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Added stamina increase for hunters and fixed warriors' one
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@ -161,12 +161,7 @@ pclasses.api.register_class("warrior", {
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on_assigned = function(pname)
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on_assigned = function(pname)
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minetest.sound_play("pclasses_full_warrior")
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minetest.sound_play("pclasses_full_warrior")
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minetest.chat_send_player(pname, "You are now a warrior")
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minetest.chat_send_player(pname, "You are now a warrior")
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local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true)
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sprint.set_max_stamina(pname, 20)
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if reinforced then
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sprint.increase_maxstamina(pname, 20)
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else
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sprint.increase_maxstamina(pname, 10)
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end
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end,
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end,
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on_unassigned = function(pname)
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on_unassigned = function(pname)
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sprint.set_default_maxstamina(pname)
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sprint.set_default_maxstamina(pname)
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@ -191,7 +186,16 @@ pclasses.api.register_class("hunter", {
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on_assigned = function(pname)
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on_assigned = function(pname)
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minetest.chat_send_player(pname, "You are now a hunter")
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minetest.chat_send_player(pname, "You are now a hunter")
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minetest.sound_play("pclasses_full_hunter")
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minetest.sound_play("pclasses_full_hunter")
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local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true)
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if reinforced then
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sprint.increase_maxstamina(pname, 20)
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else
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sprint.increase_maxstamina(pname, 10)
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end
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end
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end,
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on_unassigned = function(pname)
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sprint.set_default_maxstamina(pname)
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end,
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})
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})
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function pclasses.api.assign_class(player)
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function pclasses.api.assign_class(player)
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