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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-07-23 10:00:20 +02:00

[3d_armor] Update

- Also fix a script
This commit is contained in:
LeMagnesium
2016-05-13 20:33:12 +02:00
parent d854e40ff9
commit 546500db7d
8 changed files with 239 additions and 121 deletions

View File

@ -16,10 +16,9 @@ local armor_stand_formspec = "size[8,7]" ..
local elements = {"head", "torso", "legs", "feet"}
local function update_entity(pos)
local function get_stand_object(pos)
local object = nil
local node = minetest.get_node(pos)
local objects = minetest.get_objects_inside_radius(pos, 1) or {}
local objects = minetest.get_objects_inside_radius(pos, 0.5) or {}
for _, obj in pairs(objects) do
local ent = obj:get_luaentity()
if ent then
@ -33,8 +32,14 @@ local function update_entity(pos)
end
end
end
return object
end
local function update_entity(pos)
local node = minetest.get_node(pos)
local object = get_stand_object(pos)
if object then
if node.name ~= "3d_armor_stand:armor_stand" then
if not string.find(node.name, "3d_armor_stand:") then
object:remove()
return
end
@ -53,8 +58,11 @@ local function update_entity(pos)
if stack:get_count() == 1 then
local item = stack:get_name() or ""
local def = stack:get_definition() or {}
local texture = def.texture or item:gsub("%:", "_")
table.insert(textures, texture..".png")
local groups = def.groups or {}
if groups["armor_"..element] then
local texture = def.texture or item:gsub("%:", "_")
table.insert(textures, texture..".png")
end
end
end
end
@ -76,6 +84,20 @@ local function update_entity(pos)
end
end
local function has_locked_armor_stand_privilege(meta, player)
local name = ""
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
name = player:get_player_name()
end
if name ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("3d_armor_stand:armor_stand", {
description = "Armor stand",
drawtype = "mesh",
@ -123,15 +145,107 @@ minetest.register_node("3d_armor_stand:armor_stand", {
allow_metadata_inventory_move = function(pos)
return 0
end,
on_metadata_inventory_put = function(pos)
on_metadata_inventory_put = function(pos)
update_entity(pos)
end,
on_metadata_inventory_take = function(pos)
on_metadata_inventory_take = function(pos)
update_entity(pos)
end,
after_destruct = function(pos)
update_entity(pos)
end,
on_blast = function(pos)
local object = get_stand_object(pos)
if object then
object:remove()
end
minetest.after(1, function(pos)
update_entity(pos)
end, pos)
end,
})
minetest.register_node("3d_armor_stand:locked_armor_stand", {
description = "Locked Armor stand",
drawtype = "mesh",
mesh = "3d_armor_stand.obj",
tiles = {"default_wood.png", "default_steel_block.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
},
groups = {choppy=2, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", armor_stand_formspec)
meta:set_string("infotext", "Armor Stand")
meta:set_string("owner", "")
local inv = meta:get_inventory()
for _, element in pairs(elements) do
inv:set_size("armor_"..element, 1)
end
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for _, element in pairs(elements) do
if not inv:is_empty("armor_"..element) then
return false
end
end
return true
end,
after_place_node = function(pos, placer)
minetest.add_entity(pos, "3d_armor_stand:armor_entity")
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Armor Stand (owned by " ..
meta:get_string("owner") .. ")")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_armor_stand_privilege(meta, player) then
return 0
end
local def = stack:get_definition() or {}
local groups = def.groups or {}
if groups[listname] then
return 1
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_armor_stand_privilege(meta, player) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_move = function(pos)
return 0
end,
on_metadata_inventory_put = function(pos)
update_entity(pos)
end,
on_metadata_inventory_take = function(pos)
update_entity(pos)
end,
after_destruct = function(pos)
update_entity(pos)
end,
on_blast = function(pos)
local object = get_stand_object(pos)
if object then
object:remove()
end
minetest.after(1, function(pos)
update_entity(pos)
end, pos)
end,
})
minetest.register_entity("3d_armor_stand:armor_entity", {
@ -141,9 +255,31 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
visual_size = {x=1, y=1},
collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
textures = {"3d_armor_trans.png"},
pos = nil,
timer = 0,
on_activate = function(self)
local pos = self.object:getpos()
update_entity(pos)
if pos then
self.pos = vector.round(pos)
update_entity(pos)
end
end,
on_step = function(self, dtime)
if not self.pos then
return
end
self.timer = self.timer + dtime
if self.timer > 1 then
self.timer = 0
local pos = self.object:getpos()
if pos then
if vector.equals(vector.round(pos), self.pos) then
return
end
end
update_entity(self.pos)
self.object:remove()
end
end,
})
@ -156,3 +292,10 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "3d_armor_stand:locked_armor_stand",
recipe = {
{"3d_armor_stand:armor_stand", "default:steel_ingot"},
}
})