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MAJ mobs(redo) mod

Added switch to disable mobs in protected areas
This commit is contained in:
Ombridride
2014-12-15 00:17:29 +01:00
parent 2e3f86aaa2
commit 5163bf9551
7 changed files with 10 additions and 211 deletions

View File

@ -25,6 +25,7 @@ This mod contains the following additions:
Changelog:
0.7 - mob.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
0.5 - Mobs now float in water, die from falling, and some code improvements
0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)