
-- speed and jump, sinks in water
walk_velocity = 3,
run_velocity = 5,
view_range = 16,
jump = true,
floats = 0,
-- drops desert sand when dead
drops = {
{name = "default:desert_sand",
chance = 1, min = 3, max = 5,},
{name = "maptools:copper_coin",
chance = 2, min = 2, max = 4,},
},
-- damaged by
water_damage = 3,
lava_damage = 4,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 39,
walk_start = 41, walk_end = 72,
run_start = 74, run_end = 105,
punch_start = 74, punch_end = 105,
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 7500 chance, 1 sand monster in area up to 31000 in height
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 8000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:sand_monster", "Sand Monster", "default_desert_sand.png", 1)

144
a merger/mobs-MFF/sheep.lua Executable file
View File

@ -0,0 +1,144 @@
-- Sheep by PilzAdam
mobs:register_mob("mobs:sheep", {
-- animal, monster, npc, barbarian
type = "animal",
-- not aggressive
passive = true,
-- health & armor
hp_min = 10,
hp_max = 15,
armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_sheep.x",
textures = {
{"mobs_sheep.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1,y=1},
-- specific texture and mesh for gotten
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.x",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
-- speed and jump
walk_velocity = 1,
jump = true,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 2, max = 3},
{name = "wool:white",
chance = 1, min = 1, max = 1},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 80,
walk_start = 81, walk_end = 100,
},
-- follows wheat
follow = "farming:wheat",
view_range = 8,
-- replace grass/wheat with air (eat)
replace_rate = 50,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
-- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming:wheat" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
if self.child == true then
self.hornytimer = self.hornytimer + 10
return
end
self.food = (self.food or 0) + 1
if self.food >= 8 then
self.food = 0
if self.hornytimer == 0 then
self.horny = true
end
self.gotten = false -- can be shaved again
self.tamed = true
self.object:set_properties({
textures = {"mobs_sheep.png"},
mesh = "mobs_sheep.x",
})
minetest.sound_play("mobs_sheep", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
return
end
if item:get_name() == "mobs:shears"
and self.gotten == false
and self.child == false then
self.gotten = true -- shaved
if minetest.registered_items["wool:white"] then
local pos = self.object:getpos()
pos.y = pos.y + 0.5
local obj = minetest.add_item(pos, ItemStack("wool:white "..math.random(2,3)))
if obj then
obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
end
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
end
if item:get_name() == "mobs:magic_lasso"
and clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:sheep") then
clicker:get_inventory():add_item("main", "mobs:sheep")
self.object:remove()
item:add_wear(3000) -- 22 uses
print ("wear", item:get_wear())
clicker:set_wielded_item(item)
end
end,
})
-- spawn on default;green grass between 20 and 8 light, 1 in 9000 chance, 1 sheep in area up to 31000 in height
mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 10000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:sheep", "Sheep", "wool_white.png", 1)
-- shears (right click sheep to shear wool)
minetest.register_tool("mobs:shears", {
description = "Steel Shears (right-click sheep to shear)",
inventory_image = "mobs_shears.png",
tool_capabilities = {
full_punch_interval = 1,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
},
damage_groups = {fleshy=0},
}
})
minetest.register_craft({
output = 'mobs:shears',
recipe = {
{'', 'default:steel_ingot', ''},
{'', 'group:stick', 'default:steel_ingot'},
}
})

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99
a merger/mobs-MFF/spider.lua Executable file
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-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
mobs:register_mob("mobs:spider", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, does 6 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 6,
-- health & armor
hp_min = 30,
hp_max = 40,
armor = 100,
-- textures and model
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
visual = "mesh",
mesh = "mobs_spider.x",
textures = {
{"mobs_spider.png"},
},
visual_size = {x=7,y=7},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_spider",
war_cry = "mobs_eerie",
death = "mobs_howl",
attack = "mobs_spider_attack",
},
-- speed and jump, sinks in water
walk_velocity = 1,
run_velocity = 3,
jump = true,
view_range = 16,
floats = 0,
-- drops string with a chance of sandstone or crystal spike if Ethereal installed
drops = {
{name = "farming:string",
chance = 2, min = 1, max = 3,},
{name = "mobs:meat_raw",
chance = 4, min = 1, max = 2,},
{name = "maptools:copper_coin",
chance = 2, min = 2, max = 6,},
},
-- damaged by
water_damage = 5,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 1, stand_end = 1,
walk_start = 20, walk_end = 40,
run_start = 20, run_end = 40,
punch_start = 50, punch_end = 90,
},
})
-- spawn on desert stone/crystal dirt, between 0 and 5 light, 1 in 9000 chance, 1 in area up to 31000 in height
mobs:register_spawn("mobs:spider", {"default:jungleleaves", "default:jungletree"}, 20, -1, 9000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:spider", "Spider", "mobs_cobweb.png", 1)
-- ethereal crystal spike compatibility
if not minetest.get_modpath("ethereal") then
minetest.register_alias("ethereal:crystal_spike", "default:sandstone")
end
-- spider cobweb
minetest.register_node("mobs:spider_cobweb", {
description = "Spider Cobweb", --Description changé pour éviter conflit avec homedecor_modpack
drawtype = "plantlike",
visual_scale = 1.1,
tiles = {"mobs_cobweb.png"},
inventory_image = "mobs_cobweb.png",
paramtype = "light",
sunlight_propagates = true,
liquid_viscosity = 11,
liquidtype = "source",
liquid_alternative_flowing = "mobs:spider_cobweb", --Modif MFF
liquid_alternative_source = "mobs:spider_cobweb", --Modif MFF
liquid_renewable = false,
liquid_range = 0,
walkable = false,
groups = {snappy=1,liquid=3},
drop = "farming:cotton",
sounds = default.node_sound_leaves_defaults(),
})
-- spider cobweb craft (MFF : indentation modifié)
minetest.register_craft( {
output = "mobs:spider_cobweb",
recipe = {
{ "farming:string", "", "farming:string" },
{ "", "farming:string", "" },
{ "farming:string", "", "farming:string" }
},
})

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-- Stone Monster by PilzAdam
mobs:register_mob("mobs:stone_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 8 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 8,
-- health & armor
hp_min = 30,
hp_max = 35,
armor = 60,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.x",
textures = {
{"mobs_stone_monster.png"},
},
visual_size = {x=3, y=2.6},
blood_texture = "default_stone.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster",
attack = "mobs_stonemonster_attack",
},
-- speed and jump, sinks in water
walk_velocity = 2,
run_velocity = 4,
jump = true,
floats = 0,
view_range = 16,
-- chance of dropping torch, iron lump, coal lump and/or silver coins
drops = {
{name = "default:torch",
chance = 10, min = 3, max = 5,},
{name = "default:iron_lump",
chance = 5, min = 1, max = 2,},
{name = "default:coal_lump",
chance = 3, min = 1, max = 3,},
{name = "maptools:silver_coin",
chance = 2, min = 2, max = 3,},
},
-- damaged by
water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
},
})
-- spawns on stone between -1 and 5 light, 1 in 7000 chance, 1 in area below -5
mobs:register_spawn("mobs:stone_monster", {"default:stone", "nether:dirt_top"}, 5, -1, 7000, 1, -5)
-- register spawn egg
mobs:register_egg("mobs:stone_monster", "Stone Monster", "default_stone.png", 1)

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