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Updated pipeworks : HUD bug apparently fixed

- Automatic systems simulating players now check if the player they imitate exists
This commit is contained in:
LeMagnesium
2015-03-17 20:50:58 +01:00
parent e2bc63b91f
commit 547aae51c8
9 changed files with 48 additions and 19 deletions

View File

@ -91,6 +91,7 @@ if pipeworks.enable_mese_tube then
end,
on_punch = update_formspec,
on_receive_fields = function(pos, formname, fields, sender)
if not pipeworks.may_configure(pos, sender) then return end
fs_helpers.on_receive_fields(pos, fields)
update_formspec(pos)
end,
@ -99,6 +100,7 @@ if pipeworks.enable_mese_tube then
return true
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not pipeworks.may_configure(pos, player) then return 0 end
update_formspec(pos) -- For old tubes
local inv = minetest.get_meta(pos):get_inventory()
local stack_copy = ItemStack(stack)
@ -107,12 +109,14 @@ if pipeworks.enable_mese_tube then
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not pipeworks.may_configure(pos, player) then return 0 end
update_formspec(pos) -- For old tubes
local inv = minetest.get_meta(pos):get_inventory()
inv:set_stack(listname, index, ItemStack(""))
return 0
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if not pipeworks.may_configure(pos, player) then return 0 end
update_formspec(pos) -- For old tubes
local inv = minetest.get_meta(pos):get_inventory()
inv:set_stack(from_list, from_index, ItemStack(""))