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Updated pipeworks : HUD bug apparently fixed

- Automatic systems simulating players now check if the player they imitate exists
This commit is contained in:
LeMagnesium
2015-03-17 20:50:58 +01:00
parent e2bc63b91f
commit 547aae51c8
9 changed files with 48 additions and 19 deletions

View File

@ -154,8 +154,9 @@ pipeworks.register_tube("pipeworks:teleport_tube", {
meta:set_string("infotext", "unconfigured Teleportation Tube")
end,
on_receive_fields = function(pos,formname,fields,sender)
if not fields.channel then
return -- ignore escaping or clientside manipulation of the form
if not fields.channel -- ignore escaping or clientside manipulation of the form
or not pipeworks.may_configure(pos, sender) then
return
end
local new_channel = tostring(fields.channel):trim()
@ -226,7 +227,7 @@ minetest.register_craft( {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:desert_stone", "default:mese_block", "default:desert_stone" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
},
}, -- MODIFICATION MADE FOR MFF ^
})
if minetest.get_modpath("mesecons_mvps") ~= nil then