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Update monsters

- Tweak the coins drop (only silver and gold now)
- Creeper no longer drop coins
- Fix minotaur mob
- Add and tweak yeti mob (spawn / drops / light damage)
- Update spreadsheet
- many other small tweaks
This commit is contained in:
Ombridride
2015-05-16 22:30:02 +02:00
parent 3e18e2d6d2
commit 4fd5ced537
16 changed files with 66 additions and 58 deletions

View File

@@ -4,14 +4,14 @@
mobs:register_mob("mobs:minotaur", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
-- aggressive, deals 11 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 6,
damage = 11,
-- health & armor
hp_min = 40,
hp_max = 60,
armor = 90,
hp_min = 50,
hp_max = 75,
armor = 60,
-- textures and model
collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
visual = "mesh",
@@ -37,10 +37,13 @@ mobs:register_mob("mobs:minotaur", {
view_range = 16,
-- drops desert_sand and coins when dead
drops = {
{name = "default:desert_sand",
chance = 1, min = 3, max = 5,},
{name = "maptools:copper_coin",
chance = 5, min = 2, max = 4,},
{name = "maptools:gold_coin",
chance = 40, min = 1, max = 1,},
{name = "mobs:minotaur_eye", -- NOT IMPLEMENTED YET - used for runes mod
chance = 1, min = 1, max = 2,},
{name = "mobs:minotaur_horn", -- NOT IMPLEMENTED YET - used for 3d_armor/throwing_enhanced mod
chance = 1, min = 1, max = 2,},
},
},
water_damage = 1,
lava_damage = 5,
@@ -54,3 +57,20 @@ mobs:register_mob("mobs:minotaur", {
punch_start = 40, punch_end = 50,
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 20000 chance, 1 Minotaur in area up to 31000 in height
mobs:register_spawn("mobs:minotaur", {"default:desert_sand"}, 20, -1, 20000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:minotaur", "Minotaur", "default_desert_sand.png", 1)
minetest.register_craftitem("mobs:minotaur_eye", {
description = "Minotaur Eye",
inventory_image = "mobs_minotaur_eye.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:minotaur_horn", {
description = "Minotaur Horn",
inventory_image = "mobs_minotaur_eye.png",
groups = {magic = 1},
})